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  1. #1
    Mango Jerry's Avatar Banned
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    Having problems with your Configs? Post your problem here!

    Hi MMOwned.
    I decided to help some of you guys/girls thats having problems with Configs.

    I can help you if you are trying to make your WoW Server Public with and without Hamachi.
    Im experienced by fixing Configs for Private Servers, and i will do the settings stable.
    I love helping people, i love MMOwned, and i love people thats commenting if they're having a problem.
    So, here i am!

    Please post your problem here, and if you need fixes on your Configs, please upload them and post them.
    When fixed, i will post the fixes to you via. Private Message(s) also called PM.

    Im not an evil person that destroys other peoples Configs for fun.
    Im trying to help you with your problems in your Configs.

    If im having alot of work to do with Configs, please stay patient.
    I will remember you, and i will PM you when im done with your Configs.

    If you are having a Problem with your Config(s), please tell me what the problem is, by posting it on this Thread.

    -- I love helping, thats why i came to this Section --


    @ Moderators: Please move this Thread if its position is wrong, thanks alot.
    Last edited by Mango Jerry; 12-29-2008 at 06:22 PM.

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  2. #2
    joep100's Avatar Private
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    can't get ppl connect on dyndns

    hi , i have 1 ppl can connect to my server on my ip but not on my dyndns host and my website doesn't work on dyndns only on ip ... here is my realms and other stuff

    Logon
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File  
    # Last updated at revision 425 by neo_mat
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "panex"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "30">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "8606"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #  RemotePassword
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    #  AllowedIPs
    #    This section MUST be completed, otherwise all attempts to link your servers will fail.
    #    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    #    to make server connections to your logonserver, and register realms.
    #    For example, everything in the 127.0.0.* range would be:
    #         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    #    To allow a single IP,
    #         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    #  AllowedModIPs
    #    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    #    (adding bans, GMs, account permissions, etc)
    #
    
    <LogonServer RemotePassword = "ascent"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    World
    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: $Id: arcemu-world.conf 336 by Dameon $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "panex" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "panex" Name = "ascent" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to WoW Trample"        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "GM of WoW Trample"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    If this triggers it means you didn't read your config file!
    #    Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="5"
           QuestXP="5"
           RestXP="5"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="2"
           DropPurple="2"
           DropOrange="2"
           DropArtifact="2"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_ticket">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="1" GMCommands="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "ascent">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #	   Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
    	  FlightThreshold="10" 
              DisableOnGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    Realms
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "WoW Trample"
            Address = "86.91.36.209:8129" 
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    
    <Realm2 Name = "WoW Trample - local"
            Address = "127.0.0.1:8129" 
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">

  3. #3
    Mango Jerry's Avatar Banned
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    Logonserver:
    Code:
    <LogonServer RemotePassword = "ascent"
                 AllowedIPs = "Edit to your Server IP/24"
                 AllowedModIPs = "127.0.0.1/24">
    Realms:
    Code:
    <LogonServer Address = "Your Server IP"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    - This should be working it out to be public as well.
    If not, see if the Ports and the Hosts file is edited.

  4. #4
    joep100's Avatar Private
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    but why he cant connect to the site WoW Trample

  5. #5
    Mango Jerry's Avatar Banned
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    I can connect to the site, so he should be able to do the same.
    If not, he is having a problem with his connection and/or firewall.

  6. #6
    Ground Zero's Avatar ★ Elder ★ CoreCoins User
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    Umm, I think this should be in Emulator Server Discussion, im not 100%. This isn't exactly a guide, its more of a helper thread.

  7. #7
    Mango Jerry's Avatar Banned
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    Im terribly sorry if this is the Wrong Section, mate.

  8. #8
    Dr.Who's Avatar Member
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    I have a problem maybe you can help me with. I have my server up public and working I also have my site up, but it only works localy. Like i can use the site on the machine that its hosted on and any computer i have useing internet on the same router. Maybe you could tell me what in the configuration will make it function on any computer. If it matters im useing an old AC-Ultimate site with a wrath of the lich king Arc Emu. My only problem is the local only thing. Please assist and let me know if i should post any of my config files.

  9. #9
    SHOMY95's Avatar Private
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    cuz,can you help me???i have big big problem...i tryied few programs to start my own server...and i was started but only i can play...server works for my but when other people from other computers wanth connect.they cant connect can you tell me what to do ??? please i need fast answer

  10. #10
    ziPlet's Avatar Master Sergeant
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    Originally Posted by joep100 View Post
    hi , i have 1 ppl can connect to my server on my ip but not on my dyndns host and my website doesn't work on dyndns only on ip ... here is my realms and other stuff

