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Member
Originally Posted by
Fragma1
Does anyone know how can i trigger a skill after using another x number of times?
GetNumberValue("my_number")
+
SetNumberSideEffect("my_number", 1.0)
just same as pics in the first post.
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Trying to get my divination distil to proc whenever it's at least 1 rare in range and isn't in use, why isn't this working? https://puu.sh/JXAxA/89f3f9a3f9.png
Code:
(!Flasks[0].Active && Vitals.HP.Percent<100) &&
(MonsterCount(200, MonsterRarity.Rare) >= 1)
flask is in slot 1 but using hotkey 3
Last edited by xerance; 12-27-2023 at 02:06 PM.
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Active Member
Originally Posted by
xerance
Trying to get my divination distil to proc whenever it's at least 1 rare in range and isn't in use, why isn't this working?
https://puu.sh/JXAxA/89f3f9a3f9.png
Code:
(!Flasks[0].Active && Vitals.HP.Percent<100) &&
(MonsterCount(200, MonsterRarity.Rare) >= 1)
flask is in slot 1 but using hotkey 3
as far as i could understand, it will not proc if you're at full health
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Originally Posted by
camapxam
as far as i could understand, it will not proc if you're at full health
I'm never on full life, I'm petrified blood. Hp pool never goes above 50%
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Active Member
Originally Posted by
xerance
I'm never on full life, I'm petrified blood. Hp pool never goes above 50%
how about changing "MonsterCount" into "Monsters" and see if it works, I normally use that thing, not the monster count, and if all fails, just delete the rule and make a new same one, ReAgent is kinda laggy like that, i don't understand but it worked for me, several times.
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Originally Posted by
camapxam
how about changing "MonsterCount" into "Monsters" and see if it works, I normally use that thing, not the monster count, and if all fails, just delete the rule and make a new same one, ReAgent is kinda laggy like that, i don't understand but it worked for me, several times.
i dont know why deleting it and readding it worked but it did. lol
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Legendary
For people saying deleting and readding rules fixes issues for them: are you on the latest version?
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Active Member
Originally Posted by
cheatingeagle
For people saying deleting and readding rules fixes issues for them: are you on the latest version?
yes, always, and it's like that since the first time that i'd used it
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Originally Posted by
cheatingeagle
For people saying deleting and readding rules fixes issues for them: are you on the latest version?
Might not have been, updated the plugin source once at league start. Updated it now.
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Member
Hey! Just want to ask if anyone knows how the Animation rule state works? I am playing Splitting Steel of Ammunition and I want to "auto-reload" so to speak. Using the buffs rule state by itself causes the last attack to be cancelled by the Call of Steel. So I wanted the rule to work only when the character animation is not puncture or if the animation is idle. For now I'm using isMoving and it works but if I continuously move and attack it won't reload at times.
Thanks!
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Member
Im having issue with your code, ive added magic to it so its like
(!Flasks[0].Active && Vitals.HP.Percent < 100) &&
(MonsterCount(200, MonsterRarity.Magic) >= 1 || MonsterCount(200, MonsterRarity.Rare) >= 1)
but progenesis dont work
Last edited by Ranoff; 01-07-2024 at 04:27 PM.
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Member
How to compare flask name?
Flasks[0].Name does not exist.
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Member
I have been trying for a while, but can't seem to get this to work.
This is for dark marionettes that keep resummoning themselves to consistently keep a blessing aura up.
Code:
Buffs.Has("Grace") == false
? new ISideEffect []
{
PressKeySideEffect("Q")
}
: null
I've tried "Grace", "grace_aura", "player_aura_grace", "player_aura_evasion", and a few others. I've also tried with different skills just to see if it works. "tailwind" will work, "onslaught" will work.
For now, I've "solved" it by using "player_aura_speed" which is actually haste for some reason.
How do we actually view the list of buffs possible? I've checked every single place and it shows names being extracted, but it doesn't actually show where to find the names.
Thank you
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Legendary
Originally Posted by
VerbosaControsa
I have been trying for a while, but can't seem to get this to work.
This is for dark marionettes that keep resummoning themselves to consistently keep a blessing aura up.
Code:
Buffs.Has("Grace") == false
? new ISideEffect []
{
PressKeySideEffect("Q")
}
: null
I've tried "Grace", "grace_aura", "player_aura_grace", "player_aura_evasion", and a few others. I've also tried with different skills just to see if it works. "tailwind" will work, "onslaught" will work.
For now, I've "solved" it by using "player_aura_speed" which is actually haste for some reason.
How do we actually view the list of buffs possible? I've checked every single place and it shows names being extracted, but it doesn't actually show where to find the names.
Thank you
DevTree (Buffs component)/Reagent itself (state dump)/study the data/buffdefinitions.dat table here poe-dat-viewer
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Post Thanks / Like - 1 Thanks
VerbosaControsa (1 members gave Thanks to cheatingeagle for this useful post)
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Member
Is there a better way to do the stance switch without relying on a timer? can i get it from game state somehow? the time method tends to fail when the fps drop