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Member
Wildstar and WPE pro
Why doesn't wildstar show up in the target program list?
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Member
Some games have a "shield" against those types of software.
Try this http://www.ownedcore.com/forums/worl...rsion-mod.html
GL
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Member
Using that version, doesn't work
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Member
Yeah its an old version, so I wasnt sure it would 100% work but yeah its definitely possible that WildStar has a shield against that/those types of programs. Youll have to find a way to bypass it and I have no clue but hopefully it gives you an idea.
GL
Maybe the OP from that topic can help ya out : }
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Member
If anyone has any alternative programs for recording/sending packets let me know please.
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Active Member
Does WPE support 64bit programs? As far as I know WildStar has crap for 32-bit. I know that Ollydbg wont pick up WildStar for this reason
Skype: Argixx
Coding Experience: Java: 8 years, c++: 4 years, python: lolk, c#: might as well be java, AutoIt: 1 year
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Member
Originally Posted by
Jadd
This worked thank you. So far I haven't gotten anything to really work yet.
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You won't be able to mess with WildStar packets via WPE Pro for two main reasons:
1 - Packets are bit-packed, making an integer possibly take 3 bits instead of the usual 16, 32 or 64, just to name an example. This wouldn't necessarily stop you from modifying them with WPE pro but makes it a lot less obvious what is stored in each packet.
2 - The world packets are encrypted and the key is based on your session key and some other values that change with each game version, so even packets carrying the same information would change in WPE Pro every game session.
Last edited by DrakeFish; 06-14-2014 at 03:16 PM.
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Post Thanks / Like - 2 Thanks