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  1. #181
    kkkbik's Avatar Member
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    Do we need to Run PoE as a limited user when using this progam?

    ExileCore2 - advanced QoL framework
  2. #182
    iPawnz's Avatar Member
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    Originally Posted by zoukerbou View Post
    Is there a way to update and keep all previous plugins/settings?
    just extract it into the same folder or copy over the configs, your settings are in the config folder

  3. #183
    tntdude33's Avatar Member
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    Originally Posted by kkkbik View Post
    Do we need to Run PoE as a limited user when using this progam?
    if you want to reduce the chances of getting banned, for sure.

  4. #184
    cheatH13's Avatar Active Member
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    Originally Posted by tntdude33 View Post
    that's great, thanks!
    any ideas on how to check for PainOffering already deployed via ReAgent? I've checked the docs and tried a few things but these just dont work as expected, even though it seems like they should and script compiles fine, just not expected results:

    Code:
    Skills["PainofferingPlayer"].DeployedEntities.Count() == 0
    Code:
    Skills["PainofferingPlayer"].DeployedEntities.Exists() == false
    here friend:
    SinceLastActivation(0.5) &&
    Skills["PainOfferingPlayer"].CanBeUsed &&
    Skills["PainOfferingPlayer"].DeployedEntities.Count == 0 &&
    FriendlyMonsters.Count(m => m.IsAlive && m.DistanceToCursor <= 20) >= 3 &&
    MonsterCount(50, MonsterRarity.AtLeastRare) >= 1

    this will check if:
    1.pain offering is usable.
    2. cursor is near at least 3 skeleton minions. (to make sure I hit two always since I run Danse Macarbe)
    3. if in combat with a rare monster.

    adjust as you see fit!

  5. Thanks tntdude33, limpopooo (2 members gave Thanks to cheatH13 for this useful post)
  6. #185
    tntdude33's Avatar Member
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    Originally Posted by cheatH13 View Post
    here friend:
    SinceLastActivation(0.5) &&
    Skills["PainOfferingPlayer"].CanBeUsed &&
    Skills["PainOfferingPlayer"].DeployedEntities.Count == 0 &&
    FriendlyMonsters.Count(m => m.IsAlive && m.DistanceToCursor <= 20) >= 3 &&
    MonsterCount(50, MonsterRarity.AtLeastRare) >= 1

    this will check if:
    1.pain offering is usable.
    2. cursor is near at least 3 skeleton minions. (to make sure I hit two always since I run Danse Macarbe)
    3. if in combat with a rare monster.

    adjust as you see fit!
    thank you kindly good sir - appreciate this (especially the code for checking if at least 3 monsters near cursor) however it does appear that
    Code:
    Skills["PainOfferingPlayer"].DeployedEntities.Count == 0
    has no effect. if you turn on debug window you can see it still spams the PainOffering skill bound key even when pain offering is already deployed meaning it will potentially interrupt if you are casting an other skill e.g. flame wall for raging spirits. i suspect it's either a bug in reagent or some other reason that PainOfferingPlayer is not being detected as already deployed. thanks again, good stuff!!

  7. #186
    iPawnz's Avatar Member
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    Originally Posted by diesall View Post
    The issue some players may encounter when tracking buffs like Tempest Bell combo points is that when weapon swapping it uses a separate buff with the same name in the BuffList. It seems that when using Buffs["tempest_bell_combo_tracker"].Charges, it only checks the first occurrence of the buff in the list, potentially missing the correct one.
    can concur bells dont work on my second weapon set

  8. #187
    okkux's Avatar Member
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    Where can i get AutoMyAim ?

  9. #188
    ali_ee's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Right in that repo in the releases
    Just need a little more nudge from you.
    Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
    But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
    Used HidHide to hide my DualSense from POE2.

    Am I trying to do the wrong thing here?

    Also, is there an easier method with a program like DS4Windows or ReWASD?

    https://imgur.com/a/WmAB9gG
    Last edited by ali_ee; 01-21-2025 at 03:45 PM.

  10. #189
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by ali_ee View Post
    Just need a little more nudge from you.
    Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
    But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
    Used HidHide to hide my DualSense from POE2.

    Am I trying to do the wrong thing here?

    https://imgur.com/a/WmAB9gG
    Wild guess, maybe you just need to click&press the correct input again at that point?
    Otherwise honestly I wouldn't know, I've never touched it all myself, for much the same reason the controller ui support is broken until one of the other devs can fix it, I don't own or use controllers at all.
    Also, is there an easier method with a program like DS4Windows or ReWASD?
    I think you can use rewasd without any integration from our side, and not sure how DS4Windows applies. Again, not really into the whole controller thing so I may be wrong.
    Last edited by cheatingeagle; 01-21-2025 at 04:41 PM.

  11. Thanks ali_ee (1 members gave Thanks to cheatingeagle for this useful post)
  12. #190
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by ali_ee View Post
    Just need a little more nudge from you.
    Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
    But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
    Used HidHide to hide my DualSense from POE2.

    Am I trying to do the wrong thing here?

    Also, is there an easier method with a program like DS4Windows or ReWASD?

    https://imgur.com/a/WmAB9gG
    Click the dots on the right of the input and select the button. Np_Provider doesn't actually support the button press type mapping... but I had to implement those methods or the entire program would crash.

  13. #191
    ali_ee's Avatar Member
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    Originally Posted by Sychotix View Post
    Click the dots on the right of the input and select the button. Np_Provider doesn't actually support the button press type mapping... but I had to implement those methods or the entire program would crash.
    Thanks for pitching in @Sychotix.

    Yes, I figured that much. Unfortunately, when I do select an option for Named Pipe Reader 1, my Dualsense mapping becomes "Unknown input". So I am kinda stuck.

  14. #192
    shifun's Avatar Member
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    I can't for the life of me get Stashie to work. Anyone with success there? Does it needs some further config I don't understand?

  15. #193
    minhquan299's Avatar Member
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    how can I change rare monster icon in minimapicon?

  16. #194
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by tempid View Post
    Good to know..
    - If you set "High DPI Scaling override", radar map will be break by unmatched size.
    - For PickIt plugin, you can refer example filter in here.
    - Syntax in example filter for map is wrong. "IsMap" can't read data. "MapInfo.IsMap" is correct syntax.
    - All project not include api docs, so you read code and get you want to know. In case of PickIt plugin, you can read code for "ItemFilterLibrary.dll" by ILSpy.
    - Below filter is in my case.

    ???????????????????????????????????????????????????????????????????????????????? ????????????????????????????????

    It pays to look, please do so next time.

    ItemFilter/ItemData.cs at main . exApiTools/ItemFilter . GitHub
    Last edited by Sithylis; 01-22-2025 at 03:03 AM. Reason: didnt quote topkek

  17. Thanks Leonkun, tempid (2 members gave Thanks to Sithylis for this useful post)
  18. #195
    moletas's Avatar Member
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    Function to click on Sanctum escape trial pilars - if i am blind and cant see it please comment and clicking shrines in maps
    Last edited by moletas; 01-22-2025 at 03:56 AM. Reason: asd

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