Help with make server public menu

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  1. #1
    Brunox666's Avatar Member
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    Help with make server public

    Hi!

    I made a WotLK server and i trying to up the site on but i have d-link router ¬¬

    and i just put on with hamachi (the site too)

    plxx help me

    ps . sorry for my bad english cuz i'm brazilian ;D

    Help with make server public
  2. #2
    Reflection's Avatar Legendary
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    Post your configs in [code]Text Here[/ code]
    (without the space)

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  3. #3
    Brunox666's Avatar Member
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    Code:
     #####################################
    # MaNGOS Configuration file         #
    #####################################
    ConfVersion=2008022901
    
    ###################################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        RealmID must match the realmlist inside the realmd database
    #
    #    DataDir
    #        Data directory setting.
    #        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
    #        Example: "@prefix@/share/mangos"
    #
    #    LogsDir
    #        Logs directory setting.
    #        Important: Logs dir must exists, or all logs need to be disabled
    #        Default: "" - no log directory prefix, if used log names isn't absolute path 
    #        then logs will be stored in current directory for run program.
    #
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Database connection settings for the world server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                    Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                    Unix sockets: experimental, not tested
    #
    #    MaxPingTime
    #        Settings for maximum database-ping interval (minutes between pings)
    #
    #    WorldServerPort
    #        Default WorldServerPort
    #
    #    BindIP
    #        Bind World Server to IP/hostname
    #
    ###################################################################################################################
    
    RealmID = 1
    DataDir = "."
    LogsDir = ""
    LoginDatabaseInfo     = "extremewow.game-server.cc;3306;root;root;realmd"
    WorldDatabaseInfo     = "extremewow.game-server.cc;3306;root;root;mangos"
    CharacterDatabaseInfo = "extremewow.game-server.cc;3306;root;root;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"
    
    ###################################################################################################################
    # PERFORMANCE SETINGS
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process proirity setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    Compression
    #        Compression level for update packages sent to client (1..9)
    #        Default: 1 (speed) 
    #                 9 (best compression)
    #
    #    TcpNoDelay
    #        TCP Nagle algorithm setting
    #        Default: 0 (enable Nagle algorithm, less traffic, more latency)
    #                 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
    #
    #    PlayerLimit
    #        Maximum number of players in the world. Excluding Mods, GM's and Admins
    #        Default: 100
    #                 0 (for infinite players)
    #                -1 (for Mods, GM's and Admins only)
    #                -2 (for GM's and Admins only)
    #                -3 (for Admins only)
    #
    #    SaveRespawnTimeImmediately
    #        Save respawn time for creatures at death and for gameobjects at use/open
    #        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    #                 0 (save creature/gameobject respawn time at grid unload)
    #
    #    MaxOverspeedPings
    #        Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    #        Default: 2
    #
    #    GridUnload
    #        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
    #        Default: 1 (unload grids)
    #                 0 (do not unload grids)
    #
    #    SocketSelectTime
    #        Default socket select time (in milliseconds)
    #
    #    GridCleanUpDelay
    #        Default grid clean up delay (in milliseconds)
    #
    #    MapUpdateInterval
    #        Default map update interval (in milliseconds)
    #
    #    ChangeWeatherInterval
    #        Default weather update interval (in milliseconds)
    #
    #    PlayerSaveInterval
    #        Default PlayerSaveInterval (in milliseconds)
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Enable/Disable VMmap support for line of sight and height calculation
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    vmap.ignoreMapIds
    #        Map id that will be ignored by VMaps
    #        List of ids with delimiter ','
    #        If more then one id is defined and spaces are included, the string has to be enclosed by "
    #        Example: "369,0,1,530"
    #
    #    vmap.ignoreSpellIds
    #        These spells are ignored for LoS calculation
    #        List of ids with delimiter ','
    #
    #    DetectPosCollision
    #        Check final move position, summon position, etc for visible collision with other objects or 
    #        wall (wall only if vmaps are enabled)
    #        Default: 1 (enable, required more CPU power usage)
    #                 0 (disable, less nice position selection but will less CPU power usage)
    #
    #    TargetPosRecalculateRange
    #        Max distance from movement target point (+moving unit size) and targeted object (+size) 
    #        after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
    #        More distance let have better performence, less distance let have more sensitive reaction at target move.
    #        Default: 1.5
    #
    #    UpdateUptimeInterval
    #        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 
    #        Default: 10 (minutes)
    #
    #    MaxCoreStuckTime
    #        Periodically check if the process got freezed, if this is the case force crash after the specified
    #        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    #        Default: 0 (Disabled)
    #
    #    AddonChannel
    #        Permit/disable the use of the addon channel through the server
    #        (some client side addons can stop work correctly with disabled addon channel)
    #        Default: 1 (permit addon channel)
    #                 0 (do not permit addon channel)
    #
    ###################################################################################################################
    
