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  1. #1
    arturino009's Avatar Contributor
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    PoeHUD Plugin: ExpeditionIcons

    The league is already dead, but I was bored today, so I decided to make a plugin for remnants so I don't have to read the mods for them.
    Writes some visible text for good remnants (quant, currency, decks) and most immunity remnants (crit included). In settings you can select the immunity remnants that you actually care about.
    Like this:
    img.jpg
    It's pretty scuffed as it's my first time working with minimap. There are probably some bugs.

    Here's the link for my version: discontinued

    Use this instead: GitHub - exApiTools/ExpeditionIcons

    This plugin is for PoEHelper now, as PoeHUD was discontinued
    Last edited by arturino009; 04-29-2023 at 01:14 PM.

    PoeHUD Plugin: ExpeditionIcons
  2. Thanks GameHelper, jeissi, exitten, snowhawk, ry3bl4, AngryBeavers, armory236, xerance, noneyatemp, jusikapide, admiralyamamoto, Harmes12 (12 members gave Thanks to arturino009 for this useful post)
  3. #2
    exitten's Avatar Member
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    Thanks a lot, somebody finally did it) Could you add "Increased Quantity of artifacts dropped by monster (this is one of the best logbook mods) and
    "pack size", "increased rare monster" to your custom mods? sometimes they are very useful)

    from errors:
    1. sometimes a dangerous mod is not displayed on one of the boxes, although it shows on the other.
    2. on double-mods does not display good and bad mods.
    Last edited by exitten; 09-14-2021 at 01:07 AM.

  4. #3
    arturino009's Avatar Contributor
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    Originally Posted by exitten View Post
    Thanks a lot, somebody finally did it) Could you add "Increased Quantity of artifacts dropped by monster (this is one of the best logbook mods) and
    "pack size", "increased rare monster" to your custom mods? sometimes they are very useful)

    from errors:
    1. sometimes a dangerous mod is not displayed on one of the boxes, although it shows on the other.
    2. on double-mods does not display good and bad mods.
    I think that I already added that mod, and "pack size" and "increased rare monsters" doesn't actually affect the big remnant monsters, so they don't do anything good.

    1. I'm guessing it's when there are multiple same bad mods at once? I'll see if I can replicate it.
    2. It's made so that the bad mod is prioritized over the good mod. There is no point to do any mod on cold immune if you only deal cold damage.

  5. #4
    ry3bl4's Avatar Member
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    nice plugin, but it shows just first mod if remnant have two good mods, anyway usefull and thx for ur job.

  6. #5
    MACROS4LIFE's Avatar Active Member
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    any chance someone updates it to work with gamehelper (zaafar tool)?

    Looks amazing.
    HUD it's like cocaine, once you used, you can't forget.

  7. #6
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MACROS4LIFE View Post
    any chance someone updates it to work with gamehelper (zaafar tool)?

    Looks amazing.
    it has been updated for a long time and works correctly
    https://www.ownedcore.com/forums/mmo...ml#post4345054 (GameHelper: A light version of PoeHUD/Exile-Api)

  8. #7
    rhettsalloum's Avatar Member
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    I wonder if anyone has managed to fix this error. I'm talking about the fact that these functions do not work in the latest version. Perhaps the problem is specifically in my computer, but it seems to me that it should be for all those who use the next version of the game. By the way, I heard that developers would soon remove the transfiguration of mind to optimize the game's performance better. I don't know how true this is, but I only recently found out about it on wpssoffice.com. Maybe someone knows about it?
    Last edited by rhettsalloum; 02-22-2022 at 04:27 AM.

  9. #8
    arturino009's Avatar Contributor
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    Originally Posted by rhettsalloum View Post
    I wonder if someone managed to fix this error
    What error?

  10. #9
    Forumuser1000's Avatar Active Member
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    Originally Posted by arturino009 View Post
    What error?
    Not sure what the error is, but it no longer works in the current ExileAPI ( Release 3.17.8 )

  11. #10
    exitten's Avatar Member
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    Hi. Are there plans to add other useful mods and display runic monsters? In another fork, myrahz implemented this, but unfortunately it was done horribly. I would like about yours)

  12. #11
    arturino009's Avatar Contributor
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    Originally Posted by exitten View Post
    Hi. Are there plans to add other useful mods and display runic monsters? In another fork, myrahz implemented this, but unfortunately it was done horribly. I would like about yours)
    You can check the fork made by instansc here: GitHub - instantsc/ExpeditionIcons
    It appears he already improved my plugin and implemented a lot of missing mods.

  13. #12
    exitten's Avatar Member
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    Originally Posted by arturino009 View Post
    You can check the fork made by instansc here: GitHub - instantsc/ExpeditionIcons
    It appears he already improved my plugin and implemented a lot of missing mods.
    I tried to use this fork, but the link to it does not work in ExileApi, the Compiled folder is empty, as I understand it, some files are missing there and it does not compile. Please tell me how can I activate it?

  14. #13
    Forumuser1000's Avatar Active Member
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    Originally Posted by exitten View Post
    I tried to use this fork, but the link to it does not work in ExileApi, the Compiled folder is empty, as I understand it, some files are missing there and it does not compile. Please tell me how can I activate it?
    I have the exact same issue with it as well. The compiled folder appears, but is empty.

  15. #14
    arturino009's Avatar Contributor
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    Originally Posted by exitten View Post
    I tried to use this fork, but the link to it does not work in ExileApi, the Compiled folder is empty, as I understand it, some files are missing there and it does not compile. Please tell me how can I activate it?
    Originally Posted by Forumuser1000 View Post
    I have the exact same issue with it as well. The compiled folder appears, but is empty.
    Yeah, I checked it out, the references in his project were kinda fucked, project compiled in the wrong place, and the namespace were formatted incorrectly???
    I dunno what happened there, but here is a compiled version of his plugin. Just place it in compiled plugin folder.
    ExpeditionIcons.zip

  16. Thanks exitten, Forumuser1000 (2 members gave Thanks to arturino009 for this useful post)
  17. #15
    Jennings9's Avatar Member
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    Thank you this is really great, makes it 100% faster

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