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Sergeant
My theory about ip softbans
Hello,
I have theory about ip bans. It doesn't check if you have 2, 5, 10 or 9000 accounts logged per character. It does check actions that you have per character in one second/minute/ i dont know. I am not programist, but you can check this theory.
For example:
if you will run 3 bots with 0 delay, you might get ip ban, but if you run 5 bots with 3000 delay, you won't.
That is my theory.
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Post Thanks / Like - 2 Thanks
mansorom,
qwertz2 (2 members gave Thanks to pokemaniac for this useful post)
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Member
I ran 4 necrobots earlier without any problem. However few minutes after I ran haxton with it insane pokemon catching ability I got ip banned.
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Member
Debunked. I only run 4 bots in total at any given time. I can run three just fine. Add a fourth and a few minutes later they all get softbanned. Plus I have two of the bots set to 3km/h speed and two at 300km/h speed. None get soft-banned when only running maximum 3 per IP. The 3km/h ones have delays still, the 300km/h ones have 0 delay and only like 1500 on pokemon catching.
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Sergeant
Originally Posted by
Rengeku
I ran 4 necrobots earlier without any problem. However few minutes after I ran haxton with it insane pokemon catching ability I got ip banned.
That would be the answer for people who uses only 1 account per bot and still get banned. This might be something like "anti-ddos".
For example I run 4 bots now with 3000 delay and I am not banned. But I tried 4 accs with 200 delay and I got banned.
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Corporal
so if 1 bot run and same time in server same bot other people , what happent ? ban your ip and other people ?
just theory
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Sergeant
Originally Posted by
cyber.data
so if 1 bot run and same time in server same bot other people , what happent ? ban your ip and other people ?
just theory
I think that Niantic system checks how many packets or whatever it's called (sorry for newbie terms, I'm not programist) one ip does send to niantic. If you have low pokecatch/pokeplayer delay - you send more packets - you might be banned. I think that's how that works
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Corporal
Let me try for 2000 delay, for 6 bot
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Corporal
Originally Posted by
pokemaniac
I think that Niantic system checks how many packets or whatever it's called (sorry for newbie terms, I'm not programist) one ip does send to niantic. If you have low pokecatch/pokeplayer delay - you send more packets - you might be banned. I think that's how that works
ya maybe .. server Ni*ntic view your ip .. one ip run other place
so imposible man ...
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Private
Hate when people use the word theory incorrectly. This is your guess, not theory.
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Sergeant
Originally Posted by
MabansGo
Hate when people use the word theory incorrectly. This is your guess, not theory.
Okay, it's my guess then, but I think I am right.
2 bots with 100 delay = ban
5 bots with 4000 delay = no ban
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Corporal
Originally Posted by
pokemaniac
Okay, it's my guess then, but I think I am right.
2 bots with 100 delay = ban
5 bots with 4000 delay = no ban
where i can set delay man .. ss please
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Sergeant
Originally Posted by
cyber.data
where i can set delay man .. ss please
config.json
"DelayBetweenPlayerActions": 4000,
"DelayBetweenPokemonCatch": 4000,
This will make your exp/h slower. For example I have 50k/h instead of 90k/h. But at least my bot works.
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Corporal
Originally Posted by
pokemaniac
config.json
"DelayBetweenPlayerActions": 4000,
"DelayBetweenPokemonCatch": 4000,
This will make your exp/h slower. For example I have 50k/h instead of 90k/h. But at least my bot works.
where i can set delay in haxton bot sir ?
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Sergeant
Originally Posted by
cyber.data
where i can set delay in haxton bot sir ?
I don't know, I've never used this bot.
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Member