Help Please - GameObject? menu

User Tag List

Results 1 to 3 of 3
  1. #1
    unknwon's Avatar Member
    Reputation
    13
    Join Date
    Nov 2007
    Posts
    38
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Help Please - GameObject?

    ok, having problems getting mining nodes(Game Objects) to work with my radar problem.

    For player/mobs, i read the WowObject.UnitData, and i use the unitdata to return values from UnitObject. This works fine, for players and mobs.

    The same process doesn`t for mining or object nodes(chairs,chest...), i have tried using the following.

    read wowObject.type if it`s 5 than read WowObject.unitdata, and use it against GameObject to get values, but all these values seem wrong. I`ve also tried using every WowOBject.(1-17), not one returns a usable value.

    Should gameobjects have a X, Y, Z value as shown in the GameObjects Struct.


    Has anyone got gameobjects working??

    Help Please - GameObject?
  2. #2
    ShoniShilent's Avatar Member
    Reputation
    7
    Join Date
    May 2008
    Posts
    105
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    the following is my code and it's not like any code you probably have ever seen but hopefully it will help you along.


    Code:
    ; -------------------------
    ;- GetObjectsData:
    ; -------------------------
    
    
    GetObjectsData:
    
    Gosub GetPlayerData
    
    TotalMobs=0
    TotalGameObjects=0
    
    a=ReadProcessMemory_(app,,buffer,4,Null)
    MobAddress=PeekL(buffer)
    
    
    breakiftoomany = 0
    
    Repeat
    
    
    
    a=MobAddress + $3c
    a=ReadProcessMemory_(app,a,buffer,4,Null)
    b1=PeekL(buffer)
    ;Debug Hex(b1)
    
    a=MobAddress +$28
    a=ReadProcessMemory_(app,a,buffer,4,Null)
    b2=PeekL(buffer)
    ;Debug Hex(b2)
    
    
    
    
    
    MobAddress = b1
    
    ;Debug MobAddress
    
    a=MobAddress +$14
    a=ReadProcessMemory_(app,a,buffer,4,Null)
    ObjectType=PeekL(buffer)
    ;Debug ObjectType
    
    If (ObjectType >2 And ObjectType <5) Or objecttype =7
    TotalMobs=TotalMobs+1
    
    ;Debug TotalMobs
    
    ;Debug ObjectType
    
    Mobs(TotalMobs)type=ObjectType
    
    YAddress=MobAddress+
    XAddress=MobAddress+
    ZAddress=MobAddress+
    
    
    
    
    result = ReadProcessMemory_(app,XAddress,buffer,4,Null)
    Mobs(TotalMobs)x=PeekF(buffer)
    result = ReadProcessMemory_(app,YAddress,buffer,4,Null)
    Mobs(TotalMobs)y=PeekF(buffer)
    result = ReadProcessMemory_(app,ZAddress,buffer,4,Null)
    Mobs(TotalMobs)z=PeekF(buffer)
    
    
    ;Debug StrF(Mobs(TotalMobs)x)
    
    a=MobAddress +$8
    a=ReadProcessMemory_(app,a,buffer,4,Null)
    Level=PeekL(buffer)+$70+$18
    Lootable=PeekL(buffer)+$278+$18
    Faction=PeekL(buffer)+$74+$18
    Skinnable=PeekL(buffer)++$18
    Health=PeekL(buffer)+$40+$18
    Friendly=PeekL(buffer)+
    QuestGiver=PeekL(buffer)+$288+$18
    
    nameaddress1=MobAddress+
    result = ReadProcessMemory_(app,nameaddress1,buffer,4,Null)
    nameaddress2=PeekL(buffer)+$40
    result = ReadProcessMemory_(app,nameaddress2,buffer,4,Null)
    nameaddress3=PeekL(buffer)
    result = ReadProcessMemory_(app,nameaddress3,buffer,40,Null)
    Mobs(TotalMobs)name=PeekS(buffer)
    ;Debug testinfo$
     ; test for minions?
    
    result = ReadProcessMemory_(app,MobAddress+$8,buffer,4,Null)
    address.l=PeekL(buffer)
    result = ReadProcessMemory_(app,address,buffer,8,Null)
    Mobs(TotalMobs)MobGUID.q=PeekQ(buffer)
    ;Debug "GUID-" + Hex(Mobs(TotalMobs)MobGUID)
    result = ReadProcessMemory_(app,address+64,buffer,8,Null)
    Mobs(TotalMobs)MobTarget=PeekQ(buffer)
    ;Debug Hex(Mobs(TotalMobs)MobTarget)
    
    Mobs(TotalMobs)AttackingPlayer=0
    If Mobs(TotalMobs)MobTarget = PlayerGUID 
    
    Mobs(TotalMobs)AttackingPlayer=1
    
    EndIf
    
    
    a=ReadProcessMemory_(app,Level,buffer,4,Null)
    Mobs(TotalMobs)level=PeekL(buffer)
    ;Debug Mobs(TotalMobs)level
    
    
    a=ReadProcessMemory_(app,Lootable,buffer,4,Null)
    Mobs(TotalMobs)lootable=PeekL(buffer)
    ;Debug Mobs(TotalMobs)lootable
    
    a=ReadProcessMemory_(app,Faction,buffer,4,Null)
    Mobs(TotalMobs)faction=PeekL(buffer)
    ;Debug Mobs(TotalMobs)faction
    
    a=ReadProcessMemory_(app,Skinnable,buffer,4,Null)
    Mobs(TotalMobs)skinnable=PeekL(buffer)
    
