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Member
that's great, thanks!
any ideas on how to check for PainOffering already deployed via ReAgent? I've checked the docs and tried a few things but these just dont work as expected, even though it seems like they should and script compiles fine, just not expected results:
Code:
Skills["PainofferingPlayer"].DeployedEntities.Count() == 0
Code:
Skills["PainofferingPlayer"].DeployedEntities.Exists() == false
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★ Elder ★
Originally Posted by
bld
Hi there, thanks for sharing. I need to ask, did everything step by step, soft is running, but when i try to install any of the plugins using plugin updater, they seem to install normally, but when i actually reload the plugins to view them on the list they did not show in the list, and also already installed by default plugins like DevTree and PluginUpdater dissapear from this list. ive attached step by step .jpg plus error.
Attachment 88451
Looks fine to me, you just need to wait for it to finish reloading. Maybe do a full restart if it doesn't work.
Originally Posted by
darkult
In Radar Plugin is possible to draw only the Main Quests routes to speedup the endgame?
You can edit targets.json to whatever you like.
Originally Posted by
ali_ee
@
cheatingeagle, could you support with my controller issue in ReAgent? I use a dualsense but the only selectable buttons in reagent are named in XboX syntax (A,B,X,Y,RB etc.). I went through all the options but couldn't find anything that could help.
exact error message:
Code:
2025-01-20 21:19:42.727 +01:00 [ERR] ReAgent, PerfomanceRender -> System.Exception: We were gonna try to call the controller key input but we couldn't connect
at ExileCore2.NamedPipeHandler.WriteToPipe(InputCommand command)
at ExileCore2.ControllerInput.SendInputCommand(InputCommand inputCommand)
at ExileCore2.Shared.Helpers.InputHelper.SendInputDown(HotkeyNodeValue value)
at ExileCore2.Shared.Helpers.InputHelper.SendInputPress(HotkeyNodeValue value)
You need to set this up GitHub - sychotixdev/Np_Provider: Np_Provider for Universal Control Remapper for controller input to work.
Originally Posted by
bulawow
Will it be open source ?
No
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Post Thanks / Like - 1 Thanks
ali_ee (1 members gave Thanks to cheatingeagle for this useful post)
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★ Elder ★
Posted a small update, download from the first post
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Member
Originally Posted by
cheatingeagle
Thanks but I couldn't find a built version for Named Pipe provider. I don't know how to build it myself so I guess I am out of luck. UCR by itself doesn't solve my issue.
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★ Elder ★
Right in that repo in the releases
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Member
any chance you can PM me a discord invite? I would like to contribute if possible.
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Member
Originally Posted by
cheatingeagle
Right in that repo in the releases
after new update everything realted to normal stash —— Inventory rendering(ClientRect) is broken or needs change everything rendering on stash item leads to rendering on inventory can u show some changelog or the way to fix it?
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Member
Originally Posted by
Sicc
any chance you can PM me a discord invite? I would like to contribute if possible.
I also want a discord invite xd
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Member
Originally Posted by
iPawnz
not sure if this is the correct way to set up the bell usage for multiple bells but heres what i have
intending to use the 2nd and 3rd for bosses only but they seem to be used around rares aswell
Attachment 88437
its because your first bell count is set to >= 0 rares
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Member
Originally Posted by
Sicc
its because your first bell count is set to >= 0 rares
i have 3 bells
the first one i dont mind being used for rares
however the second and third i want to be used for bosses only
is this not achievable?
also after further usage, the third bell doesnt seem to cast at all, only the first two
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Contributor
The issue some players may encounter when tracking buffs like Tempest Bell combo points is that when weapon swapping it uses a separate buff with the same name in the BuffList. It seems that when using Buffs["tempest_bell_combo_tracker"].Charges, it only checks the first occurrence of the buff in the list, potentially missing the correct one.
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Member
can I get a Discord invite plz?
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Member
Last edited by anonuser037; 01-21-2025 at 02:38 AM.
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Member
would appreciate a discord invite please, happy to learn and get some advice from more experienced coders for ReAgent.
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Member
Originally Posted by
cheatingeagle
Posted a small update, download from the first post
Is there a way to update and keep all previous plugins/settings?