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    Patch Notes (updated from the herald)

    Hello all
    The WAR patch notes are not very easy to find, (Mythic Entertainment | Warhammer Realm War)
    so i thought i'd post them all here for convenience

    (note, taken directly from the warhammer herald, i take no responsibility for the following content)

    4/11
    apital Cities

    • The entrance requirements to the officer rooms in both guild taverns have been adjusted. You must now be an officer or the leader of a rank 16 guild or higher to enter.

    Combat and Careers

    Bright Wizard

    • Scintillating Energy: Fixed an issue that was causing the stun component of this ability not to function.

    Content

    • Chests located in Dark Elf chapter 14 will no longer try to attack players.
    • Silversong Bladesingers: These NPCs were not intended to drop any coin or loot items, but were doing so anyway. This issue has been fixed.
    • The warcamp guards at Kargrund’s Stand have been adjusted to be the desired difficulty level.

    Items

    • Might: This Engineer epic quest reward item has been fixed to have the appropriate stat bonuses.
    • Bonus effects granted by certain weapons will no longer persist after the weapon is removed, or stack when zoning.

    Quests & Public Quests

    • Falling Stars: Fixed an issue that prevented players from obtaining this quest after abandoning it.
    • Fragile Light: Lithsantis Valewarden will now respawn properly
    • Wyrmbreaker: Fixed an issue that could prevent players from obtaining this quest after abandoning it.
    • Out of Favor: Fixed an issue that could in some cases prevent players from being able to complete this quest.
    • A Question of Digestion: Fixed some missing waypoints in this quest.
    • Power Hungry: Fixed an issue that was preventing players from completing this quest.
    • Cleaning Up Saphery: Fixed an issue that was causing players to become stuck on the quest.
    • Hallenfurt's Appeal: Fixed a missing waypoint in this quest.
    • Blood on the Steps: The Bloodherd Guardians for this Bastion Stair dungeon quest will now once again spawn.
    • Cleanin' Up Kadrin: Yorri Bristlebeard will now give players the items that they need to complete the quest.
    • Strike Them Blind: Use of the "Force Assignments" quest item will now step the quest properly.
    • Vermin High Elf: This quest will no longer automatically complete itself automatically without offering a rewards window.
    • Arkaneth Vermin: This quest will no longer automatically complete itself automatically without offering a rewards window.
    • Ascension: This quest will no longer automatically be abandoned if players use the incorrect quest item.
    • Dance of Bones: This Public Quest no longer progresses automatically in the first stage due to ambient monster behavior.
    • The Cliffs of Vaul: Fixed an issue that caused the counter on the first stage of the Public Quest to de-increment when a monster killed a non-player. The counter now only de-increments when players are killed.




    29/10
    Capital Cities

    • Additional polish has been applied to captured Capital City boss encounters.


    Content

    • Ulthuan's Fury: Interacting with the Ironroot Branch will now correctly summon the Forest Spirits.
    • Restless Vengeance: Fixed an issue that was preventing players from obtaining this quest again after abandoning it.
    • Give 'Im Wot He Wants: Fixed an issue that was preventing players from summoning the Giant, which was causing them to become stuck on the quest.
    • Arming the Militia: Each Defender Corpse players interact with on this quest will now give only one quest item.
    • Riding to War: Players will once again be able to interact with the Captured Citizens and advance this quest.
    • Lightbringer: Revised a step of this quest which was causing players to become stuck.
    • The Ebon Flame: Fixed an issue that sometimes prevented players from obtaining this quest after abandoning it.
    • Press the Attack: Players will now only be able to kill the Silversong Bladesingers by using the Hellcannons, as directed by the quest.
    • Nurgling Nuisance: Added a missing waypoint for this Order-only quest, and also corrected an issue that was erroneously allowing Destruction players to obtain the quest.
    • Bastion Stair: Fixed a few issues with the Boss monster spawns and abilities in this dungeon.
    • Fallen Keep of Grom Rodrin: Fixed an issue that was causing guards to spawn endlessly within this public quest.
    • Fallen Keep of Grom Rodrin: The shrines in this Public Quest can now be attacked at melee range.
    • Burn Rock Tower: All Dwarf NPCs in the vicinity of this Public Quest will now grant influence properly when killed.
    • Blighted Herd: Fixed an issue that was preventing players from being able to advance this Public Quest beyond Stage 2 by destroying the Herdstone.
    • The White Tower of Hoeth: This Public Quest will once again properly recognize player contribution when determining loot distribution.
    • The Bile Lord in the Bilerot Burrow dungeon in the Inevitable City can once again be killed.
    • Hellglaive Bloodknife NPCs in Caledor will now respond when attacked at range.
    • Players will now arrive at the correct location when zoning from Bastion Stair to Chaos Wastes.
    • Blood Focus: This Public Quest will now drop the appropriate range of loot bags.

