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  1. #1
    AzolexX's Avatar Contributor
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    [Release]Sunwell Bosses Scripts

    This Are Scripts for Some Bosses In Sunwell

    Felmyst-- Started in Lua++ it was un Blizzlike and Buggy I Redone it And Added Missing Stuff its now very Well Working:

    Code:
    --Phase1
    
    function Fel_Cleave(pUnit, Event)
    	pUnit:CastSpellOnTarget(31345, pUnit:GetMainTank())
    end
    
    function Fel_Corrosion(pUnit, Event)
    	pUnit:FullCastSpellOnTarget(45866, pUnit:GetMainTank())
    end
    
    function Fel_NoxiousFumes(pUnit, Event)
    	pUnit:FullCastSpell(45738)
    end
    
    function Fel_GasNova(pUnit, Event)
    	pUnit:FullCastSpell(45855)
    end
    
    function Fel_Berserk(pUnit, Event)
    	pUnit:SendChatMessage(14, 0, "No more hesitation! Your fates are written! ")
            pUnit:PlaySoundToSet(12482)
    	pUnit:FullCastSpell(46587)
    end
    
    function Fel_Encapsulate(pUnit, Event)
    	pUnit:SendChatMessage(14, 0, "I am stronger than ever before!")
            pUnit:PlaySoundToSet(12479)
    	pUnit:CastSpellOnTarget(45665, pUnit:GetRandomTarget(0))
    end
    
    function Fel_OnCombat(pUnit, Event)
    	pUnit:SendChatMessage(14, 0, "Glory to Kil'jaeden! Death to all who oppose!")
            pUnit:PlaySoundToSet(12477)
    	pUnit:RegisterEvent("Fel_Cleave",20000,0)
    	pUnit:RegisterEvent("Fel_Corrosion",36000,0)
    	pUnit:RegisterEvent("Fel_NoxiousFumes",27000,0)
    	pUnit:RegisterEvent("Fel_GasNova",30000,0)
    	pUnit:RegisterEvent("Fel_Berserk",600000,0)
    	pUnit:RegisterEvent("Fel_Encapsulate",45000,0)
    	pUnit:RegisterEvent("Phase2",75000,1)
    end
    
    function Fel_OnLeaveCombat(pUnit, Event)
    	
    end
    
    function Fel_OnKilledTarget(pUnit, Event)
    	local Choice=math.random(1,2)
    	if Choice==1 then
    		pUnit:SendChatMessage(14, 0, "I kill for the master!")
                    pUnit:PlaySoundToSet(12480)  
    	elseif Choice==2 then
    		pUnit:SendChatMessage(14, 0, "The end has come!")
                    pUnit:PlaySoundToSet(12481)
    	end
    end
    
    function Fel_OnDied(pUnit, Event)
    	pUnit:SendChatMessage(14, 0, "Kil'jaeden... will... prevail...")
            pUnit:PlaySoundToSet(12483)
    	pUnit:RemoveEvents()
    end
    
    
    --Phase2
    
    function Phase2(pUnit, Event)
    end
    
    
    function Fel_DemonicVapor(pUnit, Event)
    	local x = pUnit:GetX()
    	local y = pUnit:GetY()
    	local z = pUnit:GetZ()
    	local o = pUnit:GetO()
    	pUnit:SendChatMessage(14, 0, "Choke on your final breath!")
            pUnit:PlaySoundToSet(12478)
    	pUnit:CastSpell(45402)
    	pUnit:SpawnCreature(30170, x-1, y, z, o, 14, o)
    	pUnit:SpawnCreature(30170, x+1, y, z, o, 14, o)
    	pUnit:SpawnCreature(30170, x, y-1, z, o, 14, o)
    	pUnit:SpawnCreature(30170, x, y+1, z, o, 14, o)
    	pUnit:SpawnCreature(30170, x-3, y, z, o, 14, o)
    	pUnit:SpawnCreature(30170, x+3, y, z, o, 14, o)
    end
    
