My 3.0.3 Radar experiment menu

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  1. #1
    alek900's Avatar Contributor
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    My 3.0.3 Radar experiment

    tought i migth share my radar program for 3.0.3

    was a test project for learning to get information from WoWs memory using
    clientConnection.



    Update again:
    -added tracking (Shows tracked objects as a square on the radar) , you can use "*", but only at the end and/or start of what you want to track.
    -map background.
    -shows names on hover (thanks to those who posted the getname functions in the memory editing section)

    About:
    -> Shows Mobs, NPCs and Players (Players are the blue +, the mobs and NPCs the red one and your target is a green +)
    -> The ring around the + is the aggro range, used a very basic formula i made so im not sure how accurate it is, it seems accurat.
    (i case any needs [17 - (Playerlevel - MobLevel)] limited to 5 and 45.


    Update:
    -add On top checkbox

    todo:
    -make it save "track list"
    -automatikly detect which continent you are on (maybe even work indoors)

    well here it is ->http://www.sendspace.com/file/qsxl7m


    virus scan ->http://www.virustotal.com/analisis/e...1a916a07107678


    also thanks too the guy who wrote advancedmap for glider.
    I'm Still trying to figure out how to get the players current mapID/Name by reading memory.
    Last edited by alek900; 01-10-2009 at 12:35 PM.
    19+4 that means i score

    My 3.0.3 Radar experiment
  2. #2
    ramadama's Avatar Member
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    Downloading it now it seems cool and this is the first time I've seen something display aggro radius! (Would +rep but I have to wait 24hrs sorry D= )

  3. #3
    IceColdDrink's Avatar Member
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    Kinda epic, but the "+" should be edited to the Mobs Icon.

  4. #4
    r00tman's Avatar Contributor
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    looks nice, +3rep for making something usefull

  5. #5
    Nesox's Avatar ★ Elder ★
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    niceley coded you shoud use BlackMagic or Shynd's other memory lib instead. Would make it less messy maybe some more classes maybe, also dont forget to obfuscate w/e ure releaseing anyways good job
    +Rep*2

  6. #6
    run32.dll's Avatar Contributor
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    Quickly tested it - worked.
    The aggrocircle is nice.
    What programminglanguage did u use, what API for drawing?

    edit: to prevent the typical noob-questions...
    No! Stealthed enemy players can NOT be found by reading WoW-memory!
    Last edited by run32.dll; 12-28-2008 at 06:18 PM.

  7. #7
    KRYPTON88's Avatar Banned
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    Wow, Nice and Simple! This would be a very good "back bone" for a Grinding bot! Would be a cool feature on a bots GUI to watch your character killing mobs without the game window up So you can do other things! Gives me an idea! But great work +Rep

  8. #8
    alek900's Avatar Contributor
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    Originally Posted by Nesox View Post
    niceley coded you shoud use BlackMagic or Shynd's other memory lib instead. Would make it less messy maybe some more classes maybe, also dont forget to obfuscate w/e ure releaseing anyways good job
    +Rep*2
    yeah, know, but it was mostly just for testing:P, usally dont care if people want to decompile it

    Originally Posted by run32.dll View Post
    Quickly tested it - worked.
    The aggrocircle is nice.
    What programminglanguage did u use, what API for drawing?

    edit: to prevent the typical noob-questions...
    No! Stealthed enemy players can NOT be found by reading WoW-memory!
    C# and the standard bitmap and graphic class for drawing the image :P
    bitmap is only use to create the image (a blank 256x256 bitmap) and graphic for drawing :P

    Edit: quick question, anyone know of a simple way of checking if the mobs/npcs are friendly/neutral/hostile(some sort of algorithm or formula) or do i have to look in the DBC and compare factions??
    Last edited by alek900; 12-28-2008 at 07:00 PM.
    19+4 that means i score

  9. #9
    peat's Avatar Member
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    very nice app , +rep for the work

  10. #10
    swankboss's Avatar Active Member
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    Pretty cool, could be pretty useful, +rep

  11. #11
    Nesox's Avatar ★ Elder ★
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    Originally Posted by alek900 View Post
    Edit: quick question, anyone know of a simple way of checking if the mobs/npcs are friendly/neutral/hostile(some sort of algorithm or formula) or do i have to look in the DBC and compare factions??
    GetUnitReaction.. maybe not 'simple' but that does the trick!

  12. #12
    Fishy80's Avatar Contributor
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    I would love to see you do something like one of the old wow radar's, where you can have it show rare mobs... that's all I'd want this for, is finding rare mobs, and maybe ore... (telling which ore it is)

    Thanks for the user bar MysterioussouL!

  13. #13
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post
    GetUnitReaction.. maybe not 'simple' but that does the trick!
    Pretty sure you can grab hostility from the creature cache too. No function calls required. (Although its probably a lot more work than just calling a function)

  14. #14
    EXE3's Avatar Banned
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    Epic
    + Rep man!

  15. #15
    trancehax's Avatar Banned
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    Make 1 for finding stealth :>

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