    Items

    • Old Breath: Players will no longer receive erroneous test messages when right-clicking on this item.
    • Mote of Zzangal'Nes Nalanel: This item no longer spams the player's chat window when that player is attacking NPCs.
    • Hardened Obsidian Orb: The enhancement slots have been removed from this item, as they were placed there erroneously.
    • Vault Gem: Fixed an issue that was allowing this item to be used repeatedly without delay, affecting the performance of the game client.
    • Sack of Rotting Fruit: This item can no longer be sold.

    Realm vs. Realm

    • Thickmuck Keep will now spawn only guards of the proper realm after the keep is claimed by a guild.
    • Improved the behavior and pathing of Fortress Lords and their guards to ensure that they provide a suitably challenging encounter for players.




    First half decent hot fix in a while
    Greetings!

    Here's today's hot fixes!

    Content


    • The Final March: The "Gharvin's Brace Badge" will now correctly step this quest.
    • Blood for the Blood God: This quest now correctly states that players must kill Jinnivul Blisswhisper.
    • Cronrel Grimstar will no longer spawn faster than intended.

    Lost Vale

    • Sarthain the World Bearer: Nature’s Wrath will no longer persist on players after death.
    • The Ethereal Sprites will now correctly attack players that do not have the "Worldbearer Branch."
    • It is no longer possible to remove the "Whitefire Web Bolt" debuff without the Torch of Lileath.
    • The door to the Keeper of Secrets room will now open after she is defeated.
    • The Darkpromise Beast's "Infectious Poison" will now correctly affect one player at a time.

    Combat & Careers

    Chosen

    • Discordant Turbulance: This ability will now correctly debuff enemies.

    Disciple of Khaine

    • Convenant of Clerity: This ability will now correctly appear as a debuff on enemy players.

    Sorcerer

    • Triumphant Blasting: This ability will now correctly grant knock-back immunity to enemy players.

    Items

    • Vanguard Spanner: This item now appears correctly as a wrench.


    Realm vs. Realm

    • Phoenix Gate Scenario: Resolved an issue in which players could sometimes reach the Destruction Spawn location.





    23/10
    Greetings!

    Another round of hot fixes coming your way courtesy of the dev team!

    General Changes and Bug Fixes

    • Players will once again respawn in High Elf Chapter 17 after dying in the Isle of the Dead.

    Combat and Careers

    Squig Herder

    • Poisoned Spines: This ability will now fire properly.

    Content

    • Following another round of encounter polish and improvements, we have re-opened the Lost Vale dungeon. Players can now once again confront the perils of this challenging high-level dungeon.
    • Destruction of Beauty: Fixed several waypoints in this quest that were displaying in the wrong locations on the map.
    • Eternal Might: Fixed an erroneous waypoint in this quest.
    • Desperate Gambit: The Black Ice Chests will now be interactable, allowing players to complete the quest.
    • Unholy Bond: The Blacktalon Bestigors in West Praag will now spawn more frequently, making this quest easier to complete.
    • Riding to War: Players who destroy the Dragonwake Caller quest item can now return to Cirfandan Whiteflame to get another one.
    • Shorn Horns: Adjusted the quest conditions so that the quest can now be completed
    • Out of Favor: Acolytes will once again spawn in Pilgrim's Mount, allowing players to complete the quest.
    • The Chink in Their Armor: Fixed an issue that was preventing players from being offered this quest again after they had abandoned it.
    • Torn Asunder: Revised part of this quest to make the instructions more clear and to address an issue that was sometimes not issuing credit properly for one of the steps.
    • Dance of Bones: Adjusted the respawn times on monsters in this Public Quest in order to ensure that the quest requiring players to enter this area can be completed by a solo player.
    • Reik River Bandits: Fixed an issue that was causing the "Heavy Lifting" debuff to persist improperly on players.
    • Griffon Gate: Griffon Defenders in this public quest will now respond to attacks on their Eagle Claw Bolt Throwers.
    • Barbarous Foragers will now attack players when engaged with ranged abilities.

