Hi,
Just updated to the newest version.
I don't know why but in the DV it's not showing any buffs (yes I have active buffs ).
Untitled.jpg
Thanks!
Chris
guys anyone have a good flask routine? for life based / with auto logout when under like 70% hp? playin on hc and need a good profile , not sure what im doin wrong but even when i only do a life , is less_than 3000 , im still gettin autokicked from game to often for no reason
Show us your current flask settings. How we can know what you are doing wrong when we don't have a clue about your settings
My life flask is simple: to be used when I get hit from animation settings and when my life is under specific value and If I have some mods on the flask like bleeding and corrupted blood I'm using and aliments condition on the settings but sepparetly from the other settings because if they are in one settings all the conditions have to be true to hit the flask!
@GameHelper Tool crashes with this error message. I think I created a new SFM profile, but closed it without adding anything. So now it crashes on startup.
03/12/2021 16:42 Program exited with message:
System.Exception: VitalCondition doesn't support EQUAL_TO.
at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 78
at SimpleFlaskManager.ProfileManager.Rule.<>c.<Evaluate>b__14_0(ICondition x) in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 127
at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
at SimpleFlaskManager.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 127
at SimpleFlaskManager.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 77
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 207
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
------------------------------
how the hell did you select EQUAL_TO in Vital Condition when the GameHelper tool doesn't support it!
Solution: Remove SFM config and redo everything. Also, make sure u have the latest and the greatest version.
3000 sounds like a lot of life to auto-quit on. how much total life you got ? 10000? then it make sense.
Also, if you want to auto-quit on 70% just say that! use LIFE_PERCENT rather than LIFE and type the value to be 70.0.
Also, my suggestion is to put auto-quit on 30%, otherwise, you will get a lot of auto-quit since 70% even for a split of a second will get you kicked.
Hopes that solves your issue! stay safe exile.
Last edited by GameHelper; 12-03-2021 at 10:23 AM.
If I did not reply to you, it mean the question you are asking is stupid.
Solved it, thanks for the update.
I dont know if its a bug but i will let you know,
Software sometimes open in two, so my suggestion is make the software singleinstance only
Last edited by hacker143; 12-03-2021 at 02:13 PM.
Gamehelper is crashing in Endless Delve challenge league, anyone else?
Same for me
Deleting my flask profile fixed it.System.Exception: VitalCondition doesn't support EQUAL_TO.
at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 78
at SimpleFlaskManager.ProfileManager.Rule.<>c.<Evaluate>b__14_0(ICondition x) in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 127
at System.Collections.Generic.List`1.TrueForAll(Predicate`1 match)
at SimpleFlaskManager.ProfileManager.Rule.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 127
at SimpleFlaskManager.ProfileManager.Rule.Execute(Action`1 logger) in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Rule.cs:line 77
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 207
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Sorry, forgot about that, here it is. I fixed it by deleting Radar folder and using a new one.
Code:04.12.2021 12:13 Program exited with message: System.MissingMethodException: Method not found: 'System.Collections.Concurrent.ConcurrentDictionary`2<GameOffsets.Objects.States.InGameState.EntityNodeKey,GameHelper.RemoteObjects.States.InGameStateObjects.Entity> GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.get_SleepingEntities()'. at Radar.Radar.DrawMapIcons(Vector2 mapCenter, Single iconSizeMultiplier) at Radar.Radar.DrawUI() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 237 at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 207 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__20_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------
Last edited by xXK1ll3rXx; 12-04-2021 at 06:18 AM.
Just wanted to try your program, but GameHelper.exe is crashing...
I am using the standalone client and it is installed on "E:\Path of Exile".Code:Preparing GameHelper... Failed to launch GameHelper due to: System.Exception: Bad process path detected (Path of Exile), please move it to a more inconspicuous location at Launcher.LocationValidator.CheckGameHelperLocation(Boolean allowBadPath) at Launcher.Program.Main(String[] args)