A bit early but i was bored at 2am last night menu

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  1. #1
    shazarn's Avatar Member
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    A bit early but i was bored at 2am last night

    Its a bit early but i was really bored last night and thought i would devise some ideas for an expansion

    3 Pages of a Word document follow
    I appreciate constructive criticism on all contained, plz no flaming saying
    OMG NUB NO EXPANSION FOR YEARS!!!1!!11!! i understand that an expansion is a long way off, this is just a collection of my ideas that i think could be put into an expansion, some ideas could just be put in as a big patch

    Lizardmen/Skaven Expansion – Jungles of Lustria
    World changes:
    Tier 5 Globally (could be hard for Chaos Empire as Praag is done, maybe Middenhiem)
    New Tier 1-5 in Lustria
    Required to have ** End Realm Barracks before Cap City invasion
    New equipment models and NPC’s
    Racial tactics
    Group Transports – Allows 1 mount to carry a whole group, appropriate mounts for each

    New Races:
    Lizardmen
    Lord Kroak and the Slann are becoming more and more concerned towards the chaos invasion.
    As the old ones power is dissipating from their temples, the lizards turn the to Empire for support and Aid to keep the world in harmony

    Skaven
    Corrupted by the want for power, warpstone and the fall of humanity, The Skaven Clans have untied underground to bring down mankind and the ‘clean’ races of order


    New Classes:
    Old Races:
    Order:
    Empire: Knight of the Blazing Sun (Tank Class) – as intended before being pulled

    Dwarfs:
    Slayer (MDPS) – replaces hammerer, can use same system to new concept
    Rage: Builds up from being in combat
    Damage is increased the lower your health gets, more rage is built up
    Rage used to empower abilities (@ 25 rage, deals X, @50 rage, deals X+Y..)
    Scales to 100
    When Hp under 20%, Damage increased by 25%(99%-80 5%, 79-60% 10%..
    3 Masteries
    Can use Great Weapons, Hammers and Axes

    Crippling – Bleeds and Dots (1 Great Weapon or 2 1h wpes)
    Example ability :Flesh wound – deals X damage and deals an additional Y damage over 10 secs
    Example tactic: your flesh wound ability now cripples the target, reducing movement speed by 40% for 10 secs
    Rank 4 Morale: Hewing Rage, Deals X damage and an additional Y damage over 10 secs to all targets within 10ft

    Slaying – Single target high damage (1 Great Weapon)
    Example ability: Backswing – a powerful attack that strikes twice for X
    Example tactic: Your %%^$ ability deals an additional X over Ysecs
    Rank 4 Morale: Sever Skull – A powerful strike that deals X damage and stuns the target for Y secs

    Frenzy – AOE damage (2 1h weps)
    Example Ability: Cleave – A wide swing that deals X damage to all targets within 5ft cone infront of you
    Example Tactic: You gain an additional 2% damage for all stages of rage
    Rank 4 Morale: Whirling Dervish – You spin around in a wild fit of rage for X secs, Dealing Y damage to all targets within Z yards

    Lizardmen Classes:
    Saurus Champion (Tank)
    Powerful tank fighter
    Uses Shields, Hammers, Great Weapons
    Mechanic – Sacred Spawnings
    Similar to chosen blessings but with a difference,
    Self and group buffs
    Eg:
    Increases you and your groups toughness by X
    When a member of your group is hit, they have a 10% chance to deal X damage back

    3 Masteries
    Scales – Tanking Tree (1h wep and shield)
    Example ability: Hiss – steals X of your targets initiative and stuns them for 2 secs
    Example tactic: Your spawning mark that increases toughness now also increases wounds
    Rank 4 Morale: You empower your shield with the power of the old ones, increasing your chance to block by an additional 25% and causing X damage to all blocked attackers for Y secs

    Flails – Single target dps (great wep or 1h and shield)
    Example ability – Barbed Strike – Deals X damage and increases your targets damage taken from physical damage by X% for Y secs
    Example Tactic: Increases your strength by 5%
    Rank 4 Morale: Hammer Slam – You slam your weapon into the ground, dealing X corporeal damage to all targets in a frontal arc for Y distance

