Player State (you can get the Positioned Component using this to find your LocalPlayer/entlist iirc):
CONST UINT64 PtrState = 0x23D0A98;
CONST UINT64 OfsCoordX = 0x760;
CONST UINT64 OfsCoordY = OfsCoordX +4;
CONST UINT64 AccountNameOffset = 0x2358DA8;
CONST UINT64 g_Lights = 0x211919C; //float value, not a ptr.
Enjoy. Please do not PM me to make this for steam version, it will be ignored. Message me if you know current exploits or want to make a bot.
Nice find! What structure is this? I have never explored it before. This looks like terrain/large-map data.
I thought terrain data is at POE + 0x23C5AB8 -> 0x30 -> 0x750
Originally Posted by XianPoE
Local Player Ent:
CONST UINT64 PtrLocalEnt = 0x23C5AB8;
Was this a copy paste error? This is InGameState data, not PtrLocalEnt.
Noobs looking for Cheat Engine file, save the follow text file and rename it to "PMH.CT" and then open it in CE. PMH.txt
Last edited by GameHelper; 07-25-2021 at 09:38 AM.
That's correct, changed this value will realize maphack.
Originally Posted by XianPoE
CONST UINT64 MaphackPtrBase = 0x23C5AB8;
MaphackPtrBase This pointer is ingamesate, agree with zaffar. But changed the vaule POE + 0x23C5AB8 ->0x688->0x58 will lead to crash some time.
Originally Posted by XianPoE
Local Player Ent:
CONST UINT64 PtrLocalEnt = 0x23C5AB8;
not right,don't know what is it.
Originally Posted by zaafar
Nice find! What structure is this? I have never explored it before. This looks like terrain/large-map data.
I thought terrain data is at POE + 0x23C5AB8 -> 0x30 -> 0x750
Agree it looks like large map data.
0x688->0x58 maphack flag
0x688->0x5c localplayerX
0x688->0x60 localplayerY
0x688->0x64 localplayerismoving
Post Thanks / Like - 1 Thanks
GwDemonz (1 members gave Thanks to Aoooooooo for this useful post)
Nice find! What structure is this? I have never explored it before. This looks like terrain/large-map data.
I thought terrain data is at POE + 0x23C5AB8 -> 0x30 -> 0x750
Was this a copy paste error? This is InGameState data, not PtrLocalEnt.
Noobs looking for Cheat Engine file, save the follow text file and rename it to "PMH.CT" and then open it in CE. PMH.txt
It should be related to TerrainData.
And yeah, mybad about ingamestate, it's been a couple years since last updating and have forgotten alot. will fix in a bit
Added offsets to world coords.
Last edited by XianPoE; 07-25-2021 at 01:38 PM.
selling private PoE programs
thank you mister president
Post Thanks / Like - 1 Thanks
xenearz (1 members gave Thanks to XianPoE for this useful post)
Nice find! What structure is this? I have never explored it before. This looks like terrain/large-map data.
I thought terrain data is at POE + 0x23C5AB8 -> 0x30 -> 0x750
Was this a copy paste error? This is InGameState data, not PtrLocalEnt.
Noobs looking for Cheat Engine file, save the follow text file and rename it to "PMH.CT" and then open it in CE. PMH.txt
no.if you remove FarPlaneCulling screen is black. if not screen is blinking. your way is good but easy to detect and get banned. I am working on it but still no good. If you find a way to remove it please share thanks.
0x688->0x5c localplayerX
0x688->0x60 localplayerY
That x,y is not grid/world position, it’s something else.
0x688->0x5c LocalPlayer world postionX *0.0040000002
0x688->0x60 LocalPlayer world postionY *0.0040000002
haven't found what is use for.....
EDIT1:
Maybe found this structure is use for...I found a function
the 0x688 structure is related to MiniMap Shaders
there is no terrain data, terrain data is -> 0x750
EDIT2:
0x688->0x5c LocalPlayer world postionX *0.0040000002
0x688->0x60 LocalPlayer world postionY *0.0040000002
Localplayer on minimap position
Last edited by Aoooooooo; 07-26-2021 at 09:01 AM.
Reason: Some find