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  1. #1
    RoKFenris's Avatar Member
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    3.0.2 Addresses

    I am working on updating my project and already found some 3.0.2 addresses. Since I haven't seen anyone posting them, here they are:

    Targetting:
    0x010A38A0 : Mouseover GUID
    0x010A38B0 : Target GUID
    0x010A38B8 : Last Target GUID
    0x010A38D0 : Focus GUID

    Factions:
    0X00FCCB6C : Index of the last faction
    0x00FCCB70 : Index of the first faction
    0x00FCCB80 : Pointer for the faction array

    0x011C8248 : g_clientConnection
    [g_clientConnection] + 0x285C : objMgr

    0x011AC3B8 + 0x8 : Player name database

    0x012DF9E4 : Static X
    0x012DF9E8 : Static Y
    0x012DF9EC : Static Z

    Some other offsets have also changed:

    Offsets for the base address:
    UnitFields : 0x108 (was 0x120)
    X : 0x7d0
    Y : 0x7d4
    Z : 0x7d8
    Heading : 0x7dc
    Mob name : [ [currObj + 0x9b0] + 0x03c]
    Object name: [ [currObj + 0x1f4] + 0x078 ]

    Offsets for UnitFields:
    Health : 0x44
    Power1 : 0x48
    MaxHealth : 0x64
    MaxPower1 : 0x68
    Level : 0xbc
    Faction : 0xc0

    Offsets for ObjectFields:
    The unit type is now a byte inside GAMEOBJECT_BYTES_1. It's offset is 0x045.

    Edit: added a little more information.
    Last edited by RoKFenris; 10-15-2008 at 10:44 PM.

    3.0.2 Addresses
  2. #2
    Nesox's Avatar ★ Elder ★
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    oh, nice ive got some up my sleeves too
    Code:
    ZoneID: 0x10A2230
    MapID: 0x009BA384
    Player Name: 0x011C8280
    Last edited by Nesox; 10-16-2008 at 02:51 PM.

  3. #3
    Cursed's Avatar Contributor
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    Having a problem updating atm...
    Could someone post kynox's offsetdumper result?

  4. #4
    UnknOwned's Avatar Legendary
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    Seem like the PB structure is the same as it was throughout wrath- alpha and beta. Quite confusing with all the pointers leading to "playerbase" now, and the fact that its changed from direct pointer to multi-level.

    Little tiny bit more work for each update.

  5. #5
    Xarg0's Avatar Member
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    I'll post the offset dumpers result as soon as my WoW Update is finsihed, but my ADSL1000 is as slow as a snail.
    I hacked 127.0.0.1

  6. #6
    UnknOwned's Avatar Legendary
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    Finally... 8 minutes to run my script without "World Server Down".

    I got all pointers that I use.
    Anyway, for "playerbase" they changed the link for the 2nd pointer but its still a 3 level deep

  7. #7
    Dearleader's Avatar Member
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    Anyone figure out how to get objMgr from TLS index yet?

  8. #8
    Xarg0's Avatar Member
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    I'm still downloading the patch >.<
    I hacked 127.0.0.1

  9. #9
    kynox's Avatar Account not activated by Email
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    Originally Posted by Dearleader View Post
    Anyone figure out how to get objMgr from TLS index yet?
    You enumate the TLS on the Main WoW thread and get the variable at the index. OR, use g_ConnectionMgr.

  10. #10
    Cypher's Avatar Kynox's Sister's Pimp
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    Heads ups:
    The g_ConnectionMgr offset has changedto 285Ch as seen here:
    Code:
    loc_46FB99:
    mov     ecx, TlsIndex
    mov     edx, large fs:2Ch
    mov     esi, [edx+ecx*4]
    mov     ecx, ClientServices__ClientConnection
    mov     [ecx+285Ch], eax
    mov     edx, ClientServices__ClientConnection
    mov     [esi+8], eax
    mov     [eax+0D0h], edx
    call    sub_46FAE0
    mov     eax, [esi+8]
    mov     [eax+0CCh], edi
    pop     edi
    pop     esi
    pop     ebp
    retn
    CObjectMgr__CreateObjectMgr endp
    Descriptor dumpers will need a small update to work again due to some function offset changes. I have fixed my dumper and posted a corrected one in the other thread.

  11. #11
    kynox's Avatar Account not activated by Email
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    As posted by the OP:

    0x011C8248 : g_clientConnection
    [g_clientConnection] + 0x285C : objMgr
    fffffail Cypher :>

  12. #12
    Dearleader's Avatar Member
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    Originally Posted by kynox View Post
    As posted by the OP:



    fffffail Cypher :>
    Cyphers green text makes his better!

  13. #13
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    As posted by the OP:



    fffffail Cypher :>
    NOU.

    I quote from the great kynox:
    "That would be like finding an atom in a universe" <-- MEGA FAIL.

  14. #14
    Nesox's Avatar ★ Elder ★
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    or u can get it this way but u have to update the offset each patch
    Code:
    Process.EnterDebugMode();
    
     hProcess = Memory.OpenProcess(Memory.GetProcessIdByProcessName("wow.exe"));
    
    WoWObjectManager ObjectManager = new WoWObjectManager();
    
    ObjectManager.CodeAddress = dwFindPattern(hProcess, 0x400000, 0x600000,
                "EB 02 33 C0 8B 0D 00 00 00 00 64 8B 15 00 00 00 00 8B 34 8A 8B 0D 00 00 00 00 89 81 00 00 00 00",
                "xxxxxx????xxx????xxxxx????xx????");
                if (ObjectManager.CodeAddress == uint.MaxValue)
                    throw new Exception("Could not find game routine from which we get the g_clientConnection pointer.");
    
                ObjectManager.g_clientConnection = Memory.ReadUInt(hProcess, (ObjectManager.CodeAddress + 0x16));
                ObjectManager.s_curMgr = Memory.ReadUInt(hProcess, (ObjectManager.g_clientConnection) + 0x285C);

  15. #15
    Cypher's Avatar Kynox's Sister's Pimp
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    Errr. Thats exactly the way we're talking about Nesox.

    Both the OP and I posted it.

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