    Capital Cities

    • Adjusted the encounters in the captured version of the Altdorf Royal Palace to correct some abilities that had been set improperly, and to bring the difficulty of these encounters more in line with the intended level of challenge







    Hot Fixes 21/10
    Greetings,

    It's been a busy day here in the WAR office! Here's today's round of hot fixes:

    Content

    • The Call of Eternity: Adjusted the offer level of this High Elf epic quest so that it will be offered to players of the appropriate rank.
    • Rat Men?: The "Investigate Sewers" condition for this quest will now complete properly when players enter the appropriate area.
    • Thrill of Power: Fixed an issue that sometimes caused players to become stuck midway through this quest when Draethir the Falcon was slain by a different player.
    • Seeking Chaos: An issue was discovered with this quest that will require additional time to correct. We have temporarily disabled this quest while the issue is resovled, at which time the quest will once again be offered.
    • Anguish in Annulii: This quest will now grant credit for killing Mountain Maulers.
    • Enemies Abound: Suspicious Characters in the Grey Lady Inn will now step the condition for this quest only a single time per NPC.
    • Destruction of Beauty: The waypoints in this quest now appear in the correct locations and list the correct quest finisher.
    • The Shrieking Meadow: Fixed an issue that could cause this High Elf public quest to get stuck and not advance after Beastmaster Kohdread is slain.
    • Stormriver's End: Players will now have more time to be able to complete the final stage of this High Elf public quest.
    • Echoes of War: Ritual Combatants in this public quest will no longer attempt to engage in combat while running away after stage 2.
    • When attacked, the NPC Faran Valrinson will now taunt the player appropriately and attack regardless of distance.
    • The wandering quest NPC Grulnok Dirtnog is no lonfer attackable and will no longer attack Order players.

    Items

    • Glove for the Order version of the Annihilator armor set are now available for purchase from renown merchants in Tier 4.
    • Fixed an Apothecary crating item that had an erroneous sell price set on it.

    RvR

    • Needle of Ellyrion: Killing the Uthorin Castigator at this battlefield objective will no longer cause the other Uthorin NPC's to despawn prematurely.

    Client Update

    • We have made changes to the client that may improve stability for some players. As always, we welcome feedback from the players on how these changes have affected client stability.








    Hot Fixes 20/10
    Greetings!

    Happy Monday to everyone! We've been hard at work today, so without further ado here's today's round of hotfixes:

    Content

    • Battle of Bitterstone: Killing Greenskin NPC's in stage 1 of this public quest will now properly award players with influence.
    • Neversong Caravan Defenders: Fixed an issue that was causing the kill counter in this public quest not to increment properly when the guards are killed.
    • An Ounce of Prevention: Fixed an issue with this quest which was sometimes allowing players to step the quest repeatedly from the same monster.
    • Finding the Fight: The Gor Captain will now spawn properly when players on the final step of this quest use the Gor Horn item.
    • Bolstering Our Army: Fixed an issue with this quest which was preventing Imronel Greenwood from speaking to players.

    Items

    • War Calling Casque Helmet: Fixed an issue which was causing this item to display multiple careers in its career requirements list.

    RvR

    • Fortress zones will now correctly flag players for RvR.
    • Fixed an issue with the Covenant of Flame keep which was sometimes causing guards of the wrong realm to spawn.
    • The Oathbearer Warbringers will now reward players for finishing the repeatable Doomfist Crater quests. Additionaly, they will now offer these quests to players who are at least rank 18.



    ot Fixes - 10/14/08

    WAAAGH!!!

    Below you will find Today's latest Hot Fixes. We've got even more great updates coming soon, stay tuned!

    General Changes and Bug Fixes

    * Players who wish to travel to the Chaos Wastes via a flight master, will now need to meet the standard minimum level requirement for travel to a Tier 4 zone.

