[Pic Tutorial] Modifying the Weaponskill, Block, Parry, Dodge and Crit Chance Caps menu

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    [Pic Tutorial] Modifying the Weaponskill, Block, Parry, Dodge and Crit Chance Caps

    [ArcEmu Modification]



    ################################################## ################################################## ########

    WHAT YOU NEED TO KNOW:

    -Where and how to get the latest Arcemu SVN.
    -How to compile Arcemu.
    -NOTE: If you do not know how to do either of these, go here to my release of this mod: Funserver Core

    ################################################## ################################################## ########
    PART ONE - MODIFYING THE BLOCK, PARRY AND DODGE CAPS:

    1: Navigate to "Arcemu SVN Checkout\trunk\src\arcemu-world" and find the file Player.cpp

    2: Open it with notepad.



    5: Go to Edit>Replace.



    6: In the "Find what" box put "95" and in the "Replace with" box put the percent you want to change it to, for this tutorial I am using 35.

    7: Press "Find Next" and you should get a screen like this:



    8: If not, press it till you do.

    9: When you do get there and "95" is highlighted, press "Replace", pressing "Replace" will also find the next "95".

    10: Repeat step 9 until you get to here:



    11: As you can see, we are now at the Crit Percentage cap, at this point I usually change the "35" in "Replace With" to "75", but you can make it what ever you want. Repeat step 9 again, till you get this Pop-Up.



    12: That's the Block, Parry and Dodge done, keep Player.cpp open because now its time for the Weaponskill mod.

    ################################################## ################################################## ########
    PART TWO - MODIFYING WEAPONSKILL CAP:

    1: Go to Edit>Replace.



    2: In the "Find what" box put "375" and in the "Replace with" box put the amount you want to change it to, for this tutorial I am using 2000, unless your server's level cap is going to be around 500, 2000 is way more than enough.

    3: Press "Find Next" and you should get a screen like this:



    4: If not, press it till you do.

    5: When you do get there and "375" is highlighted, press "Replace".

    6: Unlike the first mod, the number 375 is used in other places within Player.cpp, so this time DO NOT just press "Replace", press "Find Next" and if you come to a piece of text that looks like any of the following press "Replace".


    Code:
    Curr_sk > 375 ? 375
    Max_sk > 375 ? 375
    (new_max >= 375)
    new_max = 375;
    NewMax > 375 ? 375

    7: Replace every 375 that is like the above till you get this Pop-Up.



    8: Now repeat steps 1 to 7 but with 400. Remember, only press "Replace" if what is highlighted corresponds to:


    Code:
    Curr_sk > 400 ? 400
    Max_sk > 400 ? 400
    (new_max >= 400)
    new_max = 400;
    NewMax > 400 ? 4009: Now go File>Save.

    10: Then re-compile your server.

    ################################################## ################################################## ########
    PART THREE - RESTORING THE ORIGINAL STATS:

    1: Navigate to "Arcemu SVN Checkout\trunk\src\arcemu-world" again and delete the file Player.cpp.


    2: Then go to "Arcemu SVN Checkout\trunk\src" and right-click "arcemu-world" and go "SVN Update":



    3: If you get this, Player.cpp has been restored to its original state.



    ################################################## ################################################## ########

    If you have any questions or trouble PLEASE post them here so I can help.

    Congratulations on your new modded server, hope you have fun!!

    --------------------------------------------------------------------------------


    Credits:

    -Charlie98095

    [Pic Tutorial] Modifying the Weaponskill, Block, Parry, Dodge and Crit Chance Caps

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