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In-Development Indie MMORPGs
Will independent studios save the MMO genre as some people may be inclined to believe, or is it just a waste of backers' money and nothing positive will come out of the crowdfunding adventure? Of course we've to consider that only 3 (Albion Online, Legends of Aria and Boundless) actually did release out of 30+ indie MMOs, but we could also argue that some of those games still in development are making decent progress. Anyway, here's a list of 18 of the most promising and popular MMO(RPG) being developed by independent studios. This list was already shared at other places on the web.
Dual Universe [Beta]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 || Origin: France/U.S.
- Single shard persistent universe shared by all the players
- Voxel-based universe: player-made cities, stations and warships
- Space warfare: pirate ships, coordinated attacks, skirmishes
- Player-controlled global economy: mining, crafting, building, optimization, barter and trade
Camelot Unchained [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: RvR || Budget: ~$25M* || Engine: Unchained || Origin: U.S.
- Heavily inspired by Dark Age of Camelot
- Large-scale RvR battles and sieges featuring more than a thousand players and hundreds of siege weapons
- Open world with islands that players can move to strategically reshape the world
- Block-by-block construction with server-side stability and destruction
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE || Engine: Unity 5 || Origin: U.S.
- Spiritual successor to EverQuest
- Deeply social: dungeons require teamwork and group strategy
- Combat focuses on preparation and awareness: players will face challenging scenarios that require understanding and skill
- Perception system: the world reveals its secrets through the environment
Crowfall [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/RvR || Budget: $38M || Engine: Unity 5 || Origin: U.S.
- Heavily inspired by Shadowbane
- Player-created worlds with parcels of land and pre-fab building pieces
- Time-limited GvG/RvR campaigns that guilds or factions can win thanks to sieges, skirmishes and capture mechanics
- Deep crafting system inspired by Star Wars: Galaxies that is a central part of the player-driven economy
Crowfall PvP - 6.4 - Open Field: Death VS Hax then WB - YouTube
Seed [Pre-Alpha]
Setting: Science-Fiction || View: Isometric || Focus: PvP/PvE || Budget: +$36M* || Engine: Unity || Origin: Germany
- Players voyage across a persistent, Earth-like planet to harvest resources, collaborate with other players, and conquer new lands
- The exoplanet is abundant with all forms of biomes, filled with various habitats, seasons, unpredictable weather, and ecology
- As a colony grows, resources, research, and construction will increase, which can permanently impact the economy of the planet
- Players can freely construct structures and organize offensive missions to raid other colonies, or join skirmishes
Seed: Pre-Alpha Footage Teaser – An MMO Simulation - YouTube
Starbase [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Engine: Frozenbyte's || Origin: U.S.
- Voxel-based, fully destructible and infinitely expanding universe shared by all the players
- In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun
- Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat
- Ships are hand made by the players, wired and controlled with a in-game programming language
Stalking ships and sightseeing - Casual Starbase Alpha Gameplay - YouTube
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4 || Origin: U.S.
- Nodes system: player participation influences the type of content in the surrounding areas
- Open world housing: players have the ability to survey and develop land anywhere in the world
- Castle sieges with hundreds of players with many moving parts
- Harsh, unforgiving and stunning environment
4K Alpha One Preview - Level 10 Boss Fight Footage - YouTube
Corepunk [Alpha]
Setting: Cyberpunk || View: Isometric || Focus: PvE/PvP || Unity 5
- Seamless open world with fog of war
- Players explore the world, participate in trading, complete dungeons, or engage in PvP battles
- Day / night cycles as well as weather conditions
- Flexible character customization with a wide variety of builds
15 Minutes of Corepunk Alpha Gameplay | Summer of Gaming 2020 - YouTube
TitanReach [Pre-Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unity 5
- Heavily inspired by RuneScape
- Focus on a deep skilling system, massive fantasy open-world, engaging quests, and a complex, skill based combat system
- 20 skills offering various bonuses and unlockable content
- Players play through open-world mini dungeons and bosses, as well as instanced raids
https://www.youtube.com/watch?v=rZgD...hannel=Sorrowh
Star Citizen [Alpha]
Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: $350M || Engine: Lumberyard || Origin: U.S.
