GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #451
    Dant121's Avatar Member
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    delete delete
    Last edited by Dant121; 10-24-2021 at 08:31 AM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #452
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    new version released, download from first post.

    changes
    - fixed the following error
    System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
    ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')



    Originally Posted by qqcakesqq View Post
    im having the same issue with all of my flasks it will spam then until empty. not sure how to fix it.
    make sure you put "latency * 2" in the CORE Setting -> Key delay setting.
    Last edited by GameHelper; 10-24-2021 at 08:18 AM.

  3. Thanks nevalopo (1 members gave Thanks to GameHelper for this useful post)
  4. #453
    nevalopo's Avatar Active Member
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    Why does it spam enduring mana flask even if i have enduring on key 2 and set player not_contain flask effect of flask 2

    im confused B92Um31.png

  5. #454
    ciuchass's Avatar Member
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    Why mine flask's dont even work?
    setup: Attention Required! | Cloudflare

  6. #455
    iHitHardBro's Avatar Member
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    I started with a fresh gamehelper download and have not run into the "New flask base found Sharkskin Tunic" issue for about 1 hour now, I'm guessing it was a 1 off. However, I am still affected by the error below:

    10/24/2021 8:59 AM Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 372.
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  7. #456
    qqcakesqq's Avatar Member
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    Originally Posted by zaafar View Post
    new version released, download from first post.

    changes
    - fixed the following error
    System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
    ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')





    make sure you put "latency * 2" in the CORE Setting -> Key delay setting.
    ty that works .. sorry for all the questions.. i just download the new update and preload window does'nt show anything in maps.. will show when im in town( preloads are not updated in town) but nothing anywhere else.

    also just a question about radar.. i thought maphacks where bad. i remember back in the day when a few people got warned banned for using it. did they changed how the map is read? or im paranoid?

  8. #457
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by nevalopo View Post
    Why does it spam enduring mana flask even if i have enduring on key 2 and set player not_contain flask effect of flask 2

    im confused B92Um31.png
    i updated GH yesterday that fixed enduring flask. make sure u have the latest and the greatest version. thx

    Originally Posted by ciuchass View Post
    Why mine flask's dont even work?
    setup: Attention Required! | Cloudflare
    F11 is your flask key? if it is, you are the first.

    Originally Posted by iHitHardBro View Post
    I started with a fresh gamehelper download and have not run into the "New flask base found Sharkskin Tunic" issue for about 1 hour now, I'm guessing it was a 1 off. However, I am still affected by the error below:
    lot of ppl are reporting this. thanks for your report. This is the only issue left (IMO). I need this issue to happen on my side in order to fix it....so basically we need to wait. sorry about this issue.

    Originally Posted by qqcakesqq View Post
    ty that works .. sorry for all the questions.. i just download the new update and preload window does'nt show anything in maps.. will show when im in town( preloads are not updated in town) but nothing anywhere else.

    also just a question about radar.. i thought maphacks where bad. i remember back in the day when a few people got warned banned for using it. did they changed how the map is read? or im paranoid?
    make sure you download preload text file from the first post.

  9. Thanks iHitHardBro (1 members gave Thanks to GameHelper for this useful post)
  10. #458
    ciuchass's Avatar Member
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    So this not auto flask? i was thinking that its on/off flask...

  11. #459
    iHitHardBro's Avatar Member
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    Originally Posted by zaafar View Post
    lot of ppl are reporting this. thanks for your report. This is the only issue left (IMO). I need this issue to happen on my side in order to fix it....so basically we need to wait. sorry about this issue.
    Agreed, this tool is rock solid otherwise Not sure it will help but my build is "Lightee's Toxic Rain Champion" (vid by Zizaran) and I'm in t3 maps

  12. #460
    niks71's Avatar Member
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    ------------------------------
    24.10.2021 17:07 Program exited with message:
    System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
    at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
    at ImGuiNET.ImGui.CreateContext()
    at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------

    In my case, it did not work due to the lack of Microsoft Visual C ++ Redistributable libraries
    In the requirements, it is not indicated anywhere that it was necessary to put them.
    I never figured out the flasks. Hard.
    How to make sure that if less than, for example, 70 percent of the life, the keys 1 2 3 4 are pressed?

  13. #461
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by niks71 View Post
    ------------------------------
    24.10.2021 17:07 Program exited with message:
    System.DllNotFoundException: Unable to load DLL 'cimgui' or one of its dependencies: Не найден указанный модуль. (0x8007007E)
    at ImGuiNET.ImGuiNative.igCreateContext(ImFontAtlas* shared_font_atlas)
    at ImGuiNET.ImGui.CreateContext()
    at ClickableTransparentOverlay.ImGuiController..ctor(GraphicsDevice gd, Int32 width, Int32 height)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------

    In my case, it did not work due to the lack of Microsoft Visual C ++ Redistributable libraries
    In the requirements, it is not indicated anywhere that it was necessary to put them.
    I never figured out the flasks. Hard.
    How to make sure that if less than, for example, 70 percent of the life, the keys 1 2 3 4 are pressed?
    Thanks I’ll add that in the FAQ. For flask, read first post and see first post images.

  14. Thanks CornFlake101 (1 members gave Thanks to GameHelper for this useful post)
  15. #462
    CornFlake101's Avatar Member
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    Thanks Zaafar,

    With all the changes/recent updates, is it possible to implement an auto-updater?

  16. #463
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by CornFlake101 View Post
    Thanks Zaafar,

    With all the changes/recent updates, is it possible to implement an auto-updater?
    well, this is the first league for GameHelper, there were a lot of bugs/issues.
    I am not expecting this many issues/bugs in the next league, so no for now.
    in case this is the norm then yes I will implement an auto-updater (so 3.18 or above).

  17. #464
    TGillou's Avatar Member
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    hi

    nice jpb

    can t setup speedflask choosed

    animation
    equal_to run for 100ms

    flask never pop

    can we have the choice for background transparancy for preloads alert ?

    thx
    Last edited by TGillou; 10-24-2021 at 11:20 AM.

  18. #465
    Borpa's Avatar Active Member BorpaSpin
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    Hey, crashed twice. Here are the error messages:
    Code:
    10/24/2021 6:10 PM Program exited with message:
     System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
     ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
       at System.Collections.Generic.List`1..ctor(Int32 capacity)
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 368
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Code:
    10/24/2021 7:39 PM Program exited with message:
     System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000). Game tells us the expected size to be 569.
       at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 289
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 230
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

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