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  1. #31
    alucqrd's Avatar Contributor CoreCoins User
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    New version released :
    Code:
    v0.2.1
    Bot should now start on Windows 8 64-bit systems.
    Now bot keeps running if you unfocus the game (in background mode).
    BTW if you are facing "System.Data.SQLite.dll' could not be loaded" error, it's because you need to install Visual C++ Redistributable Packages for Visual Studio 2013 x86 (link).
    Last edited by alucqrd; 07-07-2014 at 09:18 AM.

  2. #32
    GoldenSlug's Avatar Member
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    Latest update working great for me!

    Now I'm looking into making some modules for it. Anyone have any ideas/suggestions?

  3. #33
    masteramoebe's Avatar Member
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    could someone post a youtube video with the bot running, would like to see how it behaves

  4. #34
    Pinjong's Avatar Member
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    when u load and setup your combat profile with the bot, Primary and Secondary attacks are kinda easy to understand what they do, but for example "Nuke" and "Triggered", how does the bot know when to use nuke skills, and what needs to be triggered for "triggered" skills to activate? also, some skills needs multiple key-strikes (for example warriors Rampage), but the bot only press it one time instead of all four

    otherwise a great bot i must say, keep up the good work

  5. #35
    monstereater's Avatar Member CoreCoins User
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    Will this not farm mineral nodes at my neighbors houses?

  6. #36
    seralhpjimmy's Avatar Private
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    been looking for this bot for my brother. glad i sign up here. will be trying this out. thanks!

  7. #37
    alucqrd's Avatar Contributor CoreCoins User
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    New version 0.3.0 is out !!
    Now the bot can run x86 or x64 mode, as there was some issue with use of 32-bit enforcers.


    Originally Posted by Pinjong View Post
    when u load and setup your combat profile with the bot, Primary and Secondary attacks are kinda easy to understand what they do, but for example "Nuke" and "Triggered", how does the bot know when to use nuke skills, and what needs to be triggered for "triggered" skills to activate? also, some skills needs multiple key-strikes (for example warriors Rampage), but the bot only press it one time instead of all four

    otherwise a great bot i must say, keep up the good work
    I added a better explanation about how to configure your spells. About the multiple key-strikes, I'll need to test them to be able to implement them. But feel free to edit the file DefaultModule.cs in Modules\CombatModules, to add the skill behaviour you are dreaming of

    Originally Posted by GoldenSlug View Post
    Latest update working great for me!

    Now I'm looking into making some modules for it. Anyone have any ideas/suggestions?
    I added some info about how to write modules in Readme.txt file and first post. I guess that you already found the API Documentation.chm file, that contains all the infos you need. As well you can contact me here or on the wild bot forum and I'll be very happy to help you!

  8. #38
    Troy Martin's Avatar Private
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    buggy pathing. the UI is also confusing. devs should create some profiles for people to try out before we make our own. ive been ****ing around with it for 2 hours now and no matter what zone im in or how many points i plot on my map, it always bugs out halfway through or fails to target or attack mobs.

  9. #39
    alucqrd's Avatar Contributor CoreCoins User
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    Originally Posted by Troy Martin View Post
    buggy pathing. the UI is also confusing. devs should create some profiles for people to try out before we make our own. ive been ****ing around with it for 2 hours now and no matter what zone im in or how many points i plot on my map, it always bugs out halfway through or fails to target or attack mobs.
    You should really try out last version (v0.3.3), I updated pathing and bot movements and added an unstuck module.
    About the UI and profiles, it's hard to already include some default profiles as grinding spots are depending on character location and combat settings are highly depending on the class and skills selected.
    If you have any suggestion to improve the UI, any feedback is very welcome.

  10. #40
    rep09's Avatar Member CoreCoins User
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    How safe is this?
    aka is this detected by carbine ?

  11. #41
    waltobc6's Avatar Member CoreCoins User
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    did as told, and when i hit start i get this error:

    Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index

  12. #42
    MrUnreal's Avatar Sergeant CoreCoins User
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    select a path ....

  13. #43
    AtomX's Avatar Active Member CoreCoins User
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    I can't get this to work for the life of me, my .net and c++ is up to date. but the bot says it's waiting for me to log in, Yes i'm starting it before I launch the game. Any ideas? Should I start it before the launcher or after? I've tried it both ways and can't get either to work.

  14. #44
    AtomX's Avatar Active Member CoreCoins User
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    Can't get any help there or here. I'm guessing this is a dead project.

  15. #45
    waltobc6's Avatar Member CoreCoins User
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    can it config to use MyNeigbor addon and farm minning from house to house?

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