Only few offsets have changedCode:namespace GameManager { enum GameManager { s_currentManager = 0x86FFF4, LocalPlayer = 0x3C, ControlledUnit = 0x5630, CanVacuum = 0x57E4, CurrentWorldId = 0x5FE4, CurrentZoneId = 0x62FC, GearScore = 0x2C8, InteractiveUnit = 0x5808, Latency = 0x64EC, Ping = 0x30, WorldDifficulty = 0x55D8, IsCharacterLoaded = 0x663C, IsPvpServer = 0x632C, AlternateTarget = 0x55C8, IsClickToMoveEnabled = 0x5E90, Lua = 0x6068, Units = 0x5D64 }; } namespace function { enum function { VacuumLoot = 0x2C42E0, HandleLuaEvent = 0x88C20, ClickToMove = 0x3A0500 }; } namespace Unit { enum Unit { Id = 0x4, Name = 0x8, UNKNOWN_2 = 0xC, //not confirmed UNKNOWN_1 = 0x18, //BYTE (seems to be a flag) Gender = 0x24, Level = 0x28, //0x2C ? NextUnit = 0x48, Type = 0x58, Vehicle = 0x7C, //id, hash, pointer ? UnitRaceId = 0x88, //what for ? RaceId = 0x8C, ClassId = 0x90, Target = 0xB0, //id, hash, pointer ? UNKNOWN_0 = 0xB8, TitleId = 0xEC, Title = 0xF4, //id, string ? StandState = 0x120, //not confirmed Mana = 0x17C, IsDead = 0x1A0, IsInCombat = 0x1EC, UnitOwner = 0x1F0, //id, hash, pointer ? InterruptArmorValue = 0x2E0, PropertyTable = 0x3CC, AssaultPower = 0x4E4, SupportPower = 0x4EC, InterruptArmorMax_0 = 0x52C, PVPOffenseRating = 0x54C, PVPDefenseRating = 0x554, IgnoreArmorBase = 0x79C, IgnoreShieldBase = 0x7A4, ManaCostModifier = 0x804, CooldownReductionModifier = 0x80C, BaseLifeSteal = 0x814, PhysicalMitigation = 0x84C, TechMitigation = 0x854, MagicMitigation = 0x85C, CCDurationModifier = 0x8F4, PhysicalMitigation_0 = 0x90C, TechMitigation_0 = 0x91C, MagicMitigation_0 = 0x91C, ShieldRegenPercent = 0x94C, ShieldTickTime = 0x954, ShieldRebootTime = 0x95C, InterruptArmorMax = 0xA74, Facing = 0xE20, Position = 0xEC0, Heading = 0xFA0, IsShieldOverloaded = 0x1270, PlayerPathType = 0x2A58, IsSettlerImprovement = 0x2A70, }; }