Lets get this started!
32bit client files: https://mega.co.nz/#!YVcS1ZJQ!l3fTiE...ML8DkrYRMo4Aak
Lets get this started!
32bit client files: https://mega.co.nz/#!YVcS1ZJQ!l3fTiE...ML8DkrYRMo4Aak
Last edited by -Ryuk-; 05-16-2014 at 06:05 AM.
|Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|
Can still launch mine by the way you show me :/
Same here , all start nice and fine.(with self-made launcher)
No. They broke something in the latest update. You can't launch WildStar in 32-bit DirectX 11 mode anymore.
You have to force DirectX 9 to make 32 bit working. Hopefully they'll fix it soon as DirectX 9 incredibly sucks.
yep sorry,i forgot about using -dx9 mod ^^
Code:s_currentManager = 0x8587A8, FirstUnit = 0x5D18, LocalPlayer = 0x3C, CurrentlyControlledUnit = 0x5628, BaseMatchingGame=0x8588B8
Last edited by z0yb3r; 05-16-2014 at 06:42 AM.
Code:class Manager { public: virtual GetLock(self); // virtual LoadCharacterSelectUI(self); // __int32 Lock; //0x0004 float SecondsSinceLoadScreen; //0x0008 __int32 TenthsOfSecondSinceChoosingCharacter; //0x000C char _0x0010[44]; Unit* LocalPlayer; //0x003C } class Unit { public: __int32 GUID; //0x0004 char _0x0008[4]; UTF16* Name; //0x000C char _0x0010[36]; __int32 Level; //0x0034 char _0x0038[4]; __int32 Health; //0x003C char _0x0040[4]; __int32 Shield; //0x0044 __int32 Absorb; //0x0048 char _0x004C[24]; __int32 Type; //0x0064 };