    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    TcpNoDelay = 0
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1
    
    ###################################################################################################################
    # SERVER LOGGING
    #
    #    LogSQL
    #        Enable logging of GM commands - all SQL code will be written to a log file
    #        All commands are written to a file: YYYY-MM-DD_logSQL.sql
    #        If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
    #        Default: 1 - Write SQL code to logfile
    #                 0 - Do not log
    #
    #    PidFile
    #        World daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./worldd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Server.log"
    #                 "" - Empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogFilter_TransportMoves
    #    LogFilter_CreatureMoves
    #    LogFilter_VisibilityChanges
    #        Log filters
    #        Default: 1 - not include with any log level
    #                 0 - include in log if log level permit
    #
    #    WorldLogFile
    #        Packet logging file for the worldserver
    #        Default: "world.log"
    #
    #    DBErrorLogFile
    #        Log file of DB errors detected at server run
    #        Default: "DBErrors.log"
    #
    #    CharLogFile
    #        Character operations logfile name
    #        Default: "Char.log"
    #                 "" - Empty name disable creating log file
    #
    #    CharLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    CharLogDump
    #        Write character dump before deleting in Char.log
    #        For restoration, cut character data from log starting from 
    #        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
    #        Default: 0 - don't include dumping chars to log
    #                 1 - include dumping chars to log 
    #
    #    GmLogFile
    #        Log file of gm commands
    #        Default: "" (Disable)
    #
    #    GmLogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    RaLogFile
    #        Log file of RA commands
    #        Default: "Ra.log" 
    #                 "" - Empty name for disable
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color)
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY, 
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #        Example: "13 7 11 9"
    #
    ###################################################################################################################
    
    LogSQL = 1
    PidFile = ""
    LogLevel = 3
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = "world.log"
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    RaLogFile = ""
    LogColors = "13 7 11 9"
    
    ###################################################################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Server realm style
    #        0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    #        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest 
    #        activated places and sanctuaries)
    #
    #    Expansion
    #        Allow server use expansion content
    #        Default: 1 - check expansion maps existence, and if client support expansion and account have 
    #                     expansion setting then allow visit expansion maps, allow create new races character)
    #                 0 - not check expansion maps existence, not allow wisit its, not allow create new race 
    #                     characters, ignore account expansion setting)
    #
    #    DBC.Locale
    #        DBC Language Settings
    #        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
    #        8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
    #        255 = Auto Detect (Default)
    #
    #    StrictPlayerNames
    #        Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    StrictCharterNames
    #        Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    StrictPetNames
    #        Limit pet names to only latin characters
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    SkipCinematics
    #        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
    #        Default: 0 - show intro for each new characrer
    #                 1 - show intro only for first character of selected race
    #                 2 - disable intro show in all cases
    #
    #    MaxPlayerLevel
    #        Max level that can be reached by player for experience (in range from 1 to 255).
    #        Change not recommended
    #        Default: 70
    #
    #    MaxHonorPoints
    #        Max honor points that player can have.
    #        Default: 75000
    #
    #    MaxArenaPoints
    #        Max arena points that player can have.
    #        Default: 5000
    #
    #    StartPlayerLevel
    #        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    #        Default: 1
    #
    #    StartDeathknightLevel
    #        The deathknight's starting level
    #        Default: 55
    #
    #    StartPlayerGold
    #        The amount of gold players will start with
    #        Default: 0
    #
    #    ActivateWeather
    #        Activate weather system
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Battleground.CastDeserter
    #        Cast or not Deserter spell at player who leave battleground in progress
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    CastUnstuck
    #        Allow cast or not Unstuck spell at .start or client Help option use
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Instance.IgnoreLevel
    #        Ignore level requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.IgnoreRaid
    #        Ignore raid requirement to enter instance
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    Instance.ResetTimeHour
    #        The hour of the day (0-23) when the global instance resets occur.
    #        Default: 4
    #
    #    Instance.UnloadDelay
    #        Unload the instance map from memory after some time if no players are inside.
    #        Default: 1800000 (miliseconds, i.e 30 minutes)
    #                 0 (instance maps are kept in memory until they are reset)
    #
    #    Quests.LowLevelHideDiff
    #        Quest level difference to hide for player low level quests: 
    #        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 4
    #                -1 (show all available quests marks) 
    #
    #    Quests.HighLevelHideDiff
    #        Quest level difference to hide for player high level quests: 
    #        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
    #        Default: 7
    #                -1 (show all available quests marks) 
    #
    #    MaxPrimaryTradeSkill
    #        Max count that player can learn the primary trade skill.
    #        Default: 2
    #        Max : 10
    #
    #    MinPetitionSigns
    #        Min signatures count to creating guild (0..9).
    #        Default: 9
    #
    #    MaxGroupXPDistance
    #        Max distance to creature for group memeber to get XP at creature death.
    #        Default: 74
    #
    #    MailDeliveryDelay
    #        Mail delivery delay time for item sending
    #        Default: 3600 sec (1 hour)
    #
    #    SkillChance.Prospecting
    #        For prospecting skillup not possible by default, but can be allowed as custom setting
    #        Default: 0 - no skilups
    #                 1 - skilups possible
    #
    #    Event.Announce
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    BeepAtStart
    #        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    #        Default: 1 (true)
    #                 0 (false)
    #
    #    Motd
    #        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    #
    ###################################################################################################################
    
