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Member
Do we need to Run PoE as a limited user when using this progam?
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Member
Originally Posted by
zoukerbou
Is there a way to update and keep all previous plugins/settings?
just extract it into the same folder or copy over the configs, your settings are in the config folder
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Member
Originally Posted by
kkkbik
Do we need to Run PoE as a limited user when using this progam?
if you want to reduce the chances of getting banned, for sure.
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Active Member
Originally Posted by
tntdude33
that's great, thanks!
any ideas on how to check for PainOffering already deployed via ReAgent? I've checked the docs and tried a few things but these just dont work as expected, even though it seems like they should and script compiles fine, just not expected results:
Code:
Skills["PainofferingPlayer"].DeployedEntities.Count() == 0
Code:
Skills["PainofferingPlayer"].DeployedEntities.Exists() == false
here friend:
SinceLastActivation(0.5) &&
Skills["PainOfferingPlayer"].CanBeUsed &&
Skills["PainOfferingPlayer"].DeployedEntities.Count == 0 &&
FriendlyMonsters.Count(m => m.IsAlive && m.DistanceToCursor <= 20) >= 3 &&
MonsterCount(50, MonsterRarity.AtLeastRare) >= 1
this will check if:
1.pain offering is usable.
2. cursor is near at least 3 skeleton minions. (to make sure I hit two always since I run Danse Macarbe)
3. if in combat with a rare monster.
adjust as you see fit!
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
cheatH13
here friend:
SinceLastActivation(0.5) &&
Skills["PainOfferingPlayer"].CanBeUsed &&
Skills["PainOfferingPlayer"].DeployedEntities.Count == 0 &&
FriendlyMonsters.Count(m => m.IsAlive && m.DistanceToCursor <= 20) >= 3 &&
MonsterCount(50, MonsterRarity.AtLeastRare) >= 1
this will check if:
1.pain offering is usable.
2. cursor is near at least 3 skeleton minions. (to make sure I hit two always since I run Danse Macarbe)
3. if in combat with a rare monster.
adjust as you see fit!
thank you kindly good sir - appreciate this (especially the code for checking if at least 3 monsters near cursor) however it does appear that
Code:
Skills["PainOfferingPlayer"].DeployedEntities.Count == 0
has no effect. if you turn on debug window you can see it still spams the PainOffering skill bound key even when pain offering is already deployed meaning it will potentially interrupt if you are casting an other skill e.g. flame wall for raging spirits. i suspect it's either a bug in reagent or some other reason that PainOfferingPlayer is not being detected as already deployed. thanks again, good stuff!!
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Member
Originally Posted by
diesall
The issue some players may encounter when tracking buffs like Tempest Bell combo points is that when weapon swapping it uses a separate buff with the same name in the BuffList. It seems that when using Buffs["tempest_bell_combo_tracker"].Charges, it only checks the first occurrence of the buff in the list, potentially missing the correct one.
can concur bells dont work on my second weapon set
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Member
Where can i get AutoMyAim ?
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Member
Originally Posted by
cheatingeagle
Right in that repo in the releases
Just need a little more nudge from you.
Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
Used HidHide to hide my DualSense from POE2.
Am I trying to do the wrong thing here?
Also, is there an easier method with a program like DS4Windows or ReWASD?
https://imgur.com/a/WmAB9gG
Last edited by ali_ee; 01-21-2025 at 03:45 PM.
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★ Elder ★
Originally Posted by
ali_ee
Just need a little more nudge from you.
Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
Used HidHide to hide my DualSense from POE2.
Am I trying to do the wrong thing here?
https://imgur.com/a/WmAB9gG
Wild guess, maybe you just need to click&press the correct input again at that point?
Otherwise honestly I wouldn't know, I've never touched it all myself, for much the same reason the controller ui support is broken until one of the other devs can fix it, I don't own or use controllers at all.
Also, is there an easier method with a program like DS4Windows or ReWASD?
I think you can use rewasd without any integration from our side, and not sure how DS4Windows applies. Again, not really into the whole controller thing so I may be wrong.
Last edited by cheatingeagle; 01-21-2025 at 04:41 PM.
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Post Thanks / Like - 1 Thanks
ali_ee (1 members gave Thanks to cheatingeagle for this useful post)
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Originally Posted by
ali_ee
Just need a little more nudge from you.
Downloaded Np_Provider. Created a complete mapping to my controller combining it to NP_Provider.
But whenever I select a button for Np_Provider, my dualsense becomes unknown input and the opposite happens if I select a button form DualSense.
Used HidHide to hide my DualSense from POE2.
Am I trying to do the wrong thing here?
Also, is there an easier method with a program like DS4Windows or ReWASD?
https://imgur.com/a/WmAB9gG
Click the dots on the right of the input and select the button. Np_Provider doesn't actually support the button press type mapping... but I had to implement those methods or the entire program would crash.
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Member
Originally Posted by
Sychotix
Click the dots on the right of the input and select the button. Np_Provider doesn't actually support the button press type mapping... but I had to implement those methods or the entire program would crash.
Thanks for pitching in @Sychotix.
Yes, I figured that much. Unfortunately, when I do select an option for Named Pipe Reader 1, my Dualsense mapping becomes "Unknown input". So I am kinda stuck.
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Member
I can't for the life of me get Stashie to work. Anyone with success there? Does it needs some further config I don't understand?
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Member
how can I change rare monster icon in minimapicon?
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Originally Posted by
tempid
Good to know..
- If you set "High DPI Scaling override", radar map will be break by unmatched size.
- For PickIt plugin, you can refer example filter in
here.
- Syntax in example filter for map is wrong. "IsMap" can't read data. "MapInfo.IsMap" is correct syntax.
- All project not include api docs, so you read code and get you want to know. In case of PickIt plugin, you can read code for "ItemFilterLibrary.dll" by
ILSpy.
- Below filter is in my case.
???????????????????????????????????????????????????????????????????????????????? ????????????????????????????????
It pays to look, please do so next time.
ItemFilter/ItemData.cs at main . exApiTools/ItemFilter . GitHub
Last edited by Sithylis; 01-22-2025 at 03:03 AM.
Reason: didnt quote topkek
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Post Thanks / Like - 2 Thanks
Leonkun,
tempid (2 members gave Thanks to Sithylis for this useful post)
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Member
Function to click on Sanctum escape trial pilars - if i am blind and cant see it please comment
and clicking shrines in maps
Last edited by moletas; 01-22-2025 at 03:56 AM.
Reason: asd