How to make Elevators Work > keep .go objects and .npc emote after server restart menu

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  1. #1
    Sebastian011's Avatar Member
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    How to make Elevators Work > keep .go objects and .npc emote after server restart

    First off.... Lets learn how to keep gameobjects after a server restart!

    This is very simple... you do this by putting a 1 after it!

    Example: .go spawn 2512 1

    Easy as that!

    -----------------------------------------


    Making Elevators work:

    This is also quiet simple, lets start by getting an ID

    Mesa Elevator: 4171
    -

    How to:

    .go spawn 4171 1 <--- Place it where you want
    .go se <------- It should say: selected GameObject [ Mesa Elevator ] bla bla bla
    .go activate <----- Then it should say: Gameobject opened/closed - but since you just spawned the elevator it should work (this wont stay after server restart, still havent figured how to do that yet.... i will announce when i have, or else you guys can put it in comment ? )

    -------------------------------------------


    Making an NPC do emotes when they spawn, or are spawned!??!?

    Its very Easy:

    .mod emotestate <Emote ID>

    Example: .mod emotestate 415

    I can't prove all thise ID's work, but most of them do
    Emote ID's (Credit for Emote ID's should be given to: Gastricpenguin):
    Code:
    0 : ONESHOT_NONE
    1 : ONESHOT_TALK(DNR)
    2 : ONESHOT_BOW
    3 : ONESHOT_WAVE(DNR)
    4 : ONESHOT_CHEER(DNR)
    5 : ONESHOT_EXCLAMATION(DNR)
    6 : ONESHOT_QUESTION
    7 : ONESHOT_EAT
    10 : STATE_DANCE
    11 : ONESHOT_LAUGH
    12 : STATE_SLEEP
    13 : STATE_SIT
    14 : ONESHOT_RUDE(DNR)
    15 : ONESHOT_ROAR(DNR)
    16 : ONESHOT_KNEEL
    17 : ONESHOT_KISS
    18 : ONESHOT_CRY
    19 : ONESHOT_CHICKEN
    20 : ONESHOT_BEG
    21 : ONESHOT_APPLAUD
    22 : ONESHOT_SHOUT(DNR)
    23 : ONESHOT_FLEX
    24 : ONESHOT_SHY(DNR)
    25 : ONESHOT_POINT(DNR)
    26 : STATE_STAND
    27 : STATE_READYUNARMED
    28 : STATE_WORK
    29 : STATE_POINT(DNR)
    30 : STATE_NONE
    33 : ONESHOT_WOUND
    34 : ONESHOT_WOUNDCRITICAL
    35 : ONESHOT_ATTACKUNARMED
    36 : ONESHOT_ATTACK1H
    37 : ONESHOT_ATTACK2HTIGHT
    38 : ONESHOT_ATTACK2HLOOSE
    39 : ONESHOT_PARRYUNARMED
    43 : ONESHOT_PARRYSHIELD
    44 : ONESHOT_READYUNARMED
    45 : ONESHOT_READY1H
    48 : ONESHOT_READYBOW
    50 : ONESHOT_SPELLPRECAST
    51 : ONESHOT_SPELLCAST
    53 : ONESHOT_BATTLEROAR
    54 : ONESHOT_SPECIALATTACK1H
    60 : ONESHOT_KICK
    61 : ONESHOT_ATTACKTHROWN
    64 : STATE_STUN
    65 : STATE_DEAD
    66 : ONESHOT_SALUTE
    68 : STATE_KNEEL
    69 : STATE_USESTANDING
    70 : ONESHOT_WAVE_NOSHEATHE
    71 : ONESHOT_CHEER_NOSHEATHE
    92 : ONESHOT_EAT_NOSHEATHE
    93 : STATE_STUN_NOSHEATHE
    94 : ONESHOT_DANCE
    113 : ONESHOT_SALUTE_NOSHEATH
    133 : STATE_USESTANDING_NOSHEATHE
    153 : ONESHOT_LAUGH_NOSHEATHE
    173 : STATE_WORK_NOSHEATHE
    193 : STATE_SPELLPRECAST
    213 : ONESHOT_READYRIFLE
    214 : STATE_READYRIFLE
    233 : STATE_WORK_NOSHEATHE_MINING
    234 : STATE_WORK_NOSHEATHE_CHOPWOOD
    253 : STATE_APPLAUD
    254 : ONESHOT_LIFTOFF
    273 : ONESHOT_YES(DNR)
    274 : ONESHOT_NO(DNR)
    275 : ONESHOT_TRAIN(DNR)
    293 : ONESHOT_LAND
    313 : STATE_AT_EASE
    333 : STATE_READY1H
    353 : STATE_SPELLKNEELSTART
    373 : STATE_SUBMERGED
    374 : ONESHOT_SUBMERGE
    375 : STATE_READY2H
    376 : STATE_READYBOW
    377 : ONESHOT_MOUNTSPECIAL
    378 : STATE_TALK
    379 : STATE_FISHING
    380 : ONESHOT_FISHING
    381 : ONESHOT_LOOT
    382 : STATE_WHIRLWIND
    383 : STATE_DROWNED
    384 : STATE_HOLD_BOW
    385 : STATE_HOLD_RIFLE
    386 : STATE_HOLD_THROWN
    387 : ONESHOT_DROWN
    388 : ONESHOT_STOMP
    389 : ONESHOT_ATTACKOFF
    390 : ONESHOT_ATTACKOFFPIERCE
    391 : STATE_ROAR
    392 : STATE_LAUGH
    393 : ONESHOT_CREATURE_SPECIAL
    394 : ONESHOT_JUMP_LAND_RUN
    395 : ONESHOT_JUMP_END
    396 : ONESHOT_TALK_NOSHEATHE
    397 : ONESHOT_POINT_NOSHEATHE
    398 : STATE_CANNIBALIZE
    399 : ONESHOT_JUMP_START
    400 : STATE_DANCE_SPECIAL
    401 : ONESHOT_DANCE_SPECIAL
    402 : ONESHOT_CUSTOMSPELL01
    403 : ONESHOT_CUSTOMSPELL02
    404 : ONESHOT_CUSTOMSPELL03
    405 : ONESHOT_CUSTOMSPELL04
    406 : ONESHOT_CUSTOMSPELL05
    407 : ONESHOT_CUSTOMSPELL06
    408 : ONESHOT_CUSTOMSPELL07
    409 : ONESHOT_CUSTOMSPELL08
    410 : ONESHOT_CUSTOMSPELL09
    411 : ONESHOT_CUSTOMSPELL10
    412 : STATE_EXCLAIM
    415 : STATE_SIT_CHAIR_MEDIUM
    422 : STATE_SPELLEFFECT_HOLD