    RegisterUnitEvent(25038, 1, "Fel_OnCombat")
    RegisterUnitEvent(25038, 2, "Fel_OnLeaveCombat")
    RegisterUnitEvent(25038, 3, "Fel_OnKilledTarget")
    RegisterUnitEvent(25038, 4, "Fel_OnDied")
    M'uru Script Fully Working 100% Blizzlike Script
    Guy from WhyDatabase Created it But it didnt have some spells,i Added them Also It never "Spawned Darkness",This Script Contans Add's AI:

    Code:
    function Muru_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("Muru_NegativeEnergy",2000,0)
    Unit:RegisterEvent("Muru_Darkness",45000,0)
    Unit:RegisterEvent("Muru_VoidSentinel",30000,0)
    Unit:RegisterEvent("Muru_Summonset",60000,0)
    Unit:RegisterEvent("Muru_Enrage",6000000,0)
    Unit:StopMovement()
    end
    
    function Muru_NegativeEnergy(Unit, event)
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
    end
    
    function Muru_Darkness(Unit, event)
       Unit:CastSpell(45996)
    end
    
    function Muru_Enrage(Unit, Event)
            Unit:CastSpell(26662)
    end
    
    function Muru_Summonset(Unit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
             Unit:SpawnCreature(25798, 1781.98, 665.4370, 71.2, 5.23, 16,0)
             Unit:SpawnCreature(25798, 1777.76, 662.8, 71.2, 5.21, 16,0)
             Unit:SpawnCreature(25799, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
    end   
    if Choice==2 then
             Unit:SpawnCreature(25799, 1781.98, 665.4370, 71.2, 5.23, 16,0)
             Unit:SpawnCreature(25798, 1849.64, 595.196, 71.3143, 2.4886, 16,0)
                            Unit:SpawnCreature(25798, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
    end
    end
    
    function Muru_VoidSentinel(Unit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
             Unit:SpawnCreature(25772, 1796.94 ,605.072, 71.203, 0.67, 16,0)
    end   
    if Choice==2 then
                            Unit:SpawnCreature(25772, 1838.32 ,650.789, 71.243, 4.26, 16,0)
    end
    end
    
    function Muru_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function Muru_OnDied(Unit, Event)
    Unit:CastSpell(46217)
    Unit:Despawn(1000,0)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25741, 1, "Muru_OnEnterCombat")
    RegisterUnitEvent(25741, 2, "Muru_OnLeaveCombat")
    RegisterUnitEvent(25741, 4, "Muru_OnDied")
    
    
    --Entropius
    function Entropius_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("Entropius_NegativeEnergy",4000,0)
    Unit:RegisterEvent("Entropius_Darkness",45000,0)
    Unit:RegisterEvent("Entropius_BlackHole",150000,0)
    Unit:RegisterEvent("Entropius_Enrage",6000000,0)
    end
    
    function Entropius_NegativeEnergy(Unit, event)
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
    end
    
    function Entropius_Enrage(Unit, Event)
            Unit:CastSpell(26662)
    end
    
    function Entropius_Darkness(Unit, Event)
            Unit:FullCastSpellOnTarget (45141, Unit:GetRandomPlayer(0))   
    end
    
    function Entropius_BlackHole(Unit, Event)
       x = Unit:GetX ()
       y = Unit:GetY ()
       z = Unit:GetZ ()
       o = Unit:GetO ()
       Unit:SpawnCreature(25855, x-1, y, z, o, 16, o)
       Unit:SpawnCreature(25855, x+1, y, z, o, 16, o)
       Unit:CastSpellOnTarget(45996, Unit:GetRandomPlayer(0))
    end
    
    function Entropius_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function Entropius_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25840, 1, "Entropius_OnEnterCombat")
    RegisterUnitEvent(25840, 2, "Entropius_OnLeaveCombat")
    RegisterUnitEvent(25840, 4, "Entropius_OnDied")
    
    
    ------------------------Summon
    --Summonmove
    function Summonmove(Unit)   
       Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
    end
    
    RegisterUnitEvent(25798,6,"Summonmove")
    RegisterUnitEvent(25799,6,"Summonmove")
    
