SWTOR emu - Draft menu

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  1. #46
    polimorfic's Avatar Corporal
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    image here
    Last edited by polimorfic; 02-07-2012 at 02:21 AM.

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  2. #47
    Analhammer's Avatar Master Sergeant
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    haha very nice!

    Any plans on releasing binarys or even source?

    btw what language is the emu coded in?

  3. #48
    Synix's Avatar Private
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    Originally Posted by polimorfic View Post
    Does the cipher for SSL actually matter?

    Code:
    SWTOR Official:
    Cipher Suite: TLS_RSA_WITH_RC4_128_MD5 (0x0004)
    Certificate(
    id-at-commonName=*.swtor.com,
    id-at-organizationalUnitName=Online Operations,
    id-at-organizationName=Electronic Arts,
    id-at-localityName=Austin,
    id-at-stateOrProvinceName=Texas,
    id-at-countryName=US)
    
    Mine:
    Cipher Suite: TLS_DHE_RSA_WITH_AES_256_CBC_SHA (0x0039)
    Certificate(
    id-at-commonName=*.swtor.com,
    id-at-organizationalUnitName=Online Operations,
    id-at-organizationName=Electronic Arts,
    id-at-localityName=Austin,
    id-at-stateOrProvinceName=Texas,
    id-at-countryName=US)
    Last edited by Synix; 02-06-2012 at 02:40 PM.

  4. #49
    polimorfic's Avatar Corporal
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    Originally Posted by Analhammer View Post
    haha very nice!
    btw what language is the emu coded in?
    c++


    >Does the cipher for SSL actually matter?

    sorry i don't understand about what you ask. and yes, swtor checks server ssl certificates.

  5. #50
    MOXOS's Avatar Private
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    Why C++? It's Java, I think..

  6. #51
    polimorfic's Avatar Corporal
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    VisualBasic?

  7. #52
    henhouse's Avatar Master Sergeant
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    If any swtor server core begins to be written, it better be in C++ if you ever except to have live servers that can hold more than 10 players.

  8. #53
    polimorfic's Avatar Corporal
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    agree
    i think about c++ + boost:asio

    new images:
    http://i43.tinypic.com/6nqk4w.jpg
    http://i43.tinypic.com/21pysg.jpg

  9. #54
    hungryhippo's Avatar Member
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    These screenshots look amazing polimorfic, thanks for the update, and great job!! Thanks for all the hard work from you and the team Can't wait to see and hear more about this project!

  10. #55
    polimorfic's Avatar Corporal
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    -- removed --
    Last edited by polimorfic; 02-11-2012 at 01:01 AM.

  11. #56
    ledarksider's Avatar Private
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    Congrats on the amazing progress, guys

    Keep up the good work, and keep us posted!
    Last edited by ledarksider; 02-10-2012 at 09:16 AM.

  12. #57
    gurluas's Avatar Active Member
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    Keep it up ^^

  13. #58
    Mikanor's Avatar Corporal
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    For networking boost:asio has some speed issues and do not intend to be used in highload game servers. I think the POCO lib will do best, through it has some differences. Anyway - its your choice.
    Last edited by Mikanor; 02-13-2012 at 12:16 PM.

  14. #59
    polimorfic's Avatar Corporal
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    POCO is nice too. I think about it, thanx. At this time i dont think about high load, packets reversing take all my time.

  15. #60
    gurluas's Avatar Active Member
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    Any news here?

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