Looks awesome. At the moment, I'm having issues with decompressing some of the CHNK stuff.
Looks awesome. At the moment, I'm having issues with decompressing some of the CHNK stuff.
The CHNK stuff is hard. I haven't reversed every flag yet - but a few (most important as you see on my screenshots). I would help you if you want some help. Maybe we can exchange some information. I have issues with some things (not meshes), too - maybe you can help me out with it.
Just because
I'm trying to figure out model collision info now, since I'm fairly sure we can't collide with tree leaves...
Last edited by Apoc; 05-21-2014 at 04:30 PM.
I spent a few days to optimize my renderer which is a lot of faster now and smoother.
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I really would like to know why some chunks (2 chunks affected always) are going to the sky. :/
Last edited by JuceMMOCrawler; 06-24-2014 at 02:14 PM.
Optimized my stuff a little bit. Have correct ingame coordinates now. :-)
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Last edited by JuceMMOCrawler; 06-24-2014 at 02:13 PM.
Just to keep it updated. Mesh is almost finished yet and recast navigation works very well. (rotation of objects is still buggy but nvm... i fix that^^)
That is the starting point in AdventureNorthernWilds (snowy area)
Waouw, really great ! Dream about a thing like this in my private bot hahaha
10 characters...
Last edited by JuceMMOCrawler; 06-24-2014 at 02:31 PM.
Default gear is boring - using 2H swords as pistols is fun.
Video: https://www.dropbox.com/s/mh8xrc3j43...morphine_a.mp4
Some more morphing & dyeing support (client-side only).
I want to share my progress too in a personal small project of mine.
I'm learning C# while i code this so pls don't LOL to laud, i'm so prude of what i ended with...i'm a Lumberjack, and coders at night(you can't debug very easy after 8h of body work..).
Here it is:
Creative comment appreciated.
/bow
Thats pretty neat, alcor75! The triangles and the hex you are printing there are they related to the map zone hexes?
On a related note, some stuff ive been doing recently:
Greetings
Cromon