A while back KJ, you added a line to filter out illusions from a few default plugins.
But only for 'rare minion' illusions? Why not also 'rare' and 'champion' illusions?
StandardMonsterPlugin.cs - Line 136
Code:
if (HideOnIllusions && (monster.SummonerAcdDynamicId != 0) && (monster.Rarity == ActorRarity.RareMinion)) continue;
Proposed clarification:
Code:
if (HideOnIllusions && (monster.SummonerAcdDynamicId != 0)) continue;
RiftPlugin.cs - Line 175
Code:
var monsters = Hud.Game.AliveMonsters.Where(x => (x.SnoMonster != null) && (x.NormalizedXyDistanceToMe <= range) && !((x.SummonerAcdDynamicId != 0) && (x.Rarity == ActorRarity.RareMinion)));
Proposed clarification:
Code:
var monsters = Hud.Game.AliveMonsters.Where(x => (x.SnoMonster != null) && (x.NormalizedXyDistanceToMe <= range) && (x.SummonerAcdDynamicId == 0) );