- Spiritual successor to Freelancer
- Procedurally generated and handcrafted stunning worlds
- Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
- Exploration: hidden outpost, abandoned ships and beautiful sunsets
https://www.youtube.com/watch?v=f3at...nel=RamenStyle
Ship of Heroes [Beta]
Setting: Superhero || View: Third-Person || Focus: PvE/PvP || Engine: Unreal 4 || Origin: U.S.
- Spiritual successor to City of Heroes
- Players defend Apotheosis City from criminals and alien invaders and explore whole new planets
- Unique character customization with countless options
- Thousands of power combinations to form a unique playstyle
https://www.youtube.com/watch?v=-iru...l=ShipofHeroes
Gloria Victis [Beta]
Setting: Medieval Low-Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Poland
- Skill-based combat mechanics à la Mount and Blade
- Class-less system with diversified equipment
- Open world territory control for guild castles and sieges
- Complex crafting system: leatherworking, armorsmithing, engineering, weapon forging, woodworking and more
https://www.youtube.com/watch?v=n5vi...loriaVictisMMO
Profane [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Brazil
- Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
- Players can build small towns and great cities in the open world
- No class or level: combat style is determined by what players exercise the most
- Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal
https://www.youtube.com/watch?v=7uxq...l=TheGamePiece
Mankind Reborn [Pre-Alpha]
Setting: Cyberpunk || View: First/Third-person || Focus: PvP/PvE || Engine: Unreal 4
- Eight player-run factions are locked in endless galactic strife of commerce, intrigue and warfare
- Brutal conflicts: combat is entirely skill-based, with full-loot on death rewarding those who master the art of war
- Players forge their destiny as an interstellar entrepreneur, a mercenary or a faction leader at the helm of the next chapter
- A detailed economic system provides the backbone for mining, production and manufacture fueling conflict and player greed
https://www.youtube.com/watch?v=afuf...=MankindReborn
AdventureQuest 3D [Beta]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvE/PvP || Engine: Unity 5 || Origin: U.S.
- Cross platform: can be played on PC and mobile
- Ever expanding world: exploration of the lively land with new exciting environments
- Randomly generated dungeons that are unique and offer a new experience every time
- Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt
https://www.youtube.com/watch?v=Boay...nnel=GOLDRAVEN
Foxhole [Beta]
Setting: WW1/WW2 || View: Isometric || Focus: RvR || Engine: Unreal 4 || Origin: Canada
- Single shard with hundreds of players: wars that last several weeks and reset after each war
- Players are what they carry or drive: player progression is purely horizontal as characters have no stats
- Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
- Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases
https://www.youtube.com/watch?v=rjZa...nnel=ISawABear
Mortal Online 2 [Beta]
Setting: Medieval Fantasy || View: First-Person || Focus: PvP || Engine: Unreal 4 || Origin: Sweden
- Open and realistic sandbox world
- True, real-time combat where outcomes are decided by skill rather than levels or gear
- Legendary crafters trading across the globe, famous warriors studying the art of combat
- Individual reputation: people will recognize you by the impact you've made on the world
https://www.youtube.com/watch?v=gBuZ...l=TheInnkeeper
Rise Online [Alpha]
Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unreal 4 || Origin: Turkey
- Spiritual successor to Knight Online
- Full PvP-based maps and events
- PvE content like missions, creatures and bosses that take several groups to defeat
- An endless war between two kingdoms
https://www.youtube.com/watch?v=-WAB...=R%C4%B0SEGAME
Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
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Originally Posted by
Puffymuffinz
All the MMORPGs on the list have a video showing some gameplay. I've checked quickly on Youtube and it seems there's just fly-through showing the map. Let me know when there's some gameplay vids!
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Puffymuffinz (1 members gave Thanks to francisbaud for this useful post)