    GameType = 1
    Expansion = 1
    DBC.Locale = 255
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MaxHonorPoints = 75000
    MaxArenaPoints = 5000
    StartPlayerLevel = 1
    StartDeathknightLevel = 55
    StartPlayerGold = 0
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Event.Announce = 0
    BeepAtStart = 1
    Motd = "Compiled by Mogrein. Patch from Zilver (Zilvermoon)."
    
    ###################################################################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Allow or not accounts to create characters in the 2 teams in any game type.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.Interaction.Chat
    #    AllowTwoSide.Interaction.Channel
    #    AllowTwoSide.Interaction.Group
    #    AllowTwoSide.Interaction.Guild
    #    AllowTwoSide.Interaction.Trade
    #    AllowTwoSide.Interaction.Mail
    #        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from 
    #        different teams.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.WhoList
    #        Allow or not show player from both team in who list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    AllowTwoSide.AddFriend
    #        Allow or not adding friends from other team in friend list.
    #        Default: 0 (Not allowed)
    #                 1 (Allowed)
    #
    #    TalentsInspecting
    #        Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can 
    #        inspect talents always)
    #        Default: 1 (allow)
    #                 0 (not allow)
    #
    ###################################################################################################################
    
    AllowTwoSide.Accounts = 0
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Trade = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1
    
    ###################################################################################################################
    # CREATURE SETTINGS
    #
    #    Rate.Creature.Aggro
    #        Aggro radius percent or off.
    #        Default: 1   - 100%
    #                 1.5 - 150%
    #                 0   - off (0%)
    #
    #    CreatureFamilyAssistenceRadius
    #        Creature family assistence radius
    #        Default: 10
    #                 0   - off
    #
    #    WorldBossLevelDiff
    #        Difference for boss dynamic level with target
    #        Default: 3
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Seconds until creature corpse will decay without being looted or skinned.
    #        Default: 60, 300, 300, 300, 3600
    #
    #    Rate.Corpse.Decay.Looted
    #         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
    #         Default: 0.1
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #        Creature Damage Rates.
    #        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamag
    #    Rate.Creature.Elite.RARE.SpellDamage
    #        Creature Spell Damage Rates.
    #        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #    Rate.Creature.Elite.RARE.HP
    #        Creature Health Ammount Modifier.
    #        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    ###################################################################################################################
    
