ReAgent Thread menu

User Tag List

Page 1 of 10 12345 ... LastLast
Results 1 to 15 of 136
  1. #1
    edma01's Avatar Member
    Reputation
    11
    Join Date
    Jan 2021
    Posts
    1
    Thanks G/R
    0/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReAgent Thread

    Hi everyone,

    There’s been a lot of interest in ReAgent since the release of ExileCore2. Creating a thread to share scripts would be a great way to help newcomers get started, exchange ideas, and collaborate on improvements.

    I’d also like to clarify that I am not affiliated with ExileCore2 or ReAgent. Big thanks to the creators of these tools for their hard work and for providing such valuable resources to the community.

    Reference links:
    Class RuleState

    Auto Quit on ES below 35% sideeffect (This will only work if you run ExileCore2 as admin.)
    Code:
    Vitals.es.percent <= 35
    ? new ISideEffect[]{DisconnectSideEffect()}
    : null
    Attachment 88571

    HP flask if life 80% or lower and flask is not active.
    Code:
    Vitals.hp.percent <= 80 &&
    Flasks[0].CanBeUsed &&
    !Flasks[0].active
    Attachment 88572

    Mana flask if mana 80% or lower and flask is not active.
    Code:
    Vitals.mana.percent <= 80 &&
    Flasks[1].CanBeUsed &&
    !Flasks[1].active

    ReAgent Thread
  2. Thanks brothercreed, MingZ_TH, Eisner, poesbhgamer, poeking99, k1xor, limpopooo, wizzle2k, WSSANON, cheatH13 (10 members gave Thanks to edma01 for this useful post)
  3. #2
    zoukerbou's Avatar Member
    Reputation
    7
    Join Date
    Dec 2024
    Posts
    12
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Some script I gathered from main thread:

    Originally Posted by Konrad Martulewicz View Post
    HP Potions (for both CI Eternal Youth or Life)
    Code:
    SinceLastActivation(0.5) && (Vitals.HP.Current > 2 && Vitals.HP.Percent <= 70 && Flasks.Flask1.Canbeused && !Flasks.Flask1.Active) ||
    (Vitals.HP.Current == 1 && Vitals.ES.Percent <= 75 && Flasks.Flask1.Canbeused && !Flasks.Flask1.Active)
    MP Potions (for low mana effect)
    Code:
    SinceLastActivation(0.5) && Vitals.MANA.Percent <= 34 && Flasks.Flask2.CanBeUsed && !Flasks.Flask2.Active
    These may be far from perfect, just wrote them myself and im newbie
    (just add new profile, set key for 1/2 or w/e u have flasks bound to and copy paste into the rule)
    Originally Posted by An7hrax View Post
    Code:
    SinceLastActivation(0.5) &&
    Buffs["power_charge"].Charges >= 3 &&
    !Buffs.has("charged_staff_stack")
    And for Tempest Bell

    Code:
    SinceLastActivation(0.5) &&
    Buffs["tempest_bell_combo_tracker"].Charges >= 4 &&
    Skills["TempestBellPlayer"].CanBeUsed
    Originally Posted by Konrad Martulewicz View Post
    Same not perfect propably better way to do it but...
    Code:
    SinceLastActivation(0.5) && Buffs["charged_staff_stack"].PercentTimeLeft <= 5 &&
    Skills["ChargedStaffPlayer"].Canbeused &&
    Buffs["power_charge"].Charges = 3






    The best i came up with is this (pauses game on low, but be careful, it will unpause after 10 seconds if u dont quit, or if u unpause urself, it will not work in next 10 seconds)
    Code:
    SinceLastActivation(10) && Monsters(100).Any() && 
    ((Vitals.HP.Current > 2 && Vitals.HP.Percent <= 30)
    ||
    (Vitals.ES.Percent <= 30 && Vitals.ES.Percent > 0 && Vitals.HP.Current == 1))

    Originally Posted by xyf1 View Post
    1.charged_staff
    SinceLastActivation(0.5)&&Buffs["power_charge"].Charges >= 5 &&Buffs["charged_staff_stack"].TimeLeft <= 3

    2.charged_staff
    Buffs["charged_staff_stack"].Charges >= 5&&Buffs["charged_staff_stack"].TimeLeft <= 6&Buffs["power_charge"].Charges >= 2

    3.combo
    SinceLastActivation(0.1)&&Buffs.Has("tempest_bell_active")&&Buffs["elemental_invocation_reserve"].Charges > 50

