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  1. #1
    felixdabayer's Avatar Member
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    [HELP] Questions over Questions...

    Hello mmowned.com Community,
    I have got some Questions about Memory Editing.. I read the White Paper like 4 or 5 Times and did the Cheat Engine Tutorial until the part with the Assembler Code. The Questions are still open.
    1. What is an Offset (I am german.. I translated it by Yahoo and Google, but i couldn't figure out what it means...)
    2. How can u get the Adress of a Game Object or a WMO.. I mean, u can't scan them and for what value do u have to search?
    3. How can u use all this Offsets that are posted when a new Patch comes out?

    I hope you can help me. And i know that i am a newb, everyone starts small and i am not god.

    Greets Felixdabayer

    [HELP] Questions over Questions...
  2. #2
    Cypher's Avatar Kynox's Sister's Pimp
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    1. Interchangeable between one of two more concrete terms:
    a) A relative address into a data structure. eg In CGObject_C, m_Type is at 0x0014. Therefore the 'offset' of m_Type is 0x14. You use this offset when accessing the var in a memory reader. eg. [MyPointer]+14h.
    b) An absolute address. eg The address of the CInputControl pointer is 0x00CF31E4.

    2. Objects are generally stored in linked lists. If you don't know what a linked list is google it.

    3. Errr. What? If you don't know how to use them then you've got work to do. You'll want to learn basic reverse engineering and programming.

    Noone is denying you start out small. But you need to learn to walk before you can run.

    Learn the basics first, then come back.

  3. #3
    sweeper18's Avatar Member
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    Cypher got the first two but for 3 I think he is asking if he can use the same offsets for every patch

    The offsets might change between patches, but it shouldn't be much.

  4. #4
    felixdabayer's Avatar Member
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    Okay, thanks for the help. Cypher answered all my Questions.

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    No problem.

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