    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    
    ###################################################################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
    #        not applied to addon language messages, but can prevent working old addons 
    #        that use normal languages for sending data to another clients.
    #        Default: 0 (disible fake messages preventing)
    #                 1 (enabled fake messages preventing)
    #
    #    ChatFlood.MessageCount
    #        Chat anti-flood protection, haste message count to activate protection
    #        Default: 10
    #                 0 (disible anti-flood protection)
    #
    #    ChatFlood.MessageDelay
    #        Chat anti-flood protection, minimum message delay to count message
    #        Default: 1 (in secs)
    #
    #    ChatFlood.MuteTime
    #        Chat anti-flood protection, mute time at activation flood protection (not saved)
    #        Default: 10 (in secs)
    #
    #    Channel.RestrictedLfg
    #        Restrict use LookupForGroup channel only registered in LFG tool players
    #        Default: 1 (allow join to channel only if active in LFG)
    #                 0 (allow join to channel in any time)
    #
    #    Channel.SilentlyGMJoin
    #        Silently join GM characters (security level > 1) to channels
    #        Default: 0 (join announcement in normal way)
    #                 1 (GM join without announcement)
    #
    ###################################################################################################################
    
    ChatFakeMessagePreventing = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0
    
    ###################################################################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.WhisperingTo
    #        Is GM accepting whispers from player by default or not.
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.InGMList
    #        Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.InWhoList
    #        Is GM showed in who list (if visible).
    #        Default: 0 (false)
    #                 1 (true)
    #
    #    GM.LoginState
    #        GM mode at login
    #        Default: 2 (last save state)
    #                 0 (disable)
    #                 1 (enable)
    #
    #    GM.LogTrade
    #        Include GM trade and trade slot enchanting operations in GM log if it enable
    #        Default: 1 (include)
    #                 0 (not include)
    #
    ###################################################################################################################
    
    GM.WhisperingTo = 0
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LoginState = 2
    GM.LogTrade = 1
    
    ###################################################################################################################
    # VISIBILITY AND RADIUSES
    #
    #    Visibility.GroupMode
    #        Group visibility modes
    #        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    #                 1 (raid members 100% auto detect invisible player from same raid)
    #                 2 (players from same team can 100% auto detect invisible player)
    #
    #    Visibility.Distance.Creature
    #    Visibility.Distance.Player
    #        Visibility distance for different in game object 
    #        Max limited by active player zone: ~ 166
    #        Min limit dependent from objects
    #        Default: 66 (cell size)
    #        Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    #    Visibility.Distance.Object
    #        Visible distance for gameobject, dynobject, bodies, corpses, bones
    #        Min limit is iteraction distance (5)
    #
    #    Visibility.Distance.InFlight
    #        Visible distance for player in flight
    #        Min limit is 0 (not show any objects)
    #
    #    Visibility.Distance.Grey.Unit
    #        Visibility grey distance for creatures/players (fast changing objects)
    #        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
    #        object (except corpse around distences) If ‚ is distance and G is grey distance then object
    #        make visible if distance to it <= D but make non visible if distance > D+G
    #        Default: 1 (yard)
    #
    #    Visibility.Distance.Grey.Object
    #        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    #        Default: 10 (yards)
    #
    #
    ###################################################################################################################
    
    Visibility.GroupMode = 0
    Visibility.Distance.Creature      = 66
    Visibility.Distance.Player        = 66
    Visibility.Distance.Object        = 66
    Visibility.Distance.InFlight      = 66
    Visibility.Distance.Grey.Unit   = 1
    Visibility.Distance.Grey.Object = 10
    
