Screenshot Thread menu

User Tag List

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 33
  1. #16
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looks awesome. At the moment, I'm having issues with decompressing some of the CHNK stuff.

    Screenshot Thread
  2. #17
    JuceMMOCrawler's Avatar Sergeant
    Reputation
    45
    Join Date
    Mar 2014
    Posts
    45
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The CHNK stuff is hard. I haven't reversed every flag yet - but a few (most important as you see on my screenshots). I would help you if you want some help. Maybe we can exchange some information. I have issues with some things (not meshes), too - maybe you can help me out with it.

  3. #18
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JuceMMOCrawler View Post
    The CHNK stuff is hard. I haven't reversed every flag yet - but a few (most important as you see on my screenshots). I would help you if you want some help. Maybe we can exchange some information. I have issues with some things (not meshes), too - maybe you can help me out with it.
    Surely, shoot me a PM. (Going to leave in a bit, so I can't be of much help today)

  4. #19
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just because



    I'm trying to figure out model collision info now, since I'm fairly sure we can't collide with tree leaves...
    Last edited by Apoc; 05-21-2014 at 04:30 PM.

  5. #20
    JuceMMOCrawler's Avatar Sergeant
    Reputation
    45
    Join Date
    Mar 2014
    Posts
    45
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I spent a few days to optimize my renderer which is a lot of faster now and smoother.

    # removed image

    I really would like to know why some chunks (2 chunks affected always) are going to the sky. :/
    Last edited by JuceMMOCrawler; 06-24-2014 at 02:14 PM.

  6. #21
    JuceMMOCrawler's Avatar Sergeant
    Reputation
    45
    Join Date
    Mar 2014
    Posts
    45
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Optimized my stuff a little bit. Have correct ingame coordinates now. :-)

    # removed image
    Last edited by JuceMMOCrawler; 06-24-2014 at 02:13 PM.

  7. #22
    JuceMMOCrawler's Avatar Sergeant
    Reputation
    45
    Join Date
    Mar 2014
    Posts
    45
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just to keep it updated. Mesh is almost finished yet and recast navigation works very well. (rotation of objects is still buggy but nvm... i fix that^^)

    That is the starting point in AdventureNorthernWilds (snowy area)


  8. #23
    Narache's Avatar Member
    Reputation
    13
    Join Date
    Dec 2007
    Posts
    36
    Thanks G/R
    6/7
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Waouw, really great ! Dream about a thing like this in my private bot hahaha

  9. #24
    JuceMMOCrawler's Avatar Sergeant
    Reputation
    45
    Join Date
    Mar 2014
    Posts
    45
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    10 characters...
    Last edited by JuceMMOCrawler; 06-24-2014 at 02:31 PM.

  10. #25
    SKU's Avatar Contributor
    Reputation
    306
    Join Date
    May 2007
    Posts
    565
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Default gear is boring - using 2H swords as pistols is fun.





    Video: https://www.dropbox.com/s/mh8xrc3j43...morphine_a.mp4

  11. #26
    SKU's Avatar Contributor
    Reputation
    306
    Join Date
    May 2007
    Posts
    565
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Some more morphing & dyeing support (client-side only).


  12. #27
    fusspawn's Avatar Member
    Reputation
    5
    Join Date
    May 2008
    Posts
    54
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SKU View Post
    Some more morphing & dyeing support (client-side only).

    Thats really cool. Its nice to see non bot things in here for a change

  13. #28
    alcor75's Avatar Site Donator CoreCoins Purchaser
    Reputation
    114
    Join Date
    Oct 2008
    Posts
    320
    Thanks G/R
    11/59
    Trade Feedback
    7 (100%)
    Mentioned
    2 Post(s)
    Tagged
    2 Thread(s)
    I want to share my progress too in a personal small project of mine.
    I'm learning C# while i code this so pls don't LOL to laud, i'm so prude of what i ended with...i'm a Lumberjack, and coders at night(you can't debug very easy after 8h of body work..).

    Here it is:



    Creative comment appreciated.

    /bow

  14. #29
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thats pretty neat, alcor75! The triangles and the hex you are printing there are they related to the map zone hexes?

    On a related note, some stuff ive been doing recently:








    Greetings
    Cromon

  15. #30
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1511
    Join Date
    May 2008
    Posts
    2,432
    Thanks G/R
    81/333
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by alcor75 View Post
    I want to share my progress too in a personal small project of mine.
    I'm learning C# while i code this so pls don't LOL to laud, i'm so prude of what i ended with...i'm a Lumberjack, and coders at night(you can't debug very easy after 8h of body work..).

    Here it is:



    Creative comment appreciated.

    /bow
    Looks pretty cool. Are you actually doing some traceline to see if the path between the 3 points of these triangles are available?

Page 2 of 3 FirstFirst 123 LastLast

Similar Threads

  1. Screenshot Thread
    By Cypher in forum WoW Memory Editing
    Replies: 1733
    Last Post: 02-02-2024, 04:06 PM
  2. Screenshot Thread for Diablo 3
    By UnknOwned in forum Diablo 3 Memory Editing
    Replies: 136
    Last Post: 09-03-2018, 01:06 PM
  3. Aion Screenshot Thread
    By JD in forum Aion Exploits|Hacks
    Replies: 0
    Last Post: 11-17-2009, 11:19 AM
  4. Screenshot Thread for AoC
    By Cryt in forum Age of Conan Exploits|Hacks
    Replies: 0
    Last Post: 05-23-2008, 07:32 AM
  5. Why my server is better than yours (a screenshots thread)
    By Liania in forum World of Warcraft General
    Replies: 15
    Last Post: 02-14-2007, 11:00 PM
All times are GMT -5. The time now is 02:37 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search