[Guide] How to add Pickpocket loot to a mob menu

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    [Guide] How to add Pickpocket loot to a mob

    Although its fairly easy to do this - Maybe some of you still dont know (and I didnt post anything for a long time :/).
    For my example I'll use ABD but it should be nearly the same for other databases.

    1. Open up your database via Navicat/Heidisql/SQLyog/whatever program you prefer

    2. Open up the table 'pickpocketingloot'

    3. Insert a new record.

    Ill explain the different rows:

    'index' - This one is just the index number of your pickpocket loot. Use a not already taken number!

    'entryid' - This is the ID of the mob you want to have the loot. Use the entry ID from e.g. 'creature_proto' or 'creature_names'

    'itemid' - Pretty self-explainable. Insert the ID of your item here (from table 'items')...

    'percentchance' - The percentchance for getting this item. Insert 100 and the item will be in the loot everytime (100% :P).

    'heroicpercentchance' - This is the chance for getting it if the mob is set to heroic (just insert 0 it doesnt matter)

    'mincount' - The minimum amount of the item you will get by one loot.

    'maxcount' - The maximum amount of the item you will get by one loot.

    'ffa_loot' - Free for All loot - Insert 0 :P

    Here is an example:




    In this example the index is 121212 (I took a random, not already taken number),
    the EntryId is 20000 so the mob with the entry number 20000 contains my loot.
    The item is 7346 and he will drop it with a percent chance of 43,76%.
    He will atleast drop 1 of the item and up to 3.
    'heroicpercentchance' and 'ffa_loot' are always set to 0 !

    I hope this helped some of you and if you got questions - PM me or reply in this thread (hey even if you dont have any questions reply please )

    [Guide] How to add Pickpocket loot to a mob

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