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  1. #31
    Cromon's Avatar Legendary


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    About the error with textureAsBmp: Delete the UI folder and wildstarstudio.exe and rerun the launcher, that should fix this problem.

    Added .bin file parsing to the studio, it displays it and you can export it as csv. Gonna add textures to the obj exporter as soon as ive figured out some issues.

    Also you may have faced higher than usual CPU usage even in idle mode, also this has been resolved.

    Greetings
    Cromon

    Wildstar Studio - A file viewer and explorer
  2. #32
    Velho Barrero's Avatar Member
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    Originally Posted by Cromon View Post
    About the error with textureAsBmp: Delete the UI folder and wildstarstudio.exe and rerun the launcher, that should fix this problem.

    Added .bin file parsing to the studio, it displays it and you can export it as csv. Gonna add textures to the obj exporter as soon as ive figured out some issues.

    Also you may have faced higher than usual CPU usage even in idle mode, also this has been resolved.

    Greetings
    Cromon
    I love you! But it isn't exporting more than 73856 lines. I'm doing something wrong?
    Anyway, good job dude!

  3. #33
    Cromon's Avatar Legendary


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    Uploaded a new version. Im not really sure why it didnt work but i tested something and it suddenly worked so i hope now its ok

  4. #34
    Velho Barrero's Avatar Member
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    Still 4:55pm version. It's right? Re-downloaded and still nope :/

    Edit: Still nothing. Gonna wait. xD

    Edit2: I hate you cache lol
    Last edited by Velho Barrero; 12-20-2013 at 07:22 PM. Reason: Nothing yet

  5. #35
    Cromon's Avatar Legendary


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    Try again, bitbucket takes ~20-25 minutes to update its cached versions, you should have a new version in the changelog (11:50 or so)

  6. #36
    Relgo's Avatar Member
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    Did you already implemented the 3d textures positions (for using the obj. files in a 3d program) into the new build?

  7. #37
    Edymnion's Avatar Private
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    Registered just to say thank you for this!

  8. #38
    najusash's Avatar Private
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    I also registered just to say thank you for this tool. I look forward to the progress on it and will be poking around in WildStar Studio from here on out

  9. #39
    Greyn's Avatar Member
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    Hey guys,

    realy nice work!!!

    Any chance to get the LocalizedStrings out?

  10. #40
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Greyn View Post
    Hey guys,

    realy nice work!!!

    Any chance to get the LocalizedStrings out?
    Locale Lookup Index (.bin) - Arctium WildStar Development Wiki

  11. #41
    djhaystack's Avatar Member
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    I don't suppose somebody could help me out here? I'm trying to find a way to extract the video that plays behind the login screen, and am having no luck. Any help appreciated.

  12. #42
    mmonsta's Avatar Member
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    Originally Posted by djhaystack View Post
    I don't suppose somebody could help me out here? I'm trying to find a way to extract the video that plays behind the login screen, and am having no luck. Any help appreciated.
    I reckon that is a real-time 3d rendering.

  13. #43
    djhaystack's Avatar Member
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    Originally Posted by mmonsta View Post
    I reckon that is a real-time 3d rendering.
    I figured that might be the case. Is there any way to maybe modify the beta client to remove all the UI elements? I could then screen grab the video.

  14. #44
    permutation's Avatar Private
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    Windows isn't letting me download it and when I copy it over from a flashdrive copied from a linux machine windows says the file won't copy to desktop because it contains a virus. Did it get hijacked?

  15. #45
    Lhodrik's Avatar Corporal
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    Originally Posted by Jadd View Post
    No problem. I think I'll get my tool/lib out soon. If anyone wants to read through the current strings in the meantime they are up here in CSV format. (Wildstar r6417 - December 13 2013)
    Jadd i want to thank you for the file, with my team we are trying to translate the game but didn't have the localized string.

    Thank you sir

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