Just finished testing the adresses I'm currently using.
All other offsets I currently use (mostly inside game objects) seem to be unchanged.Code:static const unsigned long mouseStatAddr = 0x01179F70; // mouse cursor static const unsigned long mouseoverGuidAddr = 0x010A58A8; static const unsigned long targetGuidAddr = 0x010A58B8; static const unsigned long lastTargetGuidAddr = 0x010A58C0; static const unsigned long focusGuidAddr = 0x010A58D8; static const unsigned long factionLastIdxAddr = 0X00FCEB8C; static const unsigned long factionFirstIdxAddr = 0x00FCEB90; static const unsigned long factionPtrAddr = 0x00FCEBA0; static const unsigned long g_clientConnection = 0x011CA260; static const unsigned long worldFramePtr = 0x010A5D84; static const unsigned long nameStorePtr = 0x011AE3D0 + 0x8; // WorldFramePtr offsets static const unsigned long cameraOffset = 0x781C; // g_clientconnection Offsets static const unsigned long cc_objMgr = 0x2864;