    Logon
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File  
    # Last updated at revision 425 by neo_mat
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "panex"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "30">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "8606"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #  RemotePassword
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    #  AllowedIPs
    #    This section MUST be completed, otherwise all attempts to link your servers will fail.
    #    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    #    to make server connections to your logonserver, and register realms.
    #    For example, everything in the 127.0.0.* range would be:
    #         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    #    To allow a single IP,
    #         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    #  AllowedModIPs
    #    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    #    (adding bans, GMs, account permissions, etc)
    #
    
    <LogonServer RemotePassword = "ascent"
                 AllowedIPs = "127.0.0.1/24"
                 AllowedModIPs = "127.0.0.1/24">
    World
    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: $Id: arcemu-world.conf 336 by Dameon $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "panex" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "panex" Name = "ascent" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to WoW Trample"        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "GM of WoW Trample"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    If this triggers it means you didn't read your config file!
    #    Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="5"
           QuestXP="5"
           RestXP="5"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="2"
           DropPurple="2"
           DropOrange="2"
           DropArtifact="2"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_ticket">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="1" GMCommands="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "ascent">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #	   Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
    	  FlightThreshold="10" 
              DisableOnGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    Realms
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "WoW Trample"
            Address = "86.91.36.209:8129" 
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    
    <Realm2 Name = "WoW Trample - local"
            Address = "127.0.0.1:8129" 
            Icon = "PVP"
            Population = "1.0"
            TimeZone = "1">
    Btw i saw u have 2 realms and u forgot too change the following thing:
    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "2">

  11. #11
    James 3171's Avatar Private
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    Voice Chat

    Hello, can you actualy make Voice Chat work on a private server? I'm using an AC Web Ultimate Repack, i have it public - running off my IP, not Hamachi. What things do i need to change in the "Voice Chat" config?

    Thanks

  12. #12
    domonart's Avatar Member CoreCoins User
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    Hephaestus, i'm having trouble allowing people both on my LAN and outside my router connect to my server, however, I can connect to it on the computer i'm running it on.

    I followed a guide on MMowned to install Johved's repack which is ArcEmu.
    3-0-8-server-step-step -Saperior is the author, I apparently can't post links.

    Here are my config files followed by my hosts file:

    Logonserver
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File  
    # Last updated at rev.1875
    #######################################################################
    
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "root"
                   Name     = "characters"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "risingnova.thruhere.net"
            ISHost = "risingnova.thruhere.net"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600 
    #    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    #    
    #
    
    <Rates AccountRefresh = "150">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 3.0.3 was build 9183.
    #
    
    <Client MinBuild = "9183"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #  RemotePassword
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    #  AllowedIPs
    #    This section MUST be completed, otherwise all attempts to link your servers will fail.
    #    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    #    to make server connections to your logonserver, and register realms.
    #    For example, everything in the 127.0.0.* range would be:
    #         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    #    To allow a single IP,
    #         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    #  AllowedModIPs
    #    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    #    (adding bans, GMs, account permissions, etc)
    #
    
    <LogonServer RemotePassword = "johved"
                 AllowedIPs = "192.168.1.100/24"
                 AllowedModIPs = "192.168.1.100/24">
    Realms
    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision rev.1875
    #######################################################################
    
    #********************************************************************************
    #* How to use this config file:                                                 *
    #* Config files are in a block->variable->setting format.                       *
    #* A < signifies the opening of a block, the block name is expected after that. * 
    #* After the block name, a space and then the settings sperated by = / ' '.     *
    #*                                                                              *
    #* e.g.                                                                         *
    #* <block setting="0" someval = "1">                                            *
    #*                                                                              *
    #* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    #* of the line, or in shell format (#).                                         *
    #********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #      The address (no port) of the server.
    #
    #    Port:
    #      The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #      Not really relavant, but name the logon.
    #
    #    RealmCount:
    #      The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "risingnova.thruhere.net"
    	Port = "8093"
    	Name = "Default Logon"
    	RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #      The name of the realm.
    #    
    #    Address:
    #      The address (and port) of that realm.
    #
    #    Icon:
    #      The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    #       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    #    Population:
    #      (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #
    # 	Timezone values :
    #	0=Korean				16=China
    #	1=Development				17=CN1
    #	2=United States				18=CN2
    #	3=Oceanic				19=CN3
    #	4=Latin America				20=CN4
    #	5=Tournament				21=CN5
    #	6=Korean				22=CN6
    #	8=English				23=CN7
    #	9=German				24=CN8
    #	10=French				25=Tournament
    #	11=Spanish				26=Test Server
    #	12=Russian				27=Tournament
    #	13=Tournament				28=QA Server
    #	14=Taiwan				29=CN9
    #	15=Tournament				30=TestServer2
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Rising Nova"
    	Address = "risingnova.thruhere.net:8129" 
    	Icon = "PVP"
    	Population = "1.0"
    	TimeZone = "1">
    World
    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: $Id: arcemu-world.conf rev.1875
    #######################################################################
    
