A guide to the items table. menu

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    nemesisfluxx's Avatar Member
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    A guide to the items table.

    Here is /most/ of the columns explained. I will also be releasing lists for possible entries and what they do for each column
    Entry- The entry ID
    Class- Item quality
    subclass- Things such as if its consumable or not.
    Field4- Don't know
    Name1- Name of the item
    Displayid- what it looks like on the player
    quality- item quality
    Flags- don't know
    buyprice- How much it costs in copper
    sellprive- How much it sells for in copper
    Inventorytype- What type of bag can it go into, or does it go in keyring.
    Allowableclass- what class its specific too
    Allowablerace- What races its specific too
    itemlevel- The level of the item {not whats required to wear it}
    requiredlevel- level required to epuip the item
    Requiredskill- What skills are required to wear this
    Requiredskillrank- rank required to wear highest being 350
    Requiredfaction- What faction is needed to buy/equip item
    requiredfactionstanding- what there rep has to me to use item
    unique- is it unique
    Maxcount- what does it stack too
    containerslots- >than 0 and its a bag with that many slots
    Stat_type1-10- what type of stat, 0 is none.
    stat_value1-10- how muhc of that stat
    dmg_min1-5- minimum damage
    dmg_max-1-5- maximm damage
    dmb_type1-5- what type of damage does it do? IE frost, shadow, physical.
    armor- The amount of armor it has
    fire/nature/frost/shadow/arcane res- how much resistance it gives to each magic type
    ammo_type- ifs its ammo, what type
    range- range of the items ability
    spellid_1-10- does it have a spell{this includes most things like +mana regen/spell damage/healing.}
    spelltrigger_1-5- What triggers this spell{on hit, when hit,always active}
    spellcharges_1-5- How many charges does it have{0 is unlimited.}
    spellcooldown_1-5- The cooldown on the spell {-1 means no cooldown}
    spellcategory_1-5- Don't know, just leave it 0 :P
    bonding- Bind on equip, bind on pickup, bind on use, don't bind.
    discription- The gold text on an item.
    quest_id- I think it means what quest does it start, if it starts one.
    lock_id- Don't know
    lock_material- don't know
    SheathID- if its sheathable where does it sheath to
    randomprop- Don't know
    unk203_1-7- Don't know
    block- whats its block value
    itemset- What set is this item a part of
    maxdurability- Whats its max durability
    ZoneNameID- don't know
    Mapid- Don't know
    bagfamily- don't know
    Totemcategory- Does it allow shammies use there totems?
    socket_color_1-10- what color the socket is
    Socket_bonus- Whats the socket bonus
    gemproperties- If its a gem whats its properties
    ReqDisenchantskill- whats the skill requirement to disenchant this item {-1 means it can't be disenchanted}
    unk2- don't know.
    Last edited by nemesisfluxx; 07-11-2008 at 12:54 PM.

    A guide to the items table.

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