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  1. #1
    EzGo's Avatar Active Member
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    [Ez] RepairAndSalvagePlugin

    If you press F3 after interacting with the blacksmith, this plugin first repairs your equipment and then salvage the items from the inventory. It will work from any initial tab and when finished it will always switch to the salvage tab. If you use this plugin you won't need my other plugin AlwaysRepairYourItems.

    It requires having a lock area defined in the inventory (edit file config\config.xml). Example: <inventory_lock left_column="7" top_row="0" right_column="9" bottom_row="5" />

    All Legendary items (and also rare/magic/normal items if your character didn't reach level 70) that you place in the lock area will be safe from being destroyed. Items that are outside the lockout area (and all rare/magic/normal if you are level 70 regardless of where they are) will be salvaged as long as:

    Have not been rolled
    Have not been transfigured
    Don't have Socket with gems set
    Don't be Primals
    Not be present in Armory
    Don't be Soulshards (not upgraded) or Whisper of Atonement.

    If you know how to code, consult GetItemsToSalvage() to make modifications and/or add functionalities.

    It's automation, use it at your own risk.

    Download => Plugins\Ez\RepairAndSalvage.cs

    Custom Code (PluginEnablerOrDisablerPlugin):

    Code:
    	Hud.RunOnPlugin<Ez.RepairAndSalvagePlugin>(plugin =>
    	{
    		plugin.Enabled = true;	
    		plugin.saveItemPrimal = true;			// Keep primal items , not salvage
    		plugin.saveItemAncient = false;			// Keep ancient items , not salvage
    		plugin.ConfirmWihtEnterKey = false;		// Use Key Enter or Mouse Virtual for dialog confirmation
    		plugin.ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.F3, controlPressed: false, altPressed: false, shiftPressed: false);	// Hotkey
    		plugin.LMod_SalvagePlugin_Disable = true;	// Disable plugin LMod
    		plugin.IgnoreInventoryLockArea = false;		// If false -> Lock area required in the inventory. If true -> Lock area is not required and will be ignored if it exists.
    		plugin.RestoreMousePointer = true;		// Restore to original position.
    		plugin.WhiteList.Add(Hud.Sno.SnoItems.Unique_Polearm_101_x1, 0);	// Bovine Bardiche // Read interfaces\Controllers\sno\ISnoItemsList.cs for SnoItems // (0 -> legendary normal or higher, 1 -> ancient or higher, 2 -> primal)
    		plugin.WhiteList.Add(Hud.Sno.SnoItems.Unique_Ring_004_x1, 1);		// Puzzle Ring ancient or primal
    	} );
    Last edited by EzGo; 2 Weeks Ago at 08:59 PM. Reason: I deleted a line by mistake, corrected

    [Ez] RepairAndSalvagePlugin
  2. #2
    Punkk's Avatar Member
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    can you add a setting that removes the block zone?
    inventory_lock = false

  3. #3
    EzGo's Avatar Active Member
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    Updated: IgnoreInventoryLockArea (false -> Lock area required in the inventory , true -> Lock area is not required and will be ignored if it exists).
    Last edited by EzGo; 3 Weeks Ago at 04:51 PM.

  4. Thanks Punkk (1 members gave Thanks to EzGo for this useful post)
  5. #4
    RawHulk's Avatar Member
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    Hud.RunOnPlugin<Ez.RepairAndSalvagePlugin>(plugin =>
    {
    . . . . . . .
    plugin.saveItemPrimal = true; // Keep primal items , not salvage
    . . . . . . .
    } );

    Is the same setting possible for the ancients?

  6. #5
    EzGo's Avatar Active Member
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    Updated: saveItemAncient added.

  7. #6
    RawHulk's Avatar Member
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    after breaking things up, the mouse pointer returns to the center of the screen

    Is it possible to do this?

  8. #7
    EzGo's Avatar Active Member
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    Updated: The mouse pointer will return to its original position.

  9. #8
    EzGo's Avatar Active Member
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    Update: Plugin will now be more tolerant with mouse movements while processing items.
    Update: I deleted a line by mistake, corrected
    Last edited by EzGo; 2 Weeks Ago at 08:59 PM. Reason: update

  10. #9
    Punkk's Avatar Member
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    If you have the opportunity, could you make plugins.
    CloseDialogPlugin
    CloseQuestDialogPlugin
    CloseGRDialogPlugin
    EnchantPlugin
    UpgradeLegendaryGemPlugin
    KadalaPlugin
    And if possible, all from LightningMod

  11. #10
    EzGo's Avatar Active Member
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    Those plugins, except that they move the mouse pointer, work great. I don't think I'll release any more new plugins this season, maybe for next season.
    I love the Enchantplugin, I would use lmod just for that plugin

  12. #11
    Punkk's Avatar Member
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    I am used to using plugins. I have the ability to do all this with an assistant in TH Free. But it is easier for me to enable the plugin.
    Your plugins do not use what is cut in TH China. And in TH Free there is no way to add plugins from LM )))
    Last edited by Punkk; 2 Weeks Ago at 04:04 PM.

  13. #12
    EzGo's Avatar Active Member
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    Now I understand...
    I use Lmod, I didn't feel the need to redo others. If I tried not to use certain functions implemented in lmod it was for pure entertainment/feeling of independence. :)
    Last edited by EzGo; 2 Weeks Ago at 05:31 PM.

  14. #13
    Punkk's Avatar Member
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    Lmod needs plugins it doesn't have, like Repair. Everything else can be activated. But the way your plugins work is necessary for THFree.
    If you have the ability to make them, that would be nice.

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