PoeHUD Plugin: ExpeditionIcons menu

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  1. #31
    arturino009's Avatar Contributor
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    Originally Posted by GlebSmet View Post
    sup boiz. any idea how I can add the mods myself? I have no idea how to add mods like "block" to the "Bad mods"
    The only way currently is to modify the plugin yourself. You have to go to poehud->plugins->Source->ExpeditionIcons and open ExpeditionIcons.cs . On line 767 add this at the very end just before the last bracket (without quotes)
    "||(mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance"))"
    Save the file. Don't forget to disable plugin autoupdate for this plugin, otherwise it will overwrite your changes. If you understand a bit more of programming, you can try reading the code and coding a toggle for it in options

    PoeHUD Plugin: ExpeditionIcons
  2. #32
    GlebSmet's Avatar Member
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    Originally Posted by arturino009 View Post
    The only way currently is to modify the plugin yourself. You have to go to poehud->plugins->Source->ExpeditionIcons and open ExpeditionIcons.cs . On line 767 add this at the very end just before the last bracket (without quotes)
    "||(mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance"))"
    Save the file. Don't forget to disable plugin autoupdate for this plugin, otherwise it will overwrite your changes. If you understand a bit more of programming, you can try reading the code and coding a toggle for it in options
    Hey, bud! Thank you for the reply. Unfortunately, it didn't help. Can you check pls?

    if ((mods.Any(x => x.Contains("ExpeditionRelicModifierImmunePhysicalDamage")) && Settings.PhysImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneFireDamage")) && Settings.FireImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneColdDamage")) && Settings.ColdImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneLightningDamage")) && Settings.LightningImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneChaosDamage")) && Settings.ChaosImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierCannotBeCrit")) && Settings.CritImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneStatusAilments")) && Settings.FireImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierCullingStrikeTwentyPercent")) && Settings.Culling.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierElitesRegenerateLifeEveryFourSeconds")) && Settings.Regen.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierExpeditionCorruptedItemsElite")) && Settings.CorruptedItems.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance")) ||

    Looks like all fine?

  3. #33
    arturino009's Avatar Contributor
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    Originally Posted by GlebSmet View Post
    Hey, bud! Thank you for the reply. Unfortunately, it didn't help. Can you check pls?

    if ((mods.Any(x => x.Contains("ExpeditionRelicModifierImmunePhysicalDamage")) && Settings.PhysImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneFireDamage")) && Settings.FireImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneColdDamage")) && Settings.ColdImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneLightningDamage")) && Settings.LightningImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneChaosDamage")) && Settings.ChaosImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierCannotBeCrit")) && Settings.CritImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierImmuneStatusAilments")) && Settings.FireImmune.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierCullingStrikeTwentyPercent")) && Settings.Culling.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierElitesRegenerateLifeEveryFourSeconds")) && Settings.Regen.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierExpeditionCorruptedItemsElite")) && Settings.CorruptedItems.Value) ||
    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance")) ||

    Looks like all fine?
    Like this at the end:

    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance")))

  4. #34
    GlebSmet's Avatar Member
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    Originally Posted by arturino009 View Post
    Like this at the end:

    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance")))
    didn't help too

  5. #35
    arturino009's Avatar Contributor
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    Originally Posted by GlebSmet View Post
    didn't help too
    It seems it needs another bracket at the end:
    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance"))))

  6. Thanks GlebSmet (1 members gave Thanks to arturino009 for this useful post)
  7. #36
    GlebSmet's Avatar Member
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    Originally Posted by arturino009 View Post
    It seems it needs another bracket at the end:
    (mods.Any(x => x.Contains("ExpeditionRelicModifierAttackBlockSpellBlockMaxBlockChance"))))
    WORKING! Thank you lot.

  8. #37
    BlancoPower420's Avatar Member
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    will there be a check box for it in the settings menu or will it just highlight "red" in game

  9. #38
    BlancoPower420's Avatar Member
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    I guess I'm messing with turning off the auto-update feature I uncheck and deleted the GitHub URL for expedition icons added the change in the source file and still does not show a warning for max block.
    The only way i have been able to have the warning show up was to make a fork and edit the code directly from github.

  10. #39
    BlancoPower420's Avatar Member
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    So I'm trying to add "Monsters have +5% to all maximum resistances Monsters have +30% to all resistances" to the warning list and this is what I have input as the string (mods.Any(x => x.Contains("ExpeditionRelicModifierMaxRes" how ever it does not work. How do you go about finding the proper string or text that goes in between the quotes?

  11. #40
    arturino009's Avatar Contributor
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    Originally Posted by BlancoPower420 View Post
    So I'm trying to add "Monsters have +5% to all maximum resistances Monsters have +30% to all resistances" to the warning list and this is what I have input as the string (mods.Any(x => x.Contains("ExpeditionRelicModifierMaxRes" how ever it does not work. How do you go about finding the proper string or text that goes in between the quotes?
    You can try reading the mods a specific remnant using DevTree. It will show the true mod name.

  12. Thanks BlancoPower420 (1 members gave Thanks to arturino009 for this useful post)
  13. #41
    BlancoPower420's Avatar Member
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    new to all this any link to where i can find dev tree

  14. #42
    arturino009's Avatar Contributor
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    Originally Posted by BlancoPower420 View Post
    So I'm trying to add "Monsters have +5% to all maximum resistances Monsters have +30% to all resistances" to the warning list and this is what I have input as the string (mods.Any(x => x.Contains("ExpeditionRelicModifierMaxRes" how ever it does not work. How do you go about finding the proper string or text that goes in between the quotes?
    it should be ExpeditionRelicModifierResistancesAndMaxResistances. Check here for all mods: Expedition league - PoEDB, Path of Exile Wiki

  15. #43
    BlancoPower420's Avatar Member
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    thank you so much

  16. #44
    BlancoPower420's Avatar Member
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    Update: Worked like a charm added a toggle button for logbooks as well and added the Monsters have +30% to all Resistances to the warnings with a toggle as well =)

  17. #45
    BlancoPower420's Avatar Member
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    Random Question any chance there would be a solution to make clicking the towers for a blight map faster and more accurate then doing it by hand

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