    ###################################################################################################################
    # SERVER RATES
    #
    #    Rate.Health
    #    Rate.Mana 
    #    Rate.Rage.Income
    #    Rate.Rage.Loss
    #    Rate.Focus
    #    Rate.Loyalty
    #        Health and power regeneration and rage income from damage.
    #        Default: 1
    #
    #    Rate.Drop.Items
    #    Rate.Drop.Money
    #         Drop rates
    #         Default: 1
    #
    #    Rate.XP.Kill
    #    Rate.XP.Quest
    #    Rate.XP.Explore
    #        XP rates
    #        Default: 1
    #
    #    Rate.XP.PastLevel70
    #        XP needed per level past 70 (Rates below 1 not recommended)
    #        Default: 1
    #
    #    Rate.Rest.InGame
    #    Rate.Rest.Offline.InTavernOrCity
    #    Rate.Rest.Offline.InWilderness
    #        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    #
    #    Rate.Damage.Fall
    #        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    #    Rate.Auction.Time
    #    Rate.Auction.Deposit
    #    Rate.Auction.Cut
    #        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    #
    #    Rate.Honor
    #        Honor gain rate
    #
    #    Rate.Mining.Amount
    #    Rate.Mining.Next
    #        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, 
    #        Mining.Next changes chance to have next use of a deposit)
    #
    #    Rate.Talent
    #        Talent Point rates
    #        Default: 1
    #
    #    Rate.Reputation.Gain
    #         Reputation Gain rate
    #         Default: 1
    #
    #    Rate.InstanceResetTime
    #        Multiplier for the number of days in between global raid/heroic instance resets.
    #        Default: 1
    #
    #    SkillGain.Crafting
    #    SkillGain.Defense
    #    SkillGain.Gathering
    #    SkillGain.Weapon
    #         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    #         Default: 1
    #
    #    SkillChance.Orange
    #    SkillChance.Yellow
    #    SkillChance.Green
    #    SkillChance.Grey
    #        Skill chance values (0..100) 
    #        Default: 100-75-25-0
    #
    #    SkillChance.MiningSteps
    #    SkillChance.SkinningSteps
    #         For skinning and Mining chance decrease with skill level. 
    #         Default: 0  - no decrease
    #                  75 - in 2 times each 75 skill points
    #
    #    DurabilityLossChance.Damage
    #         Chance lost one from equiped items durability point at damage apply or receive.
    #         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
    #
    #    DurabilityLossChance.Absorb
    #         Chance lost one from armor items durability point at damage absorb.
    #         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
    #
    #    DurabilityLossChance.Parry
    #         Chance lost weapon durability point at parry.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
    #
    #    DurabilityLossChance.Block
    #         Chance lost sheild durability point at damage block.
    #         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
    #
    #    Death.SicknessLevel
    #         Starting Character start gain sickness at spirit resurrection (1 min)
    #         Default: 11
    #                  -10 - character will have full time (10min) sickness at 1 level
    #                  maxplayerlevel+1 - chaarcter will not have sickess at any level
    #
    #    Death.CorpseReclaimDelay.PvP
    #    Death.CorpseReclaimDelay.PvE
    #         Enabled/disabled increase corpse reclaim delay at oftent PvP/PvE deaths 
    #         Default: 1 (enabled)
    #                  0 (disabled)
    #
    ###################################################################################################################
    
    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill    = 900
    Rate.XP.Quest   = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next   = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green  = 25
    SkillChance.Grey   = 0
    SkillChance.MiningSteps   = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry  = 0.05
    DurabilityLossChance.Block  = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1
    
    ###################################################################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    #    Console.Enable
    #        Enable console
    #        Default: 1 - on
    #                 0 - off
    #
    #    Ra.Enable
    #        Enable remote console
    #        Default: 0 - off
    #                 1 - on
    #
    #    Ra.IP
    #        Default remote console ip address, use 0.0.0.0 for every address
    #
    #    Ra.Port
    #        Default remote console port
    #
    #    Ra.MinLevel
    #        Minimum level that's required to login,3 by default
    #
    #    Ra.Secure
    #        Kick client on wrong pass
    #
    ###################################################################################################################
    
    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1
    Code:
     ############################################
    # MaNGOS realmd configuration file         #
    ############################################
    ConfVersion=2007062001
    
    ###################################################################################################################
    # REALMD SETTINGS
    #
    #    LoginDatabaseInfo
    #        Database connection settings for the realm server.
    #        Default: hostname;port;username;password;database
    #                 .;somenumber;username;password;database - use named pipes at Windows
    #                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                       Unix sockets: experimental, not tested
    #
    #    LogsDir
    #         Logs directory setting.
    #         Important: Logs dir must exists, or all logs be disable
    #         Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be 
    #                       stored in current directory for run program.
    #
    #    MaxPingTime
    #         Settings for maximum database-ping interval (minutes between pings)
    #
    #    RealmServerPort
    #         Default RealmServerPort
    #
    #    BindIP
    #         Bind Realm Server to IP/hostname
    #
    #    PidFile
    #        Realmd daemon PID file
    #        Default: ""             - do not create PID file
    #                 "./realmd.pid" - create PID file (recommended name)
    #
    #    LogLevel
    #        Server console level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogTime
    #        Include time in server console output [hh:mm:ss]
    #        Default: 0 (no time)
    #                 1 (print time)
    #
    #    LogFile
    #        Logfile name
    #        Default: "Realmd.log"
    #                 "" - empty name disable creating log file
    #
    #    LogTimestamp
    #        Logfile with timestamp of server start in name
    #        Default: 0 - no timestamp in name
    #                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    #    LogFileLevel
    #        Server file level of logging
    #        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 0
    #
    #    LogColors
    #        Color for messages (format "normal_color details_color debug_color error_color)
    #        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
    #                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #        Default: "" - none colors
    #                 "13 7 11 9" - for example :)
    #
    #    UseProcessors
    #        Used processors mask for multi-processors system (Used only at Windows)
    #        Default: 0 (selected by OS)
    #                 number (bitmask value of selected processors)
    #
    #    ProcessPriority
    #        Process proirity setting (Used only at Windows)
    #        Default: 1 (HIGH)
    #                 0 (Normal)
    #
    #    RealmsStateUpdateDelay
    #        Realm list Update up delay (updated at realm list request if delay expired).
    #        Default: 20 
    #                 0  (Disabled)
    #
    #    WrongPass.MaxCount
    #        Number of login attemps with wrong password before the account or IP is banned
    #        Default: 0  (Never ban)
    #
    #    WrongPass.BanTime
    #        Duration of the ban in seconds (0 means permanent ban)
    #        Default: 600
    #
    #    WrongPass.BanType
    #        Ban the IP or account on which login is attempted
    #        Default: 0 (Ban IP)
    #                 1 (Ban Account)
    #
    ###################################################################################################################
    