    --VoidSentinel 25772
    
    function VoidSentinel1_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("VoidSentinel1_ShadowPulsePeriodic",7000,0)
    Unit:RegisterEvent("VoidSentinel1_VoidBlast",3000,0)
    Unit:Despawn(60000, 0)
    end
    
    function VoidSentinel1_ShadowPulsePeriodic(Unit, Event)
            Unit:CastSpellOnTarget (46086,Unit:GetRandomPlayer(0))
    end
    
    function VoidSentinel1_VoidBlast(Unit, Event)
            Unit:FullCastSpellOnTarget (46161,Unit:GetRandomPlayer(1))
    end
    
    function VoidSentinel1_OnDied(Unit, Event)
       x = Unit:GetX ()
       y = Unit:GetY ()
       z = Unit:GetZ ()
       o = Unit:GetO ()
       Unit:SpawnCreature(25782, x-1, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x+1, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x, y-1, z, o, 16, o)
       Unit:SpawnCreature(25782, x, y+1, z, o, 16, o)
       Unit:SpawnCreature(25782, x-3, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x+5, y, z, o, 16, o)
    end
    
    function VoidSentinel1_spawndisplay(Unit, Event)
    Unit:SetModel(22742)
    end
    
    function VoidSentinel1_moveset(Unit)   
            Unit:RegisterEvent("VoidSentinel1_spawndisplay",1000,1)
       Unit:RegisterEvent("VoidSentinel1_move",4000,0)
    end
    
    function VoidSentinel1_move(Unit, Event)
       Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
            Unit:SetModel(23372)
    end
    
    RegisterUnitEvent(25772, 1, "VoidSentinel1_OnEnterCombat")
    RegisterUnitEvent(25772, 4, "VoidSentinel1_OnDied")
    RegisterUnitEvent(25772, 6, "VoidSentinel1_moveset")
    
    --VoidSentinel2 summon
    
    function VoidSentinel2_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("VoidSentinel2_ShadowBoltVolley",5000,0)
    Unit:Despawn(30000, 0)
    end
    
    function VoidSentinel2_ShadowBoltVolley(Unit, Event)
            Unit:FullCastSpellOnTarget (46082,Unit:GetRandomPlayer(1))
    end
    
    function VoidSentinel2_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25782, 1, "VoidSentinel2_OnEnterCombat")
    RegisterUnitEvent(25782, 4, "VoidSentinel2_OnDied")
    
    --Summon shadow FuryMage
    
    function SummonFuryMage_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("SummonFuryMage_FelFireball",5000,0)
    Unit:RegisterEvent("SummonFuryMage_SpellFury",5000,0)
    end
    
    function SummonFuryMage_FelFireball(Unit, Event)
            Unit:FullCastSpellOnTarget (46101,Unit:GetRandomPlayer(1))
    end
    
    function SummonFuryMage_SpellFury(Unit, Event)
            Unit:FullCastSpellOnTarget (46102,Unit:GetRandomPlayer(1))
    end
    
    
    function SummonFuryMage_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25798, 1, "SummonFuryMage_OnEnterCombat")
    RegisterUnitEvent(25798, 4, "SummonFuryMage_OnDied")
    
    --Summon shadow Berserk
    
    function SummonBerserk_OnEnterCombat(Unit, event)
    Unit:RegisterEvent("SummonBerserk_Flurry", math.random(25000, 30000),0)
    end
    
    function SummonBerserk_Flurry(Unit, event)
       pUnit:CastSpell(46160)
    end
    
    function SummonBerserk_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25798, 1, "SummonBerserk_OnEnterCombat")
    RegisterUnitEvent(25798, 4, "SummonBerserk_OnDied")
    This Are Eredar Twins Scripts,They are Fully Working,I created Them but i Thank to Lua++ to some Cool Functions:


