delete delete
delete delete
Last edited by Dant121; 10-24-2021 at 08:31 AM.
new version released, download from first post.
changes
- fixed the following error
System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
make sure you put "latency * 2" in the CORE Setting -> Key delay setting.
Last edited by GameHelper; 10-24-2021 at 08:18 AM.
Why does it spam enduring mana flask even if i have enduring on key 2 and set player not_contain flask effect of flask 2
im confused B92Um31.png
Why mine flask's dont even work?
setup: Attention Required! | Cloudflare
I started with a fresh gamehelper download and have not run into the "New flask base found Sharkskin Tunic" issue for about 1 hour now, I'm guessing it was a 1 off. However, I am still affected by the error below:
10/24/2021 8:59 AM Program exited with message:
System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 372.
at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
------------------------------
ty that works .. sorry for all the questions.. i just download the new update and preload window does'nt show anything in maps.. will show when im in town( preloads are not updated in town) but nothing anywhere else.
also just a question about radar.. i thought maphacks where bad. i remember back in the day when a few people got warned banned for using it. did they changed how the map is read? or im paranoid?
i updated GH yesterday that fixed enduring flask. make sure u have the latest and the greatest version. thx
F11 is your flask key? if it is, you are the first.
lot of ppl are reporting this. thanks for your report. This is the only issue left (IMO). I need this issue to happen on my side in order to fix it....so basically we need to wait. sorry about this issue.
make sure you download preload text file from the first post.
So this not auto flask? i was thinking that its on/off flask...
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24.10.2021 17:07 Program exited with message:
System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
at ImGuiNET.ImGui.CreateContext()
at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
------------------------------
In my case, it did not work due to the lack of Microsoft Visual C ++ Redistributable libraries
In the requirements, it is not indicated anywhere that it was necessary to put them.
I never figured out the flasks. Hard.
How to make sure that if less than, for example, 70 percent of the life, the keys 1 2 3 4 are pressed?
Thanks Zaafar,
With all the changes/recent updates, is it possible to implement an auto-updater?
hi
nice jpb
can t setup speedflask choosed
animation
equal_to run for 100ms
flask never pop
can we have the choice for background transparancy for preloads alert ?
thx
Last edited by TGillou; 10-24-2021 at 11:20 AM.
Hey, crashed twice. Here are the error messages:Code:10/24/2021 6:10 PM Program exited with message: System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity')) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity') at System.Collections.Generic.List`1..ctor(Int32 capacity) at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 368 at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172 at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211 at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268 at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() --- End of inner exception stack trace --- at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body) at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__11_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------Code:10/24/2021 7:39 PM Program exited with message: System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 569. at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 230 at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424 at Coroutine.ActiveCoroutine.MoveNext() at Coroutine.ActiveCoroutine.OnEvent(Event evt) at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt) at Coroutine.CoroutineHandler.RaiseEvent(Event evt) at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78 at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken) at ClickableTransparentOverlay.Overlay.<Start>b__11_0() at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state) at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------