    #/********************************************************************************
    # * How to use this config file:                                                 *
    # * Config files are in a block->variable->setting format.                       *
    # * A < signifies the opening of a block, the block name is expected after that. * 
    # * After the block name, a space and then the settings sperated by = / ' '.     *
    # *                                                                              *
    # * e.g.                                                                         *
    # * <block setting="0" someval = "1">                                            *
    # *                                                                              *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
    # * of the line, or in shell format (#).                                         *
    # ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "characters" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "risingnova.thruhere.net"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #    TimeZone
    #        Set your local timezone relative to GMT here.
    #        Default: 0
    #
    #    Collision
    #        Enable collision system (LoS checks).
    #        Default: 0
    #	 Make sure you have collision.dll in the same folder as arcemu-world!
    #
    #    DisableFearMovement (In Battlegrounds and Arenas only!)
    #        Disable fear movement in arenas & battlegrounds. 
    #        Recommended if you do not have collision enabled!
    #        Default: 0 (off) Not blizzlike
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "Welcome to an ArcEmu based server! Wrath of the Lich King is now live!"         
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0"
            Collision="0"
            DisableFearMovement="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "johved">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #	   Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
    	  FlightThreshold="10" 
              DisableOnGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatures="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    #    TakeGroupLeaderID
    #        If a player doesn't have an instance id, the group isn't already assigned
    #        to an instance and the group or raid leader already have one, the player will
    #        be bound to the instance id of the group/raid leader.
    #        Default: 1 (enabled)
    #
    #    SlidingExpiration
    #        If enabled, persistent instances will expire relative to the creation time.
    #        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    #        Default: 0 (disabled)
    #
    #    DailyHeroicInstanceResetHour
    #        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    #        Default: 5
    #
    #    CheckTriggerPrerequsites
    #        Entering & checks
    #        Default: 1
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <InstanceHandling TakeGroupLeaderID="1" 
                      SlidingExpiration="0" 
                      DailyHeroicInstanceResetHour="5" 
                      CheckTriggerPrerequsites="1" >
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # BattleGround settings
    # Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
    #
    #    AlteracValley
    #    AV_MIN
    #    AV_MAX
    #
    #    ArathiBasin
    #    AB_MIN
    #    AB_MAX
    #
    #    WarSong
    #    WS_MIN
    #    WS_MAX
    #
    #    Eyes Of The Storm.
    #    EOS_MIN
    #    EOS_MAX
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Battleground AV_MIN="0" 
    							AV_MAX="40" 
    							AB_MIN="4" 
    							AB_MAX="15" 
    							EOS_MIN="4" 
    							EOS_MAX="15" 
    							WS_MIN="2" 
    							WS_MAX="10" >
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    #    StartOnGMIsland
    #
    #     Makes GM Characters start on GM Island
    #
    #     Also sets their bind location to GM Island
    #     Default:1 (Yes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <GameMaster StartOnGMIsland = "0">
    Host
    Code:
    # Copyright (c) 1993-2006 Microsoft Corp.
    #
    # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
    #
    # This file contains the mappings of IP addresses to host names. Each
    # entry should be kept on an individual line. The IP address should
    # be placed in the first column followed by the corresponding host name.
    # The IP address and the host name should be separated by at least one
    # space.
    #
    # Additionally, comments (such as these) may be inserted on individual
    # lines or following the machine name denoted by a '#' symbol.
    #
    # For example:
    #
    #      102.54.94.97     rhino.acme.com          # source server
    #       38.25.63.10     x.acme.com              # x client host
    
    
    127.0.0.1          risingnova.thruhere.net
    192.168.1.100      risingnova.thruhere.net
    71.197.214.192     risingnova.thruhere.net
    And here is a list of the following ports my Lynksys router should be forwarding, but, I think they're not getting through. I have them all set to be forwarded as both UDP and TCP with "Enabled" next to each port checked.
    Code:
    80
    3036
    3306
    3727
    6112
    6881
    8050
    8093
    8129
    3724
    My router's firewall is turned off, as well as DMZ.

    My computer's Vista firewall is off, as well as Norton's firewall.
    Last edited by domonart; 03-07-2009 at 01:50 AM.

  13. #13
    Pieterkii's Avatar Master Sergeant
    Reputation
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    helo there well i made a private server and when people at a lan party want to connect they see the realm but they cant enter it ...it just jumps back...
    i am the only 1 able to connect...

  14. #14
    kapi1993's Avatar Private
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    Hi. I have problem with my arcemu-world.exe. It's running but can't authenticate server.
    There is:
    Authenticating...
    Authentication timed out.
    And the same later.
    What should I do?
    Last edited by kapi1993; 03-18-2009 at 11:16 AM.

  15. #15
    caution1's Avatar Sergeant
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    ok i am having trouble login into the realm the logon server comes up and the world comes up but when you try and login to the realm its a no go can anyone help please
    Last edited by caution1; 03-19-2009 at 11:34 AM.

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