    
    ;Debug Hex(Mobs(TotalMobs)skinnable)
    
    a=ReadProcessMemory_(app,Health,buffer,4,Null)
    Mobs(TotalMobs)health=PeekL(buffer)
    ;Debug Hex(Mobs(TotalMobs)skinnable)
    
    a=ReadProcessMemory_(app,testinfo,buffer,4,Null)
    Mobs(TotalMobs)testinfo=PeekL(buffer)
    ;Debug Hex(testinfo)
    
    a=ReadProcessMemory_(app,Friendly,buffer,4,Null)
    Mobs(TotalMobs)friendly=PeekL(buffer)
    ;Debug Hex(testinfo)
    
    a=ReadProcessMemory_(app,QuestGiver,buffer,4,Null)
    Mobs(TotalMobs)QuestGiver=PeekL(buffer)
    ;Debug Hex(testinfo)
    
    Mobs(TotalMobs)distance=Sqr((Pow((PlayerXpos-Mobs(TotalMobs)x),2))+(Pow((PlayerYpos-Mobs(TotalMobs)y),2)))
    
    EndIf
    
    If ObjectType = 5
    TotalGameObjects=TotalGameObjects+1
    
    a=MobAddress +$8
    a=ReadProcessMemory_(app,a,buffer,4,Null)
    YAddress=PeekL(buffer)+$24+$18
    XAddress=PeekL(buffer)+$28+$18
    ZAddress=PeekL(buffer)+$2c+$18
    MineralAddress=PeekL(buffer)+$8+$18
    result = ReadProcessMemory_(app,XAddress,buffer,4,Null)
    GameObjects(TotalGameObjects)x=PeekF(buffer)
    result = ReadProcessMemory_(app,YAddress,buffer,4,Null)
    GameObjects(TotalGameObjects)y=PeekF(buffer)
    result = ReadProcessMemory_(app,ZAddress,buffer,4,Null)
    GameObjects(TotalGameObjects)z=PeekF(buffer)
    result = ReadProcessMemory_(app,MineralAddress,buffer,4,Null)
    GameObjects(TotalGameObjects)type=PeekL(buffer)
    ;Debug GameObjects(TotalGameObjects)type
    GameObjects(TotalGameObjects)distance=Sqr((Pow((PlayerXpos-GameObjects(TotalGameObjects)x),2))+(Pow((PlayerYpos-GameObjects(TotalGameObjects)y),2)))
    
    nameaddress1=MobAddress+
    result = ReadProcessMemory_(app,nameaddress1,buffer,4,Null)
    nameaddress2=PeekL(buffer)+$40
    result = ReadProcessMemory_(app,nameaddress2,buffer,4,Null)
    nameaddress3=PeekL(buffer)
    result = ReadProcessMemory_(app,nameaddress3,buffer,40,Null)
    GameObjects(TotalGameObjects)name=PeekS(buffer)
    ;Debug GameObjects(TotalGameObjects)name
    
    result = ReadProcessMemory_(app,MobAddress+$8,buffer,4,Null)
    address.l=PeekL(buffer)
    result = ReadProcessMemory_(app,address,buffer,8,Null)
    GameObjects(TotalGameObjects)ObjectGUID.q=PeekQ(buffer)
    
    EndIf
    
    If b1 <> b2 Or breakiftoomany > 1000
    
      ;Debug TotalMobs
      ;Debug TotalGameObjects
      breakiftoomany = 0
      Return
    
    EndIf
    
    
    breakiftoomany=breakiftoomany+1
    
    
    ForEver
    Last edited by ShoniShilent; 06-17-2008 at 11:09 AM.

  3. #3
    unknwon's Avatar Member
    Reputation
    13
    Join Date
    Nov 2007
    Posts
    38
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, in a way it did help, i at least had the x,y,z values to compare against what i was seeing.

    by the way, you code seems to be missing the first pointer for the name of a gameobject. could you supply that value?

    +Rep

Similar Threads

  1. Gold to Karazhan doesn't work,help please
    By Raijin in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 10-10-2006, 07:40 PM
  2. Bit of help please?
    By Adam0500 in forum World of Warcraft General
    Replies: 0
    Last Post: 09-16-2006, 04:19 AM
  3. Aspiring model editor requires some professional help please!
    By grampa5000 in forum World of Warcraft Model Editing
    Replies: 8
    Last Post: 09-03-2006, 11:57 PM
  4. Help Please im a newbie
    By phoenix in forum World of Warcraft General
    Replies: 3
    Last Post: 07-14-2006, 09:29 AM
  5. I Need some IE help please!
    By Shadowman2418 in forum Community Chat
    Replies: 0
    Last Post: 07-10-2006, 09:02 PM
All times are GMT -5. The time now is 04:35 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search