    4.Duang!
    SinceLastActivation(0.1)&&Buffs["tempest_bell_combo_tracker"].Charges >= 4&&MonsterCount(10, MonsterRarity.AtLeastRare) >= 1

    5.elemental_invocation
    Buffs["elemental_invocation_reserve"].Charges >= 30&&(MonsterCount(40, MonsterRarity.AtLeastRare) >= 1 || MonsterCount(40, MonsterRarity.Any) >= 10)
    Originally Posted by neoikkokx View Post
    Since it's in super high demand, I'm going to share my Ice Strike Invoker ReAgent scripts.

    Script 1: Efficient Charged Staff Usage
    This script ensures that the Charged Staff skill is only used under optimal conditions. It checks if you have the "power_charge" buff, if the "charged_staff_stack" is below 6 charges, and if there are no enemies within a range of 50. This is ideal for maximizing stack-building efficiency without wasting charges.

    Code:
    Skills["ChargedStaffPlayer"].CanBeUsed &&
    Buffs.has("power_charge") &&
    Buffs["charged_staff_stack"].Charges < 6 &&
    MonsterCount(50) == 0
    Script 2: Maintaining Power Charge Buffs
    This script makes sure your power charge-related buffs don’t expire. It uses the Charged Staff skill if you have the "power_charge" buff but it’s about to run out (less than 5 seconds left) or if the "charged_staff_stack" buff is active but also close to expiring (less than 5 seconds left). It’s a simple way to prevent buff downtime while keeping stacks ready.

    Code:
    Skills["ChargedStaffPlayer"].CanBeUsed && (
    
    Buffs.has("power_charge") &&
    Buffs["power_charge"].TimeLeft < 5
    ) || (
    
    Buffs.has("power_charge") &&
    Buffs["charged_staff_stack"].TimeLeft < 5
    )
    Script 3: Smart Tempest Bell Combo Execution
    This script optimizes the use of the Tempest Bell skill. It only activates Tempest Bell when the "tempest_bell_combo_tracker" buff has 4 charges and there are enemies within a 30-radius area that are Magic rarity or higher. This ensures the skill is used effectively in dense or high-priority enemy clusters.

    Code:
    Skills["TempestBellPlayer"].CanBeUsed &&
    Buffs["tempest_bell_combo_tracker"].Charges == 4 &&
    MonsterCount(30, MonsterRarity.Magic | MonsterRarity.AtLeastRare) > 0
    Feel free to use or modify these scripts as needed. They’ve worked really well for me, and I hope they’ll help you too. Let me know if you have any questions!

  4. Thanks poesbhgamer, brothercreed, poeking99, ali_ee, zhshadow, limpopooo (6 members gave Thanks to zoukerbou for this useful post)
  5. #3
    SteelClaww's Avatar Member
    Reputation
    1
    Join Date
    Dec 2024
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you so much for posting these! Does anyone have anything for Spark Stormweaver? Perhaps something with Lightning Warp. I've been having a hard time getting Melting Maelstrom
    Ultimate Mana Flask to work well. How would you setup for no energy shield, 1 HP, and say 6000 mana? It also has a longer effect. Melting Maelstrom Ultimate Mana Flask - PoE2DB, Path of Exile Wiki
    Last edited by SteelClaww; 01-29-2025 at 04:56 AM. Reason: Added info

  6. #4
    dhtm15's Avatar Member
    Reputation
    5
    Join Date
    Nov 2019
    Posts
    12
    Thanks G/R
    6/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My Code for Spark Barrier is this: (Vitals.ES.Percent>75)&&Buffs.has("demon_form_spell_gem_buff")&&SinceLastActivat ion(0.360)

  7. #5
    joeywarren's Avatar Member
    Reputation
    2
    Join Date
    Apr 2023
    Posts
    2
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i submitted a feature to auto-escape while solo that won't unpause after 10s:

    just make use of
    Code:
    IsInEscapeMenu
    Code:
    !IsInEscapeMenu && SinceLastActivation(5) && 
    (Vitals.HP.Current > 10 && Vitals.HP.Percent <= 30)

  8. Thanks zoukerbou (1 members gave Thanks to joeywarren for this useful post)
  9. #6
    MaMouT's Avatar Member
    Reputation
    1
    Join Date
    Jun 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi,
    is there a possibility to activate a key depending on the character you play?

