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  1. #31
    lostsk8r's Avatar Active Member

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    What's the autoclicker supposed to do? I've hit the hotkeys but dont see it doing anything. I figured it would attack click mobs and use the attack/defense hotkeys?

    PoEapikit for Expedition League (3.15)
  2. #32
    conajer's Avatar Contributor
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    Originally Posted by lostsk8r View Post
    What's the autoclicker supposed to do? I've hit the hotkeys but dont see it doing anything. I figured it would attack click mobs and use the attack/defense hotkeys?
    It's generally used to transfer items (Ctrl + click) or spam currency items (Shift + click).

  3. #33
    OnurTest's Avatar Member
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    this can show the prices of heist items? like i am running unusual gems blueprints and this tool can show the price when i move the mouse to gem?

  4. #34
    OnurTest's Avatar Member
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    Originally Posted by conajer View Post
    It's generally used to transfer items (Ctrl + click) or spam currency items (Shift + click).
    Also i couldn't remove autoclicker function. I removed every line about autoclicker in PoEapikit.ahk but still autoclicker is working. How can i close?

  5. #35
    conajer's Avatar Contributor
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    Originally Posted by OnurTest View Post
    this can show the prices of heist items? like i am running unusual gems blueprints and this tool can show the price when i move the mouse to gem?
    No, just not this way. You need a patreon only feaature called PriceViewer, which can popup a window to show all prices of items in curio display.

    Originally Posted by OnurTest View Post
    Also i couldn't remove autoclicker function. I removed every line about autoclicker in PoEapikit.ahk but still autoclicker is working. How can i close?
    In PoEapikit.ahk:

    Code:
    ~+LButton::
        SetTimer, AutoClick, -200
    return
    
    ^LButton::
        If (A_PriorHotKey = A_ThisHotKey and A_TimeSincePriorHotkey < 200)
            clickerEnabled := true
        SendInput, ^{Click}
        SetTimer, AutoClick, -200
    return
    Just remove the above codes then restart PoEapikit.

  6. #36
    lostsk8r's Avatar Active Member

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    what do i need to add, to have it put uniques into the sell window? this is great though thank you

  7. #37
    conajer's Avatar Contributor
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    Originally Posted by lostsk8r View Post
    what do i need to add, to have it put uniques into the sell window? this is great though thank you

    Code:
    global VendorRules := [ {"baseType" : "Gem", "Constraints" : {"baseName" : "^(?!Awakened)", "level" : [1, 18], "quality" : [0, 4]}}
                          , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring|Quiver|Flask|Jewel"}          ; Include unique items
                          , {"baseType" : "Prophecy", "Constraints" : {"price" : [0, 1.5]}}
                          , {"baseType" : "DivinationCard", "Constraints" : {"price" : [0, 1.5]}}
                          , {"baseType" : "Heist", "Constraints" : {"path" : "HeistFinalObjective"}} ]
    global VendorExceptions := [ {"baseType" : ".*", "Constraints" : {"price" : [2, 99999]}}            ; Exlude items whose prices >= 2 chaos
                               , {"baseType" : "Currency|Map|MapFragment"}
                               , {"baseType" : "Gem", "Constraints" : {"baseName" : "Awakened"}}
                               , {"baseName" : "Blueprint|Contract|Cluster Jewel|Opal Ring|Two-Toned Boots"}
                               , {"baseType" : "Flask", "Constraints" : {"name" : "Bubbling|Seething|Catalysed|Staunching|Heat|Warding"}}
                               , {"baseType" : "Weapon|Armour|Belt|Amulet|Ring", "Constraints" : {"rarity" : 2, "isIdentified" : false, "itemLevel" : [60, 75]}} ]

  8. Thanks lostsk8r (1 members gave Thanks to conajer for this useful post)
  9. #38
    usafbordeaux's Avatar Member
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    I have my movement skill set on R.... Leap.... whenever I'm attacking I believe Rare/Unique monsters closely it jumps around while i'm trying to attack. Is there a reason for this?

  10. #39
    lostsk8r's Avatar Active Member

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    Ok so, I use awakened poe trade which uses ctrl+d to evaluate prices (sorry i find it more accurate) so I changed the hotkey in yours to prevent the two price checks. But I have this other situation, when I have bought something from someone while your program is active, later when im using ctrl+d to evaluate an item's price, it will send that previous person i bought from, a tell again for the same thing. trying to figure out where to change that so i dont spam people i bought from.

  11. #40
    conajer's Avatar Contributor
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    Originally Posted by usafbordeaux View Post
    I have my movement skill set on R.... Leap.... whenever I'm attacking I believe Rare/Unique monsters closely it jumps around while i'm trying to attack. Is there a reason for this?
    In Settings.ahk,

    Code:
    ; Attack and defense
    global AttackSkillKey := "w"
    global SecondaryAttackSkillKey := ""
    global DefenseBuffSkillKey := "r"
    global QuickDefenseKey := "q"
    global QuickDefenseAction := "qe2345"
    global AruasKey := "!q!w!e!r!t"
    By default, hotkey 'r' is used as defense buff, try to change it to what you need.

  12. #41
    conajer's Avatar Contributor
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    Originally Posted by lostsk8r View Post
    Ok so, I use awakened poe trade which uses ctrl+d to evaluate prices (sorry i find it more accurate) so I changed the hotkey in yours to prevent the two price checks. But I have this other situation, when I have bought something from someone while your program is active, later when im using ctrl+d to evaluate an item's price, it will send that previous person i bought from, a tell again for the same thing. trying to figure out where to change that so i dont spam people i bought from.
    Maybe it is related to codes in PoEapikit.ahk.

    Code:
    OnClipboardChange:
        if (RegExMatch(Clipboard, "^@([^ ]+) (Hi, (I would|I'd) like to buy your .*)", matched)) {
            if (GetKeyState("Ctrl") && Not GetKeyState("c")) {
                SendInput, {Ctrl up}
                ptask.activate()
                ptask.sendKeys("^{v}") 
            }
        }
    return
    Just remove the codes and try again.

  13. Thanks lostsk8r (1 members gave Thanks to conajer for this useful post)
  14. #42
    Username24's Avatar Member
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    hi 3.16 release?

  15. #43
    enarr's Avatar Member
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    Would love to see this updated.

  16. #44
    butigroove's Avatar Member
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    Conajer told me on Patreon that he's working on it

  17. #45
    kadala's Avatar Member
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