Are there any bots with own API? menu

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  1. #16
    aly68's Avatar Member
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    Originally Posted by baklaforever View Post
    yah I just want to see some 100iv dragonites that all I want from this game tbh
    like them Are there any bots with own API?-dras-gif

    Are there any bots with own API?
  2. #17
    awand's Avatar Master Sergeant
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    None so far, API discuss here PogoDev Talk discussion,

  3. #18
    clamchoda's Avatar Master Sergeant
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    Originally Posted by vailhor View Post
    Maybe you're missing a point, even if one day we find a way to develop an API that perfectly mimic the Niantic one, they will just update their and we'll be ****ed again.
    That's a mouse and cat game but you never had the advantage, Niantic has a huge past dealing with cheaters, botting is clearly dead on this game, if you expect to see a new API you're dreaming awaken.
    Even Mila432 the first one who developed an API for botting shutted down her project due to high pressure from Niantic and legal process.
    There is no hope for botting without being banned, deal with it.
    Good thing the API I use is mapped directly to Niantics API, 100% real time. My solution will only work on their most recent supported clients. As soon as they update it, It will only work if your API is exactly what Niantics is expecting. Therefore, it will always be compatible, API wise. I am removing the dependency there, and I will open up a new era, a new outlook for developers on how it can be done. A new way, and independent of the API. It's just too easy for them to change an encryption whenever they feel like it and cause an entire API re-write. I saw the approach Niantic was taking long ago, and began my development on an alternative then. Keep your chin up Vaihor, I know you feel let down

  4. Thanks james.diddams92, drkdnt (2 members gave Thanks to clamchoda for this useful post)
  5. #19
    faplo's Avatar Sergeant Major Authenticator enabled
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    Originally Posted by clamchoda View Post
    Good thing the API I use is mapped directly to Niantics API, 100% real time. My solution will only work on their most recent supported clients. As soon as they update it, It will only work if your API is exactly what Niantics is expecting. Therefore, it will always be compatible, API wise. I am removing the dependency there, and I will open up a new era, a new outlook for developers on how it can be done. A new way, and independent of the API. It's just too easy for them to change an encryption whenever they feel like it and cause an entire API re-write. I saw the approach Niantic was taking long ago, and began my development on an alternative then. Keep your chin up Vaihor, I know you feel let down
    is your bot free?

  6. #20
    vailhor's Avatar Knight-Lieutenant
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    Originally Posted by clamchoda View Post
    Good thing the API I use is mapped directly to Niantics API, 100% real time. My solution will only work on their most recent supported clients. As soon as they update it, It will only work if your API is exactly what Niantics is expecting. Therefore, it will always be compatible, API wise. I am removing the dependency there, and I will open up a new era, a new outlook for developers on how it can be done. A new way, and independent of the API. It's just too easy for them to change an encryption whenever they feel like it and cause an entire API re-write. I saw the approach Niantic was taking long ago, and began my development on an alternative then. Keep your chin up Vaihor, I know you feel let down
    If you need some help for testing, you have time.
    You're perma banned? Join the team purple!

  7. #21
    taptaptaptap's Avatar Master Sergeant
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    Team Purple!

  8. #22
    acidified's Avatar Active Member

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    Originally Posted by vailhor View Post
    If you need some help for testing, you have time.
    Yes, this. I would also like to volunteer to help you test if needed.
    Wendy, Darling, Light of my life...

  9. #23
    Nestade's Avatar Member
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    Originally Posted by acidified View Post
    Yes, this. I would also like to volunteer to help you test if needed.

    I guess everyone would volunteer testing it

  10. #24
    acidified's Avatar Active Member

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    Originally Posted by Nestade View Post

    I guess everyone would volunteer testing it
    Well of course. It's like a shiny new toy at Christmas.
    Wendy, Darling, Light of my life...

  11. #25
    Zamock's Avatar Master Sergeant
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    Originally Posted by MuertoKo View Post
    First time I see this bot, where do you get the info that it doesn't use RocketAPI? Seems interesting, will check out after work
    Raflesia is the bot developer.

  12. #26
    KuRIoS's Avatar Admin
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    Pokefarmer just rewrote their API afaik..

  13. #27
    clamchoda's Avatar Master Sergeant
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    Originally Posted by faplo View Post
    is your bot free?
    It is, donations will be appreciated of course.

    Originally Posted by vailhor View Post
    If you need some help for testing, you have time.
    Originally Posted by acidified View Post
    Yes, this. I would also like to volunteer to help you test if needed.
    Thanks for the support offer guys. I have actually been using it for a while now so the start up bugs should be somewhat washed out! There are things I will need the help with from all of you with when it releases. For example, I have throw types based on the distance of the pokemon. It is easy for me to identify throw distance for the common pokemon by watching my program run. When he finds an unidentifiable pokemon, he throws random throws. It will be awesome to have everyone help identifiy the proper throw distance for some of the rarer pokemon. Looking forward to it guys ^.^

  14. #28
    szillaxl's Avatar Member
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    Originally Posted by clamchoda View Post
    It is, donations will be appreciated of course.





    Thanks for the support offer guys. I have actually been using it for a while now so the start up bugs should be somewhat washed out! There are things I will need the help with from all of you with when it releases. For example, I have throw types based on the distance of the pokemon. It is easy for me to identify throw distance for the common pokemon by watching my program run. When he finds an unidentifiable pokemon, he throws random throws. It will be awesome to have everyone help identifiy the proper throw distance for some of the rarer pokemon. Looking forward to it guys ^.^
    Im so down to help and donate

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