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  1. #166
    tntdude33's Avatar Member
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    that's great, thanks!
    any ideas on how to check for PainOffering already deployed via ReAgent? I've checked the docs and tried a few things but these just dont work as expected, even though it seems like they should and script compiles fine, just not expected results:

    Code:
    Skills["PainofferingPlayer"].DeployedEntities.Count() == 0
    Code:
    Skills["PainofferingPlayer"].DeployedEntities.Exists() == false

    ExileCore2 - advanced QoL framework
  2. #167
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by bld View Post
    Hi there, thanks for sharing. I need to ask, did everything step by step, soft is running, but when i try to install any of the plugins using plugin updater, they seem to install normally, but when i actually reload the plugins to view them on the list they did not show in the list, and also already installed by default plugins like DevTree and PluginUpdater dissapear from this list. ive attached step by step .jpg plus error. Attachment 88451
    Looks fine to me, you just need to wait for it to finish reloading. Maybe do a full restart if it doesn't work.
    Originally Posted by darkult View Post
    In Radar Plugin is possible to draw only the Main Quests routes to speedup the endgame?
    You can edit targets.json to whatever you like.
    Originally Posted by ali_ee View Post
    @cheatingeagle, could you support with my controller issue in ReAgent? I use a dualsense but the only selectable buttons in reagent are named in XboX syntax (A,B,X,Y,RB etc.). I went through all the options but couldn't find anything that could help.

    exact error message:
    Code:
    2025-01-20 21:19:42.727 +01:00 [ERR] ReAgent, PerfomanceRender -> System.Exception: We were gonna try to call the controller key input but we couldn't connect
       at ExileCore2.NamedPipeHandler.WriteToPipe(InputCommand command)
       at ExileCore2.ControllerInput.SendInputCommand(InputCommand inputCommand)
       at ExileCore2.Shared.Helpers.InputHelper.SendInputDown(HotkeyNodeValue value)
       at ExileCore2.Shared.Helpers.InputHelper.SendInputPress(HotkeyNodeValue value)
    You need to set this up GitHub - sychotixdev/Np_Provider: Np_Provider for Universal Control Remapper for controller input to work.
    Originally Posted by bulawow View Post
    Will it be open source ?
    No

  3. Thanks ali_ee (1 members gave Thanks to cheatingeagle for this useful post)
  4. #168
    cheatingeagle's Avatar ★ Elder ★
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    Posted a small update, download from the first post

  5. #169
    ali_ee's Avatar Member
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    Originally Posted by cheatingeagle View Post

    You need to set this up GitHub - sychotixdev/Np_Provider: Np_Provider for Universal Control Remapper for controller input to work.
    Thanks but I couldn't find a built version for Named Pipe provider. I don't know how to build it myself so I guess I am out of luck. UCR by itself doesn't solve my issue.

  6. #170
    cheatingeagle's Avatar ★ Elder ★
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    Right in that repo in the releases

  7. #171
    Sicc's Avatar Member
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    any chance you can PM me a discord invite? I would like to contribute if possible.

  8. #172
    taka88's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Right in that repo in the releases
    after new update everything realted to normal stash —— Inventory rendering(ClientRect) is broken or needs change everything rendering on stash item leads to rendering on inventory can u show some changelog or the way to fix it?

  9. #173
    taka88's Avatar Member
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    Originally Posted by Sicc View Post
    any chance you can PM me a discord invite? I would like to contribute if possible.
    I also want a discord invite xd

  10. #174
    Sicc's Avatar Member
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    Originally Posted by iPawnz View Post
    not sure if this is the correct way to set up the bell usage for multiple bells but heres what i have
    intending to use the 2nd and 3rd for bosses only but they seem to be used around rares aswellAttachment 88437
    its because your first bell count is set to >= 0 rares

  11. #175
    iPawnz's Avatar Member
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    Originally Posted by Sicc View Post
    its because your first bell count is set to >= 0 rares

    i have 3 bells
    the first one i dont mind being used for rares
    however the second and third i want to be used for bosses only
    is this not achievable?

    also after further usage, the third bell doesnt seem to cast at all, only the first two

  12. #176
    diesall's Avatar Contributor
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    The issue some players may encounter when tracking buffs like Tempest Bell combo points is that when weapon swapping it uses a separate buff with the same name in the BuffList. It seems that when using Buffs["tempest_bell_combo_tracker"].Charges, it only checks the first occurrence of the buff in the list, potentially missing the correct one.

  13. #177
    game95122's Avatar Member
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    can I get a Discord invite plz?

  14. #178
    anonuser037's Avatar Member
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    delete delete delete
    Last edited by anonuser037; 01-21-2025 at 02:38 AM.

  15. #179
    tntdude33's Avatar Member
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    would appreciate a discord invite please, happy to learn and get some advice from more experienced coders for ReAgent.

  16. #180
    zoukerbou's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Posted a small update, download from the first post
    Is there a way to update and keep all previous plugins/settings?

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