    Tails – Short range aoe dmg (2 1h weps)
    Example ability: Tail Whip – Deals X damage to all targets within X yards and has a 25% chance to knock down
    Example tactic: Empowered Tail – Your Tail whip now has a 30 or 40% chance to knock down
    Rank 4 Morale: Dervish of Lustria – you spin wildly, lashing out with tail, jaw and weapon alike, dealing X damage/sec to all targets within Y range, lasts 5 secs, can move whilst performing action


    Saurus Rider (MDPS)
    Melee DPS
    Uses Spears and Shields or 2h Halberd
    Mechanic – Mount
    Can use a mounted Cold One in combat
    Mounted from lvl 10 – Not permanently mounted though, but better off mounted
    At lvl 20, can buy an item that you can use to make cold one run at mounted speed, still have to remove buff before combat
    Pass the initiation to get your Cold One lvls 1-10, quest at level 10 to get cold one
    Cold One Attacks with you, has a pet bar
    Joint health
    3 Masteries relate to different combat types whilst on Cold One

    Teeth Dot, Debuff tree
    Example ability: Bits the target, dealing X damage over Y secs

    Spears Single Target Dps
    Example Ability: Go for the Face – You and your coldone simultaneously attack the target, dealing X damage and silencing them for Y secs

    Claws AOE Arc abilities Halberd spec
    Example ability: Broad Swing – You swing your halberd in a wide arc, dealing X to all targets in range of Y

    Skink Skirmisher (RDPS)
    RDPS – Hit n run mechanics
    Blowpipes and short spears/swords
    Quick damage
    Stealth capabilities – Naturally harder to see by the enemy unless attacking
    Mechanic – Poisons
    Can poison weapons with 6 different types of poison, 2 per mastery

    The Skirmisher Damage Poisons – Single Target DPS
    Harsh Poison – Extra damage on shots/stabs
    Secret Blend – Poison of own concoction that heals you for 10% of any damage delt by a weapon or skill attached to this poison

    The Spearman Debuff Poisons Melee dps
    Crippling Poison – Deals X damage over Y secs and slows target, Silencing Poison – Deals X damage over Y secs and has a 25% chance to silence for 3 secs (25% chance corresponds to the chance of hitting the neck in the midst of a heated battle, even with training)

    The Chameleon Subtle Poisons, prolonged effect
    Quiet Poison – Deals X damage on impact and then deals Y damage after 10 secs have passed
    Nerve Poison – Target goes into arrest for a brief moment, increasing all damage taken from any source by 5%

    Skink Priest (Support/Healer)
    Support Healer Archetype
    More about support than healing (Archmage with little healing abilities)
    Buffer/Debuffer with minor healing and damage capabilities
    Mechanic – Balance of Nature
    Manage the amount of buff to debuff spells, keeping the balance empowers spells where as an imbalance causes weakening of spells

    Masteries:
    Heavens – Healing magic
    Life – Buffs
    Decay - Debuffs

    Destruction:
    Savage Orc replaces Choppa
    Mix of Melee abilities and spells
    Combat Caster, potential healing through damage
    Mechanic – WIP

    Black Guard As per pre-pulled from game

    Magus Changes:
    Removal of turret Daemons
    Now gifts of Tzeench is mechanic
    Gift of Havoc, fireball auto attack and extra power to havoc abilities
    Gift of Changing Flamer abilities and extra power to changing abilities
    Gift of Daemons- Blue horror attacks, extra toughness/armor/wounds and extra power to Daemonology
    New Parallel class is Saurus Rider, Mount based (although they are different types of DPS)
    New disc concept, acts as independent pet, that moves with you
    Has its own pet bar and new abilities
    Still you never leave the disc, it just has AI