    Code:
    --Grand Warlock Alythess
    
    function WarlockOnCombat(pUnit, Event)
    	setvars(pUnit, {AlyDead=0, LadyDead=0});  -- Boss Statuses (used from Lua++)
    	pUnit:RegisterEvent("Flame_Touched",15000,0)
    	pUnit:RegisterEvent("Pyrogenics",1000,1)
    	pUnit:RegisterEvent("Flame_Sear",20000,0)
    	pUnit:RegisterEvent("Conflagration",20000,0)
    	pUnit:RegisterEvent("WarlockPhase2", 1000, 0)
    	pUnit:RegisterEvent("AlyEnrage", 360000, 1)
    end
    
    function WarlockPhase2(pUnit, event)
    	local args = getvars(pUnit);
    	if (args.LadyDead == 1) then
    		pUnit:SendChatMessage(14, 0, "Sacrolash!")
    		pUnit:PlaySoundToSet(12492)
    		pUnit:RegisterEvent("AlyShadowNova",35000,0)
    	end
    end
    
    function WarlockOnLeaveCombat(pUnit, Event)
    	pUnit:RemoveEvents()	
    end
    
    function WarlockOnKilledTarget(pUnit, Event)
    	pUnit:SendChatMessage(13, 0, "Fire, consume!")	
    end
    
    function WarlockOnDied(pUnit, Event)
    	local args = getvars(pUnit);
    	pUnit:RemoveEvents()
    	pUnit:PlaySoundToSet(12494)
    	args.AlyDead=1;
    	setvars(pUnit, args);
    end
    
    function FlameSear(pUnit, Event)
    	pUnit:CastSpellOnTarget(46771, pUnit:GetRandomTarget(0))
    	pUnit:CastSpellOnTarget(46771, pUnit:GetRandomTarget(0))
    	pUnit:CastSpellOnTarget(46771, pUnit:GetRandomTarget(0))
    end
    
    function Conflagration(pUnit, Event) 
    	pUnit:SendChatMessage(13, 0, "Fire to the aid of shadow!")
            pUnit:PlaySoundToSet(12489)
    	pUnit:FullCastSpellOnTarget(45342, pUnit:GetMainTank())	
    end
    
    function FlameTouched(pUnit, Event)
    	pUnit:CastSpellOnTarget(45348, pUnit:GetRandomTarget(0))	
    end
    
    function Pyrogenics(pUnit, Event)
    	pUnit:CastSpell(45230)	
    end
    
    function AlyShadowNova(pUnit, Event)
    	pUnit:FullCastSpell(45329)	
    end
    
    
    function AlyEnrage(pUnit, event)
    	pUnit:CastSpell(26662)
    end
    
    RegisterUnitEvent(25166, 1, "WarlockOnCombat")
    RegisterUnitEvent(25166, 2, "WarlockOnleaveCombat")
    RegisterUnitEvent(25166, 3, "WarlockOnKilledTarget")
    RegisterUnitEvent(25166, 4, "WarlockOnDied")
    
    --Lady Sacrolash
    
    function Lady_OnCombat(pUnit, Event)
    	setvars(pUnit, {AlyDead=0, LadyDead=0}); -- Boss Statuses (used from Lua++)
    	pUnit:RegisterEvent("Confounding_Blow",30000,0)
    	pUnit:RegisterEvent("ShadowNova",35000,0)
    	pUnit:RegisterEvent("ShadowBlades",15000,0)
    	pUnit:RegisterEvent("DarkTouched",25000,0)
    	pUnit:RegisterEvent("LadyPhase2", 1000, 0)
    	pUnit:RegisterEvent("LadyEnrage", 360000, 1)
    end
    
    function LadyPhase2(pUnit, event)
    	local args = getvars(pUnit);
    	if (args.AlyDead == 1) then
    		pUnit:SendChatMessage(14, 0, "Alythess! Your fire burns within me!")
    		pUnit:PlaySoundToSet(12488)
    		pUnit:RegisterEvent("LadyConflag",20000,0)
    	end
    end
    		
    function LadyOnLeaveCombat(pUnit, Event)
    	pUnit:RemoveEvents()	
    end
    
    function LadyOnKilledTarget(pUnit, Event)
    	pUnit:SendChatMessage(12, 0, "Shadows, engulf!")
    	pUnit:PlaySoundToSet(12486)
    end
    
