HP Structure (Reclass) to be used in a hacks.. [0.1.0d] menu

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  1. #46
    Emorrowdf's Avatar Member
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    Screenshot 2024-12-27 184502.png

    used the info in this thread and then learned some pointer scanning and other things to get other offsets. Thanks everyone, my game hacking journey has begun lol.

    remembers settings, has a login system using firebase and other cool things i did for the fun of it and for the learning experience.
    Last edited by Emorrowdf; 12-27-2024 at 06:51 PM.

    HP Structure (Reclass) to be used in a hacks.. [0.1.0d]
  2. Thanks coyes (1 members gave Thanks to Emorrowdf for this useful post)
  3. #47
    KronosQC's Avatar Active Member
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    Originally Posted by Emorrowdf View Post
    Screenshot 2024-12-27 184502.png

    used the info in this thread and then learned some pointer scanning and other things to get other offsets. Thanks everyone, my game hacking journey has begun lol.
    Glad you did learn something my friend ! Have fun !!

  4. #48
    0xraff's Avatar Member
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    Can you share the spirit, exp, es memories?

  5. #49
    Emorrowdf's Avatar Member
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    Originally Posted by 0xraff View Post
    Can you share the spirit, exp, es memories?
    Code:
    # Pointer chain for Experience
            self.ptr_chain_xp = [0x3B8DE78, 0x38, 0x0, 0x80, 0x20, 0x60, 0x88]
            self.offsets_xp = {
                "CurrentXP": 0x304,
                "NextLevelXP": 0x308,
            }
    
            # Pointer chain for Spirit
            self.ptr_chain_spirit = [0x3B8DE78, 0x60, 0x38, 0x20, 0x50]
            self.offsets_spirit = {
                "CurrentSpirit": 0x3A0,
                "MaxSpirit": 0x3A4,
            }

    Energy shield uses the same pointer as the posts earlier in the thread.

    Code:
                 [0x3B8DE78, 0x38, 0x0, 0x80, 0x2A8]
                "MaxES": 0x264,      
                "CurrentES": 0x268,
    keep in mind I'm incredibly new to this, i found these and tested them on multiple computers so they should work but i could have done something wrong.

  6. #50
    0xraff's Avatar Member
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    Originally Posted by Emorrowdf View Post
    Code:
    # Pointer chain for Experience
            self.ptr_chain_xp = [0x3B8DE78, 0x38, 0x0, 0x80, 0x20, 0x60, 0x88]
            self.offsets_xp = {
                "CurrentXP": 0x304,
                "NextLevelXP": 0x308,
            }
    
            # Pointer chain for Spirit
            self.ptr_chain_spirit = [0x3B8DE78, 0x60, 0x38, 0x20, 0x50]
            self.offsets_spirit = {
                "CurrentSpirit": 0x3A0,
                "MaxSpirit": 0x3A4,
            }

    Energy shield uses the same pointer as the posts earlier in the thread.

    Code:
                 [0x3B8DE78, 0x38, 0x0, 0x80, 0x2A8]
                "MaxES": 0x264,      # Added ES offsets
                "CurrentES": 0x268,  # Added ES offsets
    keep in mind I'm incredibly new to this, i found these and tested them on multiple computers so they should work but i could have done something wrong.
    Hmm, I can't seem to make it work. Do you have a code snippet I could look into for implementing these?

  7. #51
    Emorrowdf's Avatar Member
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    Screenshot 2024-12-29 112606.png

    this is for current spirit for example.

  8. #52
    0xraff's Avatar Member
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    I couldn't make it work with this pointer.

    0x03891DB0

  9. #53
    Emorrowdf's Avatar Member
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    Originally Posted by 0xraff View Post
    I couldn't make it work with this pointer.

    0x03891DB0
    not sure why you're using that. all of my pointer chains are using 0x3B8DE78 which is why its not working... It's right there in the code i posted.

  10. #54
    0xraff's Avatar Member
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    Originally Posted by Emorrowdf View Post
    not sure why you're using that. all of my pointer chains are using 0x3B8DE78 which is why its not working... It's right there in the code i posted.
    Ah cause I'm using that pointer for these

    self.pointer = 0x03891DB0
    self.offsets_CurHP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x30]
    self.offsets_MaxHP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x2c]
    self.offsets_CurMP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x80]
    self.offsets_MaxMP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x7c]

    Can you also provide the hp/mp for your specific pointer?

  11. #55
    0xraff's Avatar Member
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    Code:
    # Memory addresses and offsets
            self.pointer = 0x03891DB0
            self.offsets_CurHP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x30]
            self.offsets_MaxHP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x2c]
            self.offsets_CurMP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x80]
            self.offsets_MaxMP = [0x38, 0x18, 0x40, 0x20, 0x208, 0x7c]
            
            # Base pointer for XP, Spirit, and ES
            self.ptr_base = 0x3B8DE78
    
            # Pointer chain for XP
            self.ptr_chain_xp = [0x38, 0x0, 0x80, 0x20, 0x60, 0x88]
            self.offsets_xp = {
                "CurrentXP": 0x304,
                "NextLevelXP": 0x308,
            }
    
            # Pointer chain for Spirit
            self.ptr_chain_spirit = [0x60, 0x38, 0x20, 0x50]
            self.offsets_spirit = {
                "CurrentSpirit": 0x3A0,
                "MaxSpirit": 0x3A4,
            }
    
            # Pointer chain for Energy Shield (ES)
            self.ptr_chain_es = [0x38, 0x0, 0x80, 0x2A8]
            self.offsets_es = {
                "CurrentES": 0x268,
                "MaxES": 0x264,
            }
    Seems like its not getting the XP, Spirit, and ES values.

  12. #56
    koriusan's Avatar Member
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    Did someone try to read currency exchange rates?

  13. #57
    0xraff's Avatar Member
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    I got the ES to work but using different offsets

    self.offsets_CurES = [0x38, 0x18, 0x40, 0x20, 0x208, 0xB8]
    self.offsets_MaxES = [0x38, 0x18, 0x40, 0x20, 0x208, 0xB4]

  14. #58
    0xraff's Avatar Member
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    Anybody know the offset for the character itself? We can use this to create a radius around the character.

  15. #59
    PanCrucian's Avatar Member
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    Seems offsets changed again

  16. #60
    KronosQC's Avatar Active Member
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    Updated 14-01-2025 for last update !

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