    Content

    * The Black Powder Explosives used in the quest “A Prod in the Right Direction” have been adjusted to work appropriately.
    * We fixed an issue with the terrain near a Greenskin camp that could allow Order players to access the area and fight the camp guards.
    * We corrected an issue that was preventing players from completing the "Battle at Doomfist Crater" quest.
    * Players can now use the bolt throwers in stage two of the "Tower of Lysean" public quest.
    * We fixed an issue that could cause players to become stuck midway through the quest "Finding the Fight," with no way to advance or complete the quest.


    Realm vs. Realm


    * We fixed an issue that would sometimes cause a player in the “Logrin's Quarry” scenario to respawn at the enemy spawn point after dying.
    * Players will no longer be able to destroy the postern doors of keeps. This will focus the battle at the keep's front gate, providing a more fair and balanced experience for both attackers and defenders.
    * The Keep Lord of Zimmeron's Hold will now once again drop a loot chest when killed.
    * We fixed an issue with the battlefield objective "Minlaith's Memory" that would cause some of the NPCs associated with the battlefield objective to de-spawn prematurely.
    * Fixed an issue in the Nordenwatch scenario that in some rare cases allowed players to attack enemy players through the terrain.


    Patch 1.0.3 Notes & further Exp changes
    [IMG]file:///E:/DOCUME%7E1/BUSTER%7E1/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG][IMG]file:///E:/DOCUME%7E1/BUSTER%7E1/LOCALS%7E1/Temp/moz-screenshot-1.jpg[/IMG][IMG]file:///E:/DOCUME%7E1/BUSTER%7E1/LOCALS%7E1/Temp/moz-screenshot-2.jpg[/IMG]






    • We're pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below.


    • We have made additional improvements to the functionality of the /ignore command. This command should now work more consistently.


    • A “new mail” icon has been added to the edge of the minimap to alert players when new mail messages have arrived.


    • We have made some additional improvements to the handling of NPC speech and action text in an effort to reduce the amount of chat players see from NPCs.


    • In order to provide a more challenging and rewarding experience, we have adjusted the overall speed at which players can gain control of zones and move the campaign.


    • Pet behavior has been improved and should act more naturally when changing between passive and defensive modes while the pet is fighting multiple enemies.


    • The war against the gold sellers continues! We have introduced a new "report gold seller" command that works as follows: when you type /rg, the game will automatically fill out a gold seller appeal using the name of the last player who sent you a tell. If you get an unwanted /tell from a pesky gold seller, type /rg to start an appeal and get them busted!


    • We have added a new option to the user settings that will allow players to enable or disable shader caching. This is a graphical performance option, and for a full explanation, players can hover their mouse over this option in the user settings window. This should help improve performance on many systems.

    Regional Chat System:

    • Chapter-based chat channels have been replaced with a farther reaching chat system, referred to as Region Chat. A region is defined as the contiguous zones that make up a tier-based racial pairing area. For example, Blighted Isle and Chrace make up one region. Region Chat consists of two channels, Region and Region-RvR.



      • Region encompasses the entire region area.


      • Region-RvR encompasses the RvR-focused areas, such as the Plain of Bone.



    • How to use the Regional Chat System:



      • To type in the Region channel, use /1 [message]


      • To type in the Region-RvR channel, use /2 [message]
        Note: You must be in the RvR-focused region to use the Region-RvR channel. Players on Open RvR servers will have access to Channel 2 at all times.


      • To disable these channels right click on the proper chat tab, go to "Tab Options" then "Filters." Scroll down to Region and Region-RvR and uncheck the channels you no longer wish to view.


      • If you have disabled either channel and wish to re-enable them simply return to the "Filters" menu and re-select the appropriate channels.





    • In order to ensure that the Apothecary skill remains a valuable crafting profession potions will no longer drop as frequently.


    • Seeds for Cultivation will no longer drop as frequently throughout the world.


    • Monsters should no longer disappear and then reappear when attacked at range by players.


    • In some rare cases, the game would leave "ghost images" of NPCs who had moved away or de-spawned. As a result, players would see NPCs that were not actually there. We have taken steps to correct this issue, and players should see far fewer of these phantom NPCs.


    • We fixed an issue that would sometimes cause monsters to break off in mid-combat and attempt to walk away.