    Hope this helped sombody!

    How to make Elevators Work &gt; keep .go objects and .npc emote after server restart
  2. #2
    Djfrederick's Avatar Banned
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    I like to see people trying to Contrib,

    Although this was one of the easiest ways to do it, i will +Rep you

  3. #3
    Sebastian011's Avatar Member
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    Thanks ^-^

  4. #4
    Castroph's Avatar Member
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    Elevator doesnt work. Seems like the bottom doesnt have some kind of barrier... So you cant stand on it..

  5. #5
    Sebastian011's Avatar Member
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    Originally Posted by Castroph View Post
    Elevator doesnt work. Seems like the bottom doesnt have some kind of barrier... So you cant stand on it..
    As i said! You have to first type .go select (You have to be GM) and select the elevator

    And then type .go activ

  6. #6
    Lilltimmy's Avatar Member
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    .go activate <----- Then it should say: Gameobject opened/closed - but since you just spawned the elevator it should work (this wont stay after server restart, still havent figured how to do that yet.... i will announce when i have, or else you guys can put it in comment ? )
    To make it stay forever as a Elevator, go to gameobject_spawns in your DB and find that object there. and change flags to 40.

  7. #7
    hultgren's Avatar Member
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    how to make a object stay after restart!

    just put 1 after the id of the elevator or the object ex. " .go spawn 4323 1 "

  8. #8
    Corbalin's Avatar Member
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    Anyone else got problems with making the Vengeance Landing lift work so that u DONT fall through the floor when it starts to move?

    i did activate and enable on it (yes the lift, not the pulley)
    i restarted server
    i deleted Cache

    still not working :P
    any clue?

  9. #9
    Rickpwns's Avatar Member Authenticator enabled
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    Ty mate, +REP

  10. #10
    Suderk's Avatar Member
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    thanks guy....it's very useful.

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