[Release] Lord Cyran menu

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  1. #1
    kreegoth's Avatar Contributor
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    [Release] Lord Cyran

    Heres another Boss fight i made..

    At first he starts out ok Some melee strikes a few dots nothing too too heavy..at 72% it all changes
    He casts a buff that makes him immune to all forms of damage except holy. Holy damage does 500% more damage. He also periodically casts Lethal strike on a nearby opponent which does about 8k damage.

    Aside from casting 2 different types of fear in phase 3 he does a DD to nearby player for about 1k which also does AOE damage..

    Phase 4 Every so often while hes under 20% he will Cast a spell on a nearby player that after 30 seconds causes them to take 5k damage.

    He will also at some points create a portal to summon a demon or two

    Npc id is 777884


    let me know what you think and ill release some others..


    Code:
    function LordCyran_EnterCombat (pUnit, event)
             pUnit:SendChatMessage(14, 0, "Deviants...")
             pUnit:RegisterEvent("LordCyran_Fallout", 1000, 1)
             pUnit:RegisterEvent("LordCyran_Doomthrust", 24000, 0) 
             pUnit:RegisterEvent("LordCyran_Armorslice", 20000, 0) 
             pUnit:RegisterEvent("LordCyran_Phase2", 1000, 0)
    end
    
    function LordCyran_Fallout (pUnit, event)
             pUnit:FullCastSpellOnTarget(31472, pUnit:GetClosestPlayer())
    end
    
    function LordCyran_Doomthrust (pUnit, event)
             pUnit:FullCastSpellOnTarget(30744, pUnit:GetMainTank())
    end
    
    function LordCyran_Armorslice (pUnit, event)
             pUnit:FullCastSpellOnTarget(15656, pUnit:GetMainTank())
    end
    
    function LordCyran_Phase2 (pUnit, event)
          if pUnit:GetHealthPct() < 72 then
             pUnit:RemoveEvents()        
             pUnit:SendChatMessage(14, 0, "Bow before my Greatness!Proclaim yourselves among my faithful...and I may spare you")
             pUnit:RegisterEvent("LordCyran_Demoncall", 10000, 0)
             pUnit:RegisterEvent("LordCyran_Lethal", 15000, 0)
             pUnit:RegisterEvent("LordCyran_Valiant", 17000, 0)
             pUnit:RegisterEvent("LordCyran_Phase3", 1000, 0)
      end
    end
    
    function LordCyran_Demoncall (pUnit, event)
             pUnit:FullCastSpellOnTarget(28383, pUnit:GetMainTank())
    end
    
    function LordCyran_Lethal (pUnit, event)
             pUnit:FullCastSpellOnTarget(28308, pUnit:GetMainTank())
    end
    
    function LordCyran_Valiant (pUnit, event)
             pUnit:CastSpell(46287)
    end
    
    function LordCyran_Phase3 (pUnit, event)
          if pUnit:GetHealthPct() < 49 then
             pUnit:RemoveEvents()        
             pUnit:RegisterEvent("LordCyran_Demoralize", 20000, 0)
             pUnit:RegisterEvent("LordCyran_Impale", 50000, 0) 
             pUnit:RegisterEvent("LordCyran_Terror", 35000, 0)
             pUnit:RegisterEvent("LordCyran_Phase4", 1000, 0)
      end
    end
    
    function LordCyran_Demoralize (pUnit, event)
             pUnit:CastSpell(27780)
    end
    
    function LordCyran_Impale (pUnit, event)
             pUnit:CastSpell(19781)
    end
    
    function LordCyran_Terror (pUnit, event)
             pUnit:FullCastSpellOnTarget(36950, pUnit:GetRandomPlayer(0))
    end
    
    function LordCyran_Phase4 (pUnit, event)
          if pUnit:GetHealthPct() < 20 then
             pUnit:RemoveEvents()
             pUnit:SendChatMessage(14, 0, "So...You have chosen...Death!")
             pUnit:CastSpell(39046)
      end
    end
    
    function LordCyran_LeaveCombat (pUnit, event)
             pUnit:RemoveEvents()
    end
    
    function LordCyran_Die (pUnit, event)
             pUnit:RemoveEvents()
             pUnit:SendChatMessage(14, 0, "Pity you cannot understand the reality of your situation....")     
    end
    
    RegisterUnitEvent(777884, 1, "LordCyran_EnterCombat")
    RegisterUnitEvent(777884, 2, "LordCyran_LeaveCombat")
    RegisterUnitEvent(777884, 4, "LordCyran_Die")
    Last edited by kreegoth; 09-01-2008 at 08:27 PM.

    [Release] Lord Cyran
  2. #2
    fastelf's Avatar Active Member
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    I haven't used it yet.

    But by the looks of it, it seems good.

    I may choose to use this in a custom server i plan on making.

    Good work mate, you should make some more =)

  3. #3
    Exacute's Avatar Active Member
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    there arent even sounds in.. nothing special..
    cmon be creative ^^
    [/COLOR]

  4. #4
    kreegoth's Avatar Contributor
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    Well theres no sounds... No .. but he does things alot of bosses ive seen on here dont .. But anyways cant please everyone:P ill try to input some sounds in next one:P

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