    • We have made some additional improvements to the pathing and behavior of monsters. These fixes should reduce pathing issues sometimes seen when pulling monsters at range.


    • Nurglings will no longer continue to make aggressive sounds after they have been killed.


    • Fixed a crash-issue that sometimes occurred when entering city dungeons.


    • Fixed a crash that sometimes occurred when searching the Auction House.




    • We have made some adjustments to the Hydra boss in the Sacellum dungeon to bring this encounter more in line with the original design and difficulty.






    • Reduced the interaction time required to deploy a guild standard


    • Reduced the interaction time required for players to pick up standards that they own. Please Note: This does not include the capturing of enemy standards.


    • Capturing an enemy standard will now reward the capturing player and his nearby allies with renown.


    • Players can no longer be queued for a scenario while they already have an invite pending to a different scenario.


    • Attempting to join a scenario that has already ended will no longer send players to the character select screen.


    • Renown gained from healing players was granting more renown than intended over long periods of time. Players who heal other players will still earn renown for aiding their friends in combat, but large heals or repeated heal-over-time spells will result in lesser renown gains than before.


    • While going over the data collected for renown gained by healing, we discovered a few incorrect values that led to players earning far more renown than designed. To ensure equal renown gains for players regardless of their chosen career and whether they group or not inside scenarios, we have made several adjustments to the way renown is granted from healing other players:



      • Earning renown from healing players was erroneously granting renown while outside of RvR. This has been adjusted so getting renown for healing players outside of RvR or from a player that is not RvR flagged will occur less frequently.




      • Healing players will grant renown correctly if the healed player has earned renown from killing other players recently.



    ---------------------------------------------------------------
    A few days ago we introduced Phase 1 of our Experience Enhancements, boosting quest experience in Tiers 3 and 4, adding repeatable quests to key chapters and increasing the experience awarded for killing an enemy player in an RvR lake by 50 percent! Today, we launch Phase 2 of this ongoing effort. Players who capture an RvR keep previously received only renown. As of today, players of the appropriate rank (actual, not bolstered) will also earn an experience bonus for successfully defeating a keep lord.
    As with Public Quests and defeating monsters, the experience awarded for the successful capture of a keep will vary depending on a player’s rank relative to the difficulty of the keep. In Tier 2, players will begin to earn this bonus when they reach rank 15. In Tier 3, the minimum rank required is 25, and in Tier 4 it is 35. Players will notice a diminishing return from keep captures if their level approaches the top of that tier.
    Keep sieges are a centerpiece of our RvR gameplay, and we’re happy to make the successful capture of an enemy keep even more rewarding. We’ll continue to look for ways to improve the rate of experience gain in WAR, including rewards for defending Keeps and capturing Battlefield Objectives. Stay tuned!


    10th October Hot-fixes
    The development team has been working hard as usual to make sure that your gameplay experience is what it should be. Here are our most recent Hot Fixes for your reading enjoyment!

    Capital Cities

    • With the recent patch, the level ranges for the contested capital city scenarios were erroneously set to only accept rank 37-40 players. This range has been restored to its original setting of ranks 30-40.


    Combat and Careers

    Engineer

    • We fixed a bug that could sometimes cause the Engineer's turret to endlessly loop the sound and animation for its “Machine Gun” ability.


    Marauder


    • Having the "Widespread Demolition" tactic slotted will no longer cause the "Demolition" ability to fire twice when used.

    Content

    • The monster Viraxil the Broken in the Sacellum dungeon of the Inevitable City will now only drop loot items for valid classes.
    • Some monsters in the Capital City high-level dungeons (Warpblade Tunnels, Bilerot Burrow, Sigmar's Crypts and Bloodwrought Enclave) were erroneously dropping Sentinel armor set pieces. We have fixed this issue.
    • The Lair of Lady Alisha should now reset properly.

    The Dev team continues to work tirelessly to make sure the Warhammer Online game experience is everything it can be. Here's another fix for our players:

    Players are now required to have sufficient empty backpack slots to hold items that they are crafting.



    Experience changes and High Level Content Adjustments
    High-Level Encounter and Armor Set Adjustments

    Based on our observations and your feedback, we have determined that Fortress Lords and contested capital city guards are not providing the intended level of challenge. These enemies are among the most dangerous in the game, and battles against these deadly adversaries should be nothing short of epic.