    LoginDatabaseInfo = "extremewow.game-server.cc;3306;root;root;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = "13 7 11 9"
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0
    Code:
     # ScriptDev2 Configuration file
    # This file must be placed within the directory which holds mangosd.conf and realmd.conf
    ConfVersion=2008011901
    
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    #          .;somenumber;username;password;database - use named pipes at Windows
    #                Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #          .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                Unix sockets: experimental, not tested
    ScriptDev2DatabaseInfo     = "extremewow.game-server.cc;3306;root;root;scriptdev2"
    
    # Setting for current locale to use
    Locale = 0
    And the website configuration...

    Code:
     <?php
    /* Original project roSPORA ver. 1.4.4.1
     *  heavy updated by (c) Vladonix at gmail dot com 25.03.2008
     *   
     *  This file is automaticaly generated by roSPORA administration script
     *  For better descriptions see configuration_example.php    
     */
    
    // secure option - don't display php code
    if (!defined('roSSECURE')): die('Acces denied!'); endif;
    
    #BASIC head and foot - if error occurs
      = "<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
     <html>
     <head>
       <title>Error - roSPORA</title>
       <meta HTTP-EQUIV="Pragma" CONTENT="no-cache">
       <meta http-equiv=Content-Type content="text/html; charset=utf-8">
     </head>
     <body>";
    
      = "</body></html>";
    
    ="en";
    ="utf-8";
    
    // Database configuration
    ="extremewow.game-server.cc";
    ="root";
    ="root";
    ="mangos";
    
    ="extremewow.game-server.cc";
    ="root";
    ="root";
    ="realmd";
    
    ="extremewow.game-server.cc";
    ="root";
    ="root";
    ="characters";
    
    ="utf8_general_ci";
    
    // Server config
    ="extremewow.game-server.cc";
    ="8085";
    
    // Site config
    ="1";
    ="1";
    ="0";
    ="3";
    ="./img/";
    ="./img/on.gif";
    ="./img/off.gif";
    ="1";
    
    // Chat config
    ="minichat00.txt";
    ="3000";
    ="25";
    ="150";
    ="5000";
    ="30";
    ="%H:%M";
    ="---------------------------------";
    ="0";
    ="0";
    ="
    <b><font color=blue>Extreme WoW</font></b><br><br>
    <b><font color=lightblue>Death Knight spells working. Starting armor added.(Magias do Death Knight Funcionando)</font></b><br><br>
    <b>Extreme WoW from Brazil</b><br><br>
    Realmlist: <b>5.226.87.231 (Hamachi : Extreme WoW 1 Password : 123 </b>";
    ="1";
    ="@admin";
    ="*";
    ="sha1_datas.php";
    ="0";
    ="30000";
    ="1";
    ="Do you liked the Extreme WoW Page?";
    ="pool00.php";
    ="3";
    ="1";
    ="30000";
    ="1";
    ="log00.php";
    ="1234";
    ="1234";
    ="14";
    ="Yes";
    ="No";
    ="More or Less";
    
    ?>

  4. #4
    Reflection's Avatar Legendary
    Reputation
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    Join Date
    Mar 2008
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    Oh crap, I'm unable to help with mangos. Sorry.

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