Hello mates,
I was hoping someone here might have stumbled upon this issue and can help.
Lately i've built up a Trinity Core 3.3.5 (32k stats cap changed in the variables and compiled from the very beggining, DB change to INT, all the fun stuff) , done few edits in it, custom items, changed npcs hp and damage, etc, so it can be ready for playing with my friends.
The issues:
- Attack power doesnt show properly ( I have a paladin with Titan's grip and 2x 2H swords both 100k attack power and 100k spell power ) and i get like 10k attack power shown?
-MOST frustrating, that for that much amount of spell power ( 200k~) Holy Light does normal heals, just like i would not have the items equipped.
Damaging spells : some of them work, for example :
-Paladin with 200k spellpower : judgement does 100k damage, and consecration does 600 dmg /proc, heals bad also
-Priest : dots do properly scaled damage, casted spells don't scale, they do regular damage)
-Warlock : staff equipped with 100k spell power, dots do normal damage, casted spells do scale (haunt, chaos bolt, etc, except for shadow bolt which also does 1,5k/cast)
-Mage : nothing scales, just plain damage
-Druid : same as mage
Troubleshooting done so far :
-I've tested changing spell_bonus_data scaling for example, with a 10.0 value for Holy Light for Paladin, it changed the behaviour meaning around 40k heals with no items, and when equipping 100k spell weapons, back to 6k heals.
-Created new item with 65535 spellpower cap instead of 100k thinking it would help even if i have changed to INT for stat_value in the item_template DB, same behaviour.
I don't want to go over repacks, as I have experience of integrating and building up projects and I want full control of scripts and rebuilding if needed, but this one is giving me headaches.
It's difficult for me to pinpoint the issue, hoping someone has stumbled upon this and might be able to help. Sorry for the long text.
Also, if wrong prefix of topic, please move it accordingly.