    function LadyOnDied(pUnit, Event)
    	local args = getvars(pUnit);
    	pUnit:RemoveEvents()
    	pUnit:SendChatMessage(14, 0, "I... fade.")
    	args.LadyDead=1;
    	setvars(pUnit, args);
    end
    
    function ShadowFury(pUnit, Event)
    	pUnit:CastSpell(45270)	
    end
    
    function ConfoundingBlow(pUnit, Event)
    	pUnit:CastSpellOnTarget(45256, pUnitGetRandomTarget(0))	
    end
    
    function ShadowNova(pUnit, Event)
    	pUnit:SendChatMessage(12, 0, "Shadow to the aid of fire!")
    	pUnit:PlaySoundToSet(12485)
    	pUnit:FullCastSpell(45329)	
    end
    
    function DarkStrike(pUnit, Event)
    	pUnit:CastSpellOnTarget(45271, pUnit:GetRandomTarget(0))	
    end
    
    function ShadowBlades(pUnit, Event)
    	pUnit:CastSpellOnTarget(45248, pUnit:GetMainTank())
    	pUnit:RegisterEvent(Dark_Strike,1000,1)
    end
    
    function DarkTouched(pUnit, Event)
    	pUnit:CastSpellOnTarget(45347, pUnit:GetRandomTarget(0))	
    end
    
    function LadyConflag(pUnit, event)
    	pUnit:FullCastSpellOnTarget(45342, pUnit:GetMainTank())
    end
    
    function LadyEnrage(pUnit, event)
    	pUnit:CastSpell(26662) 
    end		
    
    RegisterUnitEvent(25165, 1, "LadyOnCombat")
    RegisterUnitEvent(25165, 2, "LadyOnLeaveCombat")
    RegisterUnitEvent(25165, 3, "LadyOnKilledTarget")
    RegisterUnitEvent(25165, 4, "LadyOnDied")
    -----------------------------------------------------------------------------------------
    Credits:
    Lua++ - Felmyst "template"
    WhyDB - M'uru Script
    Me-Fixing,adding,Editing and Writing
    -----------------------------------------------------------------------------------------
    How To install?
    Open Notepad, Copy Paste Script, Save As name.lua,Enable Lua in your Core and insert it in Scripts Folder.
    -----------------------------------------------------------------------------------------
    Regards.

    ~Azolex.
    Last edited by AzolexX; 08-23-2008 at 04:48 AM.

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

    [Release]Sunwell Bosses Scripts
  2. #2
    AzolexX's Avatar Contributor
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    Just Finished Eredar Twins Encounter Script.

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  3. #3
    colincancer's Avatar Active Member
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    hmmmmm cool thanks, keep up the good work!
    #JODYS'WATCHiN

  4. #4
    AzolexX's Avatar Contributor
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    Fixed Felmyst/his "Yells" where in Party Chat Changed 13 to 14(yell)

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  5. #5
    svedin's Avatar Contributor
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    can you do a script to Brutalus?
    +rep for the good work

  6. #6
    AzolexX's Avatar Contributor
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    Check Blua,They have Working Brutallus Script!:

    Revision 256: /

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  7. #7
    TheZaronz's Avatar Active Member
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    Great work dude, is this only for LUA++ Engine or does it work for ArcEmu's LUA engine too?

  8. #8
    AzolexX's Avatar Contributor
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    it works but it wont load all commands

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  9. #9
    stoneharry's Avatar Moderator Harry

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    +rep to you for fixing the scripts :-)

  10. #10
    AzolexX's Avatar Contributor
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    i Created Eredar Twins,M'uru is Most Mine and Felmyst is From Shit Bin in Lua++(Not working or something) i rewroted him.
    ty for rep.

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  11. #11
    [RagDoll]'s Avatar Active Member
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    Nice job..

    And thanks for sharing
    Bah! :yuck: I want another cookie!

  12. #12
    AzolexX's Avatar Contributor
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    no problemo

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  13. #13
    AzolexX's Avatar Contributor
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    Started Kelec Script!!

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

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