Updated main post to make it more useful
Updated main post to make it more useful
Chimpeon has been updated to 1.12.1.6
Includes the anticipated Area Scan feature that allows you to automate fishing amongst other things!
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Chimpeon has been updated to 1.12.2.1
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Chimpeon has been updated to 1.14.1.4
Includes a Wizard to make configuring combat rotations easier.
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Has anyone managed to automate character movement with Chimpeon? Spells work fine, but not movement.
Chimpeon has been updated to 1.14.1.5
Fixes an issue with Status Hotkeys.
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Chimpeon 1.15.1.3 Beta release
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Chimpeon 1.17.1.1 has been released!
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Chimpeon 1.17.5.3 has been released!
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I'm looking at trying this for SWTOR but I don't see any forum support to speak with other users that have used this in game. The guides seem pretty generic. Is there anyone that I can talk to that is currently using this in SWTOR? The rotations are a mix of priority and set patterns and I'm not sure if Chimp can run these if it relies on pixel colors alone. I hope I'm wrong as it would be nice to have a tool that works.
Hi. I have used Chimpeon with SWTOR in a limited way. Limited in the fact I only levelled to level 15 so many of my spells weren't accessible. I did notice though there were a lot of spells available even at this low level. I managed to setup a basic "rotation" with a few spells based on the availability of a spell (determined by a pixel on the spell icon). It worked well and I see no reason (if you are willing to spend the time doing so), that a recommended/optimal rotation couldn't be setup in Chimpeon using the Trigger Pixel conditions that are offered.
Chimpeon is fully functional (albeit stopping for 30 secs after about 5 mins of automation), so you can experiment without buying it. The generic guides found here will help you begin setting up a rotation... Chimpeon Guides
It's a pity SWTOR doesn't support rotation addons like WOW as that would be easier to create a rotation I'm sure.
Thanks for the response. I'd be willing to test this out later this evening. Can you set it up to react to a priority system? Such as if ability A isn't available that it will go to ability B and so forth?
Sounds good. I'll have to play around with it. Hopefully the icons aren't the same when they aren't available.