    Skaven Classes (skaven is not my strong point, if anyone wants to fill in, go for it!)
    (Tank) Either Rat Ogre Handler or Warlord
    Rat Ogre Handler would have a Rat Ogre pet that acts as the tank whilst he DPS/support the Rat Ogre
    Warlord would be cross between Marauder and Chosen/KOTBS/Saurus Champ
    Too much warpstone has caused mutations, you pick mutations depending on desired effect eg, increased toughness for tanking, increased strength for dps, bad breath for debuff. No major physical transformation Toughness a bit bigger, Str bulkier etc
    Assassin (MDPS) – (Parallel to Skink Skirmishers)
    Uses Poisons
    Warp Engineers (Parallel to dwarven Engineers)
    Turrets, Jezzails, Poison Wind Globes, Warpfire Throwers
    Grey Seer (Heal/Support) (Parallel to Skink Priest)
    Support Buffer, Debuffer with minor healing elements


    Racial Tactics:

    Available from tome
    Points rewarded for discovering more about your race’s story
    Provides bonuses for races, deeper level of customization within your race/class
    1 slot at 20, 2 slots at 40
    Eg:
    Chaos
    Wrath of Tzeench – Chaos – The changer of ways blesses you with a 10% chance to deal X damage back to any attackers
    Lizardmen:
    Scaly Skin – Lizardmen – increases your toughness and wounds by X

    Group Transports
    Mounts that can carry 6 people, allows for quick movement around battlefield as a group
    Occupants can leave at any time but if drivers leaves, as does everyone else
    Attained lvl 40 for large sum of gold
    Race
    Order:
    Empire-WIP Siege tank?
    Dwarves-some incredible cart (see early Dwarf mount concepts, cart powered by Ale
    High Elves-large chariot
    Lizardmen – Stegadon
    Disorder:
    Chaos-Daemonic Chariot of Tzeench (see new Daemon Codex or Storm of Chaos campaign book)
    Dark Elves – Large Chariot
    Greenskins-WIP Probably a Squiggoth, baby one perhaps
    Skaven-WIP but im sure they can cook up something that looks diabolical
    Last edited by shazarn; 10-04-2008 at 07:34 PM.

    A bit early but i was bored at 2am last night
  2. #2
    TheFreak's Avatar Elite User
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    Too much to read but good job. I'll glance over it some more as I come here often.

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  3. #3
    shazarn's Avatar Member
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    Thanks Freak
    You were Resistance before, then Witcher, What game now?

  4. #4
    Licks666's Avatar Member
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    space marines will be in the next one for sure
    When you look into an abyss, the abyss also looks into you

  5. #5
    shazarn's Avatar Member
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    Lol, we can only hope
    Anyone who is competent with skaven lore and army, feel free to change my skaven class section
    Anyone who is good with Lore, feel free to fill in my why these armies are fighting section

  6. #6
    TheFreak's Avatar Elite User
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    Originally Posted by shazarn View Post
    Thanks Freak
    You were Resistance before, then Witcher, What game now?
    I'll leave up to you too figure it out.

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  7. #7
    shazarn's Avatar Member
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    Originally Posted by TheFreak View Post
    I'll leave up to you too figure it out.
    Im gunna make a guess that they are Chaos or DE dragons and say WAR
    was i right about the other 2?

  8. #8
    TheFreak's Avatar Elite User
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    First one I'm not sure about because I found it in a wallpaper pack.
    Second one was dead on
    Current one you're wrong about. I forget the whole name but at the end is says China.

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  9. #9
    shazarn's Avatar Member
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    Hmm i know no.1 was right, its the 2nd Resistance Fall of Man game for the PS3, i think,
    Its either 1 or 2 and i think it was the promo for 2
    about the current one, i have no eye dear then,
    ill wait for the next one
    hehe]
    any feedback>?

  10. #10
    Nindaer's Avatar Member
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    Seems like a generally OKAY idea. One thing though, being the smart-ass I am, the Magi can never go off the disk. If they do, they die. :P

  11. #11
    shazarn's Avatar Member
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    The magus-disc was just an idea brought about due to the alarming number of people complaining about having to stay on the disc on Warhammer Alliance
    I dont give a $#!+ but thought this would be a reasonable alternative, not off but on back
    Noted and ill make the change now
    Thanks
    MOAR KONSKRUKTIV KRITIZM PLOX!!!

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