First of all, for you newcomers to ascent, to spawn an object use the command
.go spawn <ID>
for example
.go spawn 777
all gameobject commands are under .go
now, the id's i was talking about
183992 Amadi Crate
183994 Amadi Table
183993 Amadi Sack(Like sandbag)
186252 Fence-Useful for building walls
191800 Wintergrasp Fortress Wall
175925 Outhouse
182950 Draenei mailbox
157637 Horde mailbox
193043 Troll Mailbox
144129 Alliance mailbox
UPDATES:
1593 Boat(like a rowboat, but no oars.)
IMPORTANT:
If you want the object to stay in the database forever, put an 1 in the end of the syntax.
EXAMPLE: .go sp 182950 1
spawns a draenei mailbox and makes it stay forever.
And now also the Gameobject commands for ye lazy leechers who cba to type .go
''.Go'' Subcommands.
1:Select-.Go select-selects the nearest gameobject to you.
2: Delete-.Go Delete-deletes the selected gameobject
3:Spawn-.Go Spawn <ID>-Spawns(makes and object appear) at your location.
4:Info-.Go info-Use this for getting the object's displayid, entryid, etc.
5:Activate-.Go activate-Activates the selected Go, this is mostly used for doors, gates, anything that opens, or closes.
6:Enable-.Go Enable-Enables players use the selected Go, without that the players will PROBABLY spam you with complaints of ''bugs''
7:Scale-.Go Scale <Number(normal-1)> Changes the Size/scale of the Go, EXAMPLE: .Go scale 5 changes the go's scale to 5 times normal
8:Animprogress-.Go animprogress-Sets the animation No. of the object, like .go animprogress 2 would put the animation progress to 2nd stage.
9:Export-.Go Export-Exports the selected go, dont know how to explain tho.
10:Move-.Go Move-Moves the selected gameobject to you.
11:Rotate-.Go Rotate-Rotates the Gameobject
Syntax-.Go rotate <Axis> <Value>
That's all about objects you need to know, btw, this aint copied, if its a repost, im sorry, not my fault, i just simply got pissed that SO many times i lost the amadi crate ID on ascent :P
NOTE:THESE ID-s ARE ON ARCEMU 3.0.3 STANDARD CORE. NO CUSTOM OBJECTS WHATSOEVER.
and under standard i mean that EVERYTHING is blizzlike, ID-s are same on ASCENT EMU standard.