    As a result of the changes we've made, Fortress Lords and contested city guards will now be even more challenging that they were previously. In order to help players survive these perilous encounters, we have made the following adjustments to two of the game’s high-level armor sets.

    • We have updated the Annihilator and Conqueror armor sets (acquired through a variety of high level RvR) to include Wards, in order to maintain parity with PvE Armor Sets.
    • The Annihilator set now includes the same Ward as that offered by the Bastion Stair's Bloodlord set.
    • The Conqueror set now includes the same Ward as that offered by the City Dungeon Sentinel set.
    • Players who equip pieces from the Annihilator and Conqueror armor sets will be better-equipped to challenge the Fortress Lords and contested city guards. The more pieces equipped, the better defended players will be against these deadly adversaries.




    As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.

    We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR that we can talk about next week.

    Quest Experience Rewards

    • We have revised the experience awarded for completing quests in chapters 10 through 22.

    New Repeatable Quests

    • We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
    • The new quests offered in chapters 10 and 11 may be completed twice each.
    • The new quests offered in chapters 12 and 13 may be completed three times each.
    • The new quests offered in chapter 14 may be completed four times each.

    Skirmish RvR Experience

    • The experience earned for killing an enemy player in an RvR lake will be increased by +50%.
    Last edited by shazarn; 11-05-2008 at 01:35 AM.

    Patch Notes (updated from the herald)
  2. #2
    TheFreak's Avatar Elite User
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    Thank you, It's nice to know what's going on patch wise.

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  3. #3
    shazarn's Avatar Member
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    Posted a big update:
    Greetings!
    On October 1st, 2008 all servers will be coming down for an update to version 1.01 at 5AM EDT.
    We have a lot of great updates in store, stay tuned!
    Update: Maintenance has been delayed until later this week to allow us to implement additional improvements.


    Request to get this stickied, ill update it every day
    Last edited by shazarn; 10-01-2008 at 04:12 AM.

  4. #4
    Claes's Avatar Member
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    I hope they do something about the 8800 gruesome lag.

  5. #5
    shazarn's Avatar Member
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    Update:
    Notes for Patch 1.01

  6. #6
    wheatthinz's Avatar Contributor
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    good post, keep updating it and i'll request it for a sticky

  7. #7
    shazarn's Avatar Member
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    Ty ill keep my eye on the Herald, i have it in my mozilla bookmark toolbar anyway lolz
    Edit:
    Ill delete any news that gets over a week or 2 old to save space, all this can be accessed in the Herald anyway, Link in post

  8. #8
    shazarn's Avatar Member
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    Sorry for the new post
    Updates Post 1.01

    Further Updates added

    Request to have this stickied please
    Last edited by shazarn; 10-03-2008 at 03:03 AM.

  9. #9
    shazarn's Avatar Member
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    Updated to Include Oct 5th Updates

  10. #10
    TheFreak's Avatar Elite User
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    Not a major update but hey, they are getting there.

    Good job!

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  11. #11
    thedoo's Avatar Member
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    Somethings better than nothing.

    Thanks for compiling a list.

  12. #12
    shazarn's Avatar Member
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    NP,
    Can anyone give me the link to where i can request this to be stickied?
    Thanks!

  13. #13
    Viter's Avatar Elite User
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    Originally Posted by shazarn View Post
    NP,
    Can anyone give me the link to where i can request this to be stickied?
    Thanks!
    you cant request a thread to get stickied a mod makes that decission (spelling?)
    If you want to warn a mod about it any way report your own thread and write that you want it sticked



  14. #14
    TheFreak's Avatar Elite User
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    Don't do that. I was reading a thread the other day, not sure which one it was, but a bunch of people spammed the report button asking for a thread to get sticky and they were turned down for that reason.

    Thanks to BreakDown for the above signature
    Become a donator today and get access to the awesomeness OwnedCore.com has to offer!

  15. #15
    shazarn's Avatar Member
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    I read that same post Freak and didnt do that
    ok ill just wait for a WAR forums mod to come along (is there one??)
    OT: Freak, no new sig/avatar today?

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