WoW 2.4.1 - Mount anywhere (even indoors) menu

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  1. #1
    Lynxie's Avatar Member
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    WoW 2.4.1 - Mount anywhere (even indoors)

    I looked n couldn't find a thread containing this info anywhere...


    Using Cheat Engine:
    Address for "outside" state for WoW 2.4.1:
    Code:
    [00C98474]+80 (Byte)
    Change it to 0 and you can mount anywhere (tested on many pservers). If indoors, your character disappears, so as to be "outdoors" I guess.



    If you're having any trouble, this address seems related to outdoors somehow, change it to 0 also: (doesn't have any effect for me though, this value changes even when not logged in)
    Code:
    [Wow.exe+0053435c]+80 (Byte)
    Don't get your hopes up though... I don't think that last address does anything!
    Last edited by Lynxie; 07-12-2008 at 11:32 AM.

    WoW 2.4.1 - Mount anywhere (even indoors)
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    wow is currently at 2.4.2 (to my knowledge at least =P)

  3. #3
    Lynxie's Avatar Member
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    Yeah yeah... me n my friends play 2.4.1 though, its just betta.

  4. #4
    Nonominator's Avatar Banned
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    So this does'nt work on the live servers?

  5. #5
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Blazin Monkey View Post
    So this does'nt work on the live servers?
    is wow's live server running on 2.4.1? -.-

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    If someone has a copy of WoW.exe for 2.4.1 I can update this for you guys, unfortunately I don't have a copy of the file and I"m too lazy to replicate this from scratch.

    (Upload the file if you have it)

  7. #7
    kynox's Avatar Account not activated by Email
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    Originally Posted by Chazwazza View Post
    If someone has a copy of WoW.exe for 2.4.1 I can update this for you guys, unfortunately I don't have a copy of the file and I"m too lazy to replicate this from scratch.

    (Upload the file if you have it)
    0xC9E574! I backup every patch

  8. #8
    Pulxor's Avatar Member
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    Thanks you )

  9. #9
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    0xC9E574! I backup every patch

    I should really start doing that.

  10. #10
    audeamus's Avatar Member
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    How did you go about *finding* that address? I want to find it again.

  11. #11
    Sychotix's Avatar Moderator Authenticator enabled
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    scan unknown outdoors, go indoors, scan changed. Rinse and repeat. Very simple really.

  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Sychotix View Post
    scan unknown outdoors, go indoors, scan changed. Rinse and repeat. Very simple really.
    No shit, but i'm VERY lazy. Much faster to update the pointer via comparison with the older build.

  13. #13
    Sychotix's Avatar Moderator Authenticator enabled
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    yeah but he asked how to find it =P hows he gonna update the address if he doesnt have a copy of the older executable and the ability to actually think of doing that on his own? If he wasn't able to think of that on his own... then i doubt he was smart enough to do some "copy binary", ctrl+v, (maybe with some editing there... depending on the type of assembly you copied the binary for), and search for it...

  14. #14
    audeamus's Avatar Member
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    Originally Posted by Sychotix View Post
    yeah but he asked how to find it =P hows he gonna update the address if he doesnt have a copy of the older executable and the ability to actually think of doing that on his own? If he wasn't able to think of that on his own... then i doubt he was smart enough to do some "copy binary", ctrl+v, (maybe with some editing there... depending on the type of assembly you copied the binary for), and search for it...
    I'm not a retard, though I at least appreciate the reply.

    I'm working on a Mac, which has a completely different binary structure and a very different memory layout. Object structures are pretty much the same as on Windows, but "other" addresses are completely unrelated... at least in any logical way I've been able to discern. Probably due to major differences in how the OSs handle memory.

    I have been unable to locate this value through attrition. Too much changes in the memory space of the client even by moving a few yards, and there does not appear to be a simple true/false 1/0 byte anywhere that flags an indoor/outdoor state.

    Just so you know I've tried, there are approximately 25000 memory values between 0x900000 and 0x1000000 that change as a character moves 2 yards forward (not that you care, but ~0x900000 is where WoW's memory actually starts on the Mac... the stuff below that is system shit or something. The primary pointer to the WoW object list is at 0x9BA490 (constant), so I figured starting at 0x900000 was as good a place as any).

    So my REAL question to you: What am I looking for? Is there a boolean flag somewhere that indicates this state? Is it part of a bit field or mask somewhere that has to be parsed out? I need some way to filter the at least 24,000 entries of garbage from my list of changing memory values.

    Pretend, for the moment, that you have no prior knowledge of WoW's internals (like me), but you have enough skill to write code any code needed to do a search for you.

    This is the problem I'm having. I'm searching for an arbitrary value not stored in any easily defined location. If you could help define what is it I am looking for, I would greatly appreciate it.

  15. #15
    Lynxie's Avatar Member
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    it took me along time to get it right. just keep going inside and outside tons of times. by tons i mean TONS. press alt-z and rescan, open ur bags rescan, open quest log rescan, etc. it weeds out alot. btw dont scan when ur jumping.. it messes it up i think. do not do it in a city or a place where u are rested. u can search for 0 outside, 1 inside. when u get down to reasonable amount, make sure ur character is indoors and change a few at a time until ur character no longer appears on screen. thats the magic... now find the pointer to it GL

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