Auto Queen Inject - Human Like, no wandering queens - Using AutoHotKey menu

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    VociferateOne's Avatar Member
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    Auto Queen Inject - Human Like, no wandering queens - Using AutoHotKey

    I have taken the script originally posted by Darious4, posted here.

    And modified it so that it works a lot more human like. I was not a fan of having AHK use the same spot, same speed, every single time.

    It now will go from base to base and the size and speed of the box that goes over the hatchery will change randomly. Lastly, the mouse movement back to the hatchery is closer to what most normal players would use, as it sitting at 0 was simply too fast.

    So depending on the map, I had to change the 'stop' command, as drones are being stopped from mining. So that still hasn't been fixed. But the rest is okay.
    Code:
    #NoEnv
    zoneX := ( A_ScreenWidth / 2 ) 
    zoneY := ( A_ScreenHeight / 2 ) - ( 0.04 * A_ScreenHeight )
    SetDefaultMouseSpeed, 0
    SetKeyDelay, -1
    
    Numlock::suspend
    
    Insert::    
         
    Send {backspace}
    {
    ControlSend, , {backspace}
    
    Sleep, 50
    }
       {
    SetBatchLines, -1
    SetKeyDelay, -1
    SetMouseDelay, 1
    SetDefaultMouseSpeed, 8
    
    Random, x1, 650, 800
    Random, y1, 100, 250
    Random, x2, 1350, 1950
    Random, y2, 650, 850
    Random, s, 18, 28
    MouseClickDrag, Left, x1, y1, x2, y2, s
    sendinput, {q}
    
    
    }
    {
    SetBatchLines, -1
    SetKeyDelay, -1
    ControlSend, , {q}, StarCraft II
    Send {Shift down}
    Mouseclick, left, %zoneX%, %zoneY%
    
    Send {Shift up}
       }
    return
    Last edited by VociferateOne; 12-20-2017 at 10:54 PM.

    Auto Queen Inject - Human Like, no wandering queens - Using AutoHotKey

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