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  1. #1
    Midi12's Avatar Contributor
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    [Wildstar] 1.0.9.6780 x64 Info Dump Thread

    Code:
    enum class Global
    	{
    		pGameManager = 0xAB68E8,
    	};
    Code:
    enum class GameManager
    	{
    		LocalPlayer = 0x58,
    		IsCharacterLoaded = 0x83E0,
    		UnitHashMap = 0x7490,
    		GearScore = 0x310,
    		InteractiveUnit = 0x6C20,
    		ControlledUnit = 0x69D0,
    		ApolloManager = 0x78A8,
    	};
    Code:
    enum class Actor_vftable
    	{
    		GetFaction = 0x18,
    		GetHealth = 0x40,
    		GetMaxHealth = 0x48,
    		GetShieldCapacity = 0x70,
    		GetMaxShieldCapacity = 0x78,
    		GetAbsorptionValue = 0x88,
    		GetAbsorptionMax = 0x90,
    		IsOccluded = 0xF8
    	};
    
    	enum class Actor
    	{
    		vftable = 0x0,
    		Id = 0x8,
    		Gender = 0x34,
    		Level = 0x38,
    		EffectiveLevel = 0x3C,
    		Type = 0x80,
    		VehicleId = 0xC0,
    		UnitRaceId = 0xD0,
    		RaceId = 0xD8,
    		ClassId = 0xDC,
    		TargetId = 0x108,
    		//TargetDisposition = 0x10C,
    		HasTitle = 0x160,
    		TitleId = 0x170,
    		StandState = 0x1B0,
    		IsDead = 0x230,
    		IsInCombat = 0x29C,
    		UnitOwner = 0x2A0,
    		InterruptArmorValue = 0x480,
    		AssaultPower = 0x6C4,
    		SupportPower = 0x6CC,
    		PvPOffenseRating = 0x72C,
    		PvPDefenseRating = 0x734,
    		IgnoreArmorBase = 0x97C,
    		IgnoreShieldBase = 0x984,
    		Facing = 0x10E0,
    		Position = 0x1180,
    		Heading = 0x1260,
    		IsCasting = 0x1628,
    		ActivationStates = 0x20DC
    	};

    [Wildstar] 1.0.9.6780 x64 Info Dump Thread
  2. #2
    training0112's Avatar Member
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    tnx man, i'm newbie this forum, i start making a simple afk bot by c#, but i haven't any skill debug, i just can find some pointer by cheatengine and use some address which found in this forum, hope you can help me find offset current hp,position of current target, Again tnx

  3. #3
    Midi12's Avatar Contributor
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    Open up IDA with WildStar64.exe, open string sub-view and search for Unit's lua function names, it will lead you to C <-> Lua function, then after a bit of asm reversing you can found desired offsets.
    Lua function names can be found here : Category:CarbineNamespace - WildStar NASA Reference Wiki

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