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  1. #1
    HolyGraal's Avatar Contributor
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    Gruul's Lair( a little help for me pls)

    Well, i think the guys who will reply to this topic had already read my last topic for kara, where i was requesting some help. Now my guild had some progress in kara, full clear with our first group and 10/11 with the second one. And i wanted to ask about members of the raid that i need, how to form a good raid group for that raid dungeon and what are the minimum requirments for healers(healing bonus, mp5, mana) and tanks(hp). Thank you in advance
    Last edited by HolyGraal; 03-24-2008 at 11:02 AM.

    Gruul's Lair( a little help for me pls)
  2. #2
    dotOrion's Avatar Member
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    I would first farm it a bit for loot, get your two groups geared up with kara gear and badge gear.
    I'll check our raid setup tonight and get back to you.

  3. #3
    Tankotron's Avatar Commander
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    Yeah with the new patch theres some VERY nice gear for badges

    I'd work on that first.. its about like 500 badges per person

  4. #4
    Reroll89's Avatar Member
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    tbh Healers so atleast have 1500+ healing bonus to heal in Gruul

  5. #5
    Clovian's Avatar Contributor
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    Gruul in my opinion is the easiest 25 man outland raid. I go in with aobut 1900 +healing (but that much isnt required, should be around 1600+) and we do fine. tanks should have upwards of 15k health and druids should have alot more.

  6. #6
    chaostheory123's Avatar Member
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    Mage tank needs min. 10k hp. I also recommend having 16k+ hp on the tanks - raid buffed.

  7. #7
    Gnusto's Avatar Member
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    helps alot if your mage tank has some +hit gear too if i remember right

  8. #8
    Cillij's Avatar Member
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    healers need to have kara gear. 1400+ healing i wud say 100 mp5 miniimum. mage tank 12k HP if he is slow on stealing. and yea have Epic tank/dps kara Hc gear

  9. #9
    sw1tchbl4d3's Avatar Member
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    back when we were gearin up for grulls i remember most mage tanks for high king went for a bunch of green gear with just straight +stamina on it and then would keep any piece that had a ton of spell hit.

    Also hookin up your tanks with ironshield pots and stuff for when you get to 10+ growths on grull wouldn't hurt...as well as nightmare seeds for another o shit button.

  10. #10
    fonstump's Avatar Member
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    Here is the minimum stats I would recommend for each class in your raid,


    Druid
    Boomkin: HP: 8,000 MP: 8,000 Other: +750 Spell Dmg, 18% Spell Crit in Caster form, 9% Spell Hit
    Healing: HP: 8,000 MP: 8,500 Other: +1,400 Healing, +120 MP5
    Tank: HP: 16,000 MP: N/A Other: 25,000 Armor, 415 Defense with points in survival of the fittest, 25% Dodge, 1,100 AP, 20% Crit
    Melee: HP: 8,000 MP: N/A, Other: 2,500 AP, 25% Crit

    Hunter
    Beast Master: HP: 8,000 MP: 7,500 Other: 1,550 AP, 20% Crit, 8% to hit
    Marksman: HP: 8,000 MP: 8,000 Other: 1,600 AP, 20% Crit, 8% to hit

    Mage
    All: HP: 8,000 MP: Other: +800 spell Damage, %20 spell crit, 9% Spell Hit

    Paladin
    Retribution HP: 8,000 MP: 6,000 Other: 1600 AP, +400 Spell Damage, 20% Crit
    Healing: HP: 8,000 MP: 9,000 Other: +1,500 Healing, +80 MP5, 15% Holy Spell Crit.
    Tank: HP: 12,500 MP: 5,000 Other: 490 Defense, 14,000 armor, 102.4% avoidance (while HS is up add dodge/parry/block and miss), +200 spell damage.

    Priest
    Shadow HP: 8,000 MP: 7,500 Other: +850 Damage
    Healing HP: 8,000 MP: 8,500 Other: +1,500 Healing, +130 MP5

    Rogue
    Combat Swords: HP: 9,000 Other: 1500 AP, 20% Crit, +185 to Hit
    Combat Daggers: HP: 9,000 Other: 1500 AP, 26% Crit, +115 to Hit
    Assassination: HP: 9,000 Other: 1500 AP, 26% Crit, +115 to Hit

    Shaman
    Melee: HP: 8,000 MP: 6,500 Other: 1,300 AP, +9% to hit, 20% Crit
    Healing: HP: 8,000 MP: 9,000 Other: +1,400 Healing, +120 MP5, 20% Spell crit
    Caster DPS: HP: 8,000 MP: 8,500 Other: +800 Spell Damage, 18% Spell Crit

    Warlock
    Affliction: HP: 8,000 MP: 7,000 Other: +850 Spell Damage, +80 Spell Hit
    Demonology/Destruction: HP: 8,000 MP: 8,000 Other: +1,000 Spell Damage, +80 Spell Hit

    Warrior
    DPS HP: 9,000 MP: N/A Other: 1,700 AP, +12% to Hit, 30% Crit.
    Tank: HP: 13,500 MP: N/A Other: +500 Defense, 16,000 armor, % Avoidance (20 Dodge / 17 Parry / 30 Block)

  11. #11
    Theanimal's Avatar Member
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    for the tanks that i know of you need about 13-15k hp unbuffed and a lot of dodge at least 20 520def should be fine. druid tanks are always helpfull with their armor your warriors should have about 15-17k armor...healers should have about 1900 healing

  12. #12
    rainmakerr's Avatar Member
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    Gruul is easy. Make sure that the dps'ers can do at least 400dps and that healers have 1400+ healing which is very easy thing to acomplish

  13. #13
    Amedis's Avatar Contributor
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    See my guide. It started off as a reply to this, and I got carried away O.o

    http://www.mmowned.com/forums/wow-gu...need-know.html
    Vote for MMOwned everyday at these two sites!
    Vote Here and Vote Here
    Give Reputation For Helpful Posts!

  14. #14
    Arthas117's Avatar Knight-Champion
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    Umm... I play healer and can't remember like anything from Gruul's lair, but I remember what setup we had...

    Tank - Atleast 17k hp buffed (if main tank) and 15k buffed for offtanks.

    Healer - All healers must have about 1300+ spell healing, thru I was main heal and had 900 XD

    So, you'll need:
    6 tanks (for the sons of gruul) if I'm right
    4 heals (Gruul deals about 13k damage with his Hurtful Strike, if each healer heals off tank for 2000 in one second, they will need 4 healers to heal up his whole hp in about 2-3 secs)
    15 dps

    Gruul is very easy and took us 2 attempts at 19 people to down (maybe cuz we're in a guild and know each others), just remember one thing:

    1. No guild's the same, everyone downs stuff different ways, trust me, I've tried 10 different guilds on gruul
    2. As jesus said - Love your enemie.

    World best PvP Paladin=Me? GG ;D


  15. #15
    Chrommie's Avatar Contributor
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    Beast Master: HP: 8,000 MP: 7,500 Other: 1,550 AP, 20% Crit, 8% to hit

    that sux i got 1450 AP and i beat the crit by 28% and hit rating is 82 (10k HP :P )

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