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  1. #1
    Breket's Avatar Active Member
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    [Release] Noggit comes back!

    NEW 1.4 VERSION IS RELEASED!!!!!! COME TO GET THIS ONE!!! http://noggit.zs9.ru/

    New video [ame="http://www.youtube.com/watch?v=Vsz3Iab0o6U"]here[/ame]




    NOW YOU CAN FIND ME HERE

    Hi all!
    My real nick is Beket and I want to show you my work!
    I was wonder on WoW world changing and I tried to write or rewrite some program which can help me with this! I google and find some program called Noggit. Authors nick is Cryect.
    I think all of U know that real Noggit can only work with WoW 1.x.x, cant manipulate WMO and very unstable. I tried to fix this and spend 2 days with my Microsoft Visual Studio 2003 recoding Noggit.

    Result you can see [ame="http://www.youtube.com/watch?v=mrjwqdxrXqA"]here[/ame]


    Now recoded Noggit has 2.x.x support, WMO manipulation, more stable and has more high FPS.

    Also I am trying to create some tool (in Noggit) which helps you to add and delete new objects from map and more more more...

    I give you download link with pleasure because I know how you are wants to create own little worlds =) but now this version of Noggit requires some system registered dlls from my SDK (Schedule Development Kit) and if I give Noggit to you now it willn't work! I am trying to disable this dependence because my SDK is very big =)))
    As soon as I disable this f***en dependence Beta version of recoded Noggit will be given to you!

    Maybe I create some web site with my updatings because I dont wanna depend on any administrators or moderators

    PS Update will be soon!

    As I Promised.....

    NEW RELEASE!!! Noggit Beta 1.3!

    You can download this release of Noggit here

    hxxp://filebeam.com/ecd5867685c60676106248c7e6759601

    Mirrors:
    hxxp://rapidshare.com/files/141463108/Noggit_1.3.rar.html
    hxxp://www.4shared.com/file/61142185/1c462918/Noggit_13.html

    YOU MUST INSTALL LATEST VIDEO DRIVERS FOR YOUR VIDEOCARD FROM OFITIAL SITES!!! (ati.com nvidia.com etc.)

    Known issues:
    -Sometimes after loading terrain becomes invisible... I dont know why but I am working on it.
    -Outland map chunks showing incorrectly... I will add new flags to Noggit mapchunk manager... Later =)
    -It also "eats" lot of RAM. In new versions there will be some new code to work with extracted archives!
    -I repared all known me falling errors, but if you found one, tell me and I will repair.

    CHANGELOG:
    v1.3
    -include Chinese WoW client support
    Its can work incorrect but try
    -include simply instructions
    -include Fonts.rar to extract to your WoW directory!

    v1.2
    -added map chunk texture replacements
    Now you can easy replace chunk textures without painting!
    1) you must select map chunk and press "c" or "u" to go to tile mode
    2) select any texture on MapChunkSettings panel
    3) select any texture on textures panel
    4) press "u" to go to 3D mode and select map chunk
    5) press "z" to replace Chunk texture with Texture from textures panel you selected!
    6) enjoy =)

    You can see how it works here:
    Burning Stepps:
    ImageShack - Hosting :: groundtexturechangeok9.jpg
    Orgrimmar:
    ImageShack - Hosting :: groundtexturechange1xt7.jpg

    v1.1
    -fixed fail error with "C" pressed when selection != mapchunk

    v1.0
    - First release =)
    - More stable version of Noggit
    - Added WMO manipulation
    - Added WMO doodads set manipulation (keys "0-9" when WMO is selected)
    - Fixed MapChunkSettings panel (and added key "C" to appear this window, appearing only if mapchunk is selected)

    Also all saved adt's can be fount at WoW\World directory and you must use MyWarcraftStudio do add this to patch-6.MPQ in your WoW\Data directory!
    Later Noggit will add saved files to patch-6.MPQ automatically after saving... I am working on it.

    You must use modeleditfix to enter wow without errors!...

    Enjoy
    Last edited by Breket; 02-16-2009 at 11:59 AM.

    [Release] Noggit comes back!
  2. #2
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    The only reason I approved this is because I'm interested in seeing where it's going to go. If it fails to deliver I will lock the thread and it will be done with. This looks just like another 2.x noggit, so please. Prove us wrong.

  3. #3
    Eluo's Avatar Member
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    Originally Posted by merfed View Post
    The only reason I approved this is because I'm interested in seeing where it's going to go. If it fails to deliver I will lock the thread and it will be done with. This looks just like another 2.x noggit, so please. Prove us wrong.
    WTF?
    It supports WMO Moving and it lokks like a nomal stabel Version of noggit.
    Its an AWSOME recode.
    Oo
    I could wank off on that....
    +rep every single time i see this thread

  4. #4
    JackyBull's Avatar Member
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    The best recoding of NoggIt ever.

  5. #5
    Herleybob's Avatar Contributor
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    i want 0_o

    Nom Nom Nom :P

  6. #6
    Clovian's Avatar Contributor
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    this is awesome I hope you can release it soon, +rep

  7. #7
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Originally Posted by Eluo View Post
    WTF?
    It supports WMO Moving and it lokks like a nomal stabel Version of noggit.
    Its an AWSOME recode.
    Oo
    I could wank off on that....
    +rep every single time i see this thread

    NoggIt will never be stable, there are far to many memory leaks, and shit for the basic person to fix. Plus you don't need this noggit to move wmos.

  8. #8
    Uriel1993's Avatar Member
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    I love him for this.
    Sure you can move WMO´s with Cryect, Taliis oder some white guys map editor, BUT,
    if you see this in noggit, it must be easily to create giant things......
    sry for bad englisch xD

  9. #9
    Breket's Avatar Active Member
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    ok ok!!!!! =)
    I know how many times some recoded versions (some "half" versions, even without "saving") appeared here but thread goes anywhere! I understand all of you! I wanna add my own land as I like, and I am sure that you all wanna too! =)
    This time FULL release will be as fast as I disable SDK dependence! Because it is really big file!

    Ok today I will work on it today and IF I DISABLE DEPENDENCE than first FULL version of beta Noggit will be released to public TODAY!!!!!!! =))))

  10. #10
    teh bsml0r!'s Avatar Banned
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    wow imba!
    maybe you could deactivate battleground edits? ;P

  11. #11
    svedin's Avatar Contributor
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    Nice dude :P +rep

  12. #12
    Aes's Avatar Former Staff CoreCoins Purchaser
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    There already is a noggit for 2.3.3 isnt there?
    im using one right now.

    edit- here: http://www.mmowned.com/forums/model-...g-2-3-3-a.html

    but yours sounds wayyyyyy better
    ( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°)

  13. #13
    Breket's Avatar Active Member
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    tonight I was working on creating my land... I added walls and some gates... I added human_barracks.wmo but it was without any doodage inside... hmm... ok
    I recode Noggit again and now you can change doodads set in the program!!!

    also I repaired map chunk settings window! now it is working most correctly!

    see screenshot ImageShack - Hosting :: exsgy8.jpg

    but map chunk settings window is passive... I can only move or close it =) Now I want to make it active to work with chunk flags and change chunk texture without painting again!

  14. #14
    Koksy's Avatar Member
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    Really looking forward to this! I hope it will work out as you say, it will move world building to a whole new level. ++rep!

  15. #15
    Cursed's Avatar Contributor
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    Hmm afaik you dont exactly need WoW 1.x.x for Noggit. There are some recodes of it already but this one looks interesting...

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