  10. #7
    zoukerbou's Avatar Member
    Reputation
    7
    Join Date
    Dec 2024
    Posts
    12
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MaMouT View Post
    hi,
    is there a possibility to activate a key depending on the character you play?
    just make a separate profile

  11. #8
    MaMouT's Avatar Member
    Reputation
    1
    Join Date
    Jun 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It is precisely to avoid having to change profiles that I would like to know.

  12. #9
    zoukerbou's Avatar Member
    Reputation
    7
    Join Date
    Dec 2024
    Posts
    12
    Thanks G/R
    7/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by joeywarren View Post
    i submitted a feature to auto-escape while solo that won't unpause after 10s:

    just make use of
    Code:
    IsInEscapeMenu
    Code:
    !IsInEscapeMenu && SinceLastActivation(5) && 
    (Vitals.HP.Current > 10 && Vitals.HP.Percent <= 30)
    Literally life saving, thanks!

  13. #10
    Stif21's Avatar Member
    Reputation
    1
    Join Date
    May 2019
    Posts
    31
    Thanks G/R
    6/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    rnmEpwK.png how can I fix this error?

  14. #11
    michug's Avatar Member
    Reputation
    1
    Join Date
    Jan 2024
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How to find buffs name? Im looking for font of mana and sigil of power to check if player has this buffs active

  15. #12
    ocsisajt's Avatar Member
    Reputation
    1
    Join Date
    Feb 2018
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by joeywarren View Post
    i submitted a feature to auto-escape while solo that won't unpause after 10s:

    just make use of
    Code:
    IsInEscapeMenu
    Code:
    !IsInEscapeMenu && SinceLastActivation(5) && 
    (Vitals.HP.Current > 10 && Vitals.HP.Percent <= 30)
    Set your rule and it is pausing, BUT if I press manually respawn cp it is unpausing for 2-3 sec and usually my toon is ripping... (playing hc)

    How could I set this to not "release" escape menu at all?

    escapemenu.jpg

    Thanks mate!

  16. #13
    UninvitedVintage's Avatar Member
    Reputation
    1
    Join Date
    Jan 2025
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ocsisajt View Post
    Set your rule and it is pausing, BUT if I press manually respawn cp it is unpausing for 2-3 sec and usually my toon is ripping... (playing hc)

    How could I set this to not "release" escape menu at all?

    escapemenu.jpg

    Thanks mate!
    That's a game thing. Respawn briefly unpauses. In maps you should go to character select or logout, in campaign there's nothing you can do but hope you don't die on respawn.

    Also remove `IsInEscapeMenu || ` from your code.

  17. #14
    ocsisajt's Avatar Member
    Reputation
    1
    Join Date
    Feb 2018
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks but Gamehelper somehow* stayed in menu and not released it but I wanna use exilecore coz more flexible/customizable usage.

    *with 2 sec cooldown settings

  18. #15
    Y0NDU's Avatar Member
    Reputation
    1
    Join Date
    Apr 2020
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by joeywarren View Post
    i submitted a feature to auto-escape while solo that won't unpause after 10s:

    just make use of
    Code:
    IsInEscapeMenu
    Code:
    !IsInEscapeMenu && SinceLastActivation(5) && 
    (Vitals.HP.Current > 10 && Vitals.HP.Percent <= 30)
    Is there a way to prevent keyboard keys from working (only mouse) after hitting pause? I keep trying to dodge-roll right after it pauses, and it un-pauses.

Page 1 of 10 12345 ... LastLast

Similar Threads

  1. Joana Mancow Leveling Video Request Thread
    By Matt in forum World of Warcraft General
    Replies: 31
    Last Post: 11-19-2006, 02:54 PM
  2. Decide which Banner we use voting thread
    By Matt in forum Community Chat
    Replies: 43
    Last Post: 06-30-2006, 06:22 AM
  3. MMOwned's Official Unofficial PTR (Public Test Realm) Thread!
    By janzi9 in forum World of Warcraft General
    Replies: 11
    Last Post: 05-27-2006, 06:56 PM
  4. Gimped Thread!
    By janzi9 in forum Community Chat
    Replies: 5
    Last Post: 05-24-2006, 11:36 PM
  5. Pimped Thread!
    By janzi9 in forum Community Chat
    Replies: 1
    Last Post: 05-24-2006, 03:49 AM
All times are GMT -5. The time now is 01:41 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search