Did they separate Buffs from Life component? Don't know if it had it before, but player now has Buffs component. (and Buffs vector seems to be missing from life component)
Code:
Component: PlayerClass
Component: Positioned
Component: Buffs <---
Component: Animated
Component: Stats
Component: Pathfinding
Component: Life
Component: Player
Component: Inventories
Component: Actor
Component: Render
Component: Targetable
im using the plugin copilot by totalschaden, but auto summon golems doesnt work, could it be that the pointers are not correct for that (i dont know much about it)? Totalschaden stated that it should be an issue of the hud/exileapi/helper.
zombies and holy relic works thought. Thanks
If anyone wants to take a look at the new Buffs component, this is what I found out this far:
Code:
struct BuffString {
[0x0] long Name; // pointer to 2-byte string
[0x8] long Description; // pointer to 2-byte string
};
struct Buff {
[0x0] long buffString; // pointer to BuffString-object
[0x10] float MaxTime;
[0x14] float Timer;
};
// new Buffs-component
struct Buffs : Component {
[0x158] long BuffsStart; // NativePointerArray, elements point to Buff-objects
[0x160] long BuffsLast;
[0x168] long BuffsEnd;
};
i have a few followers following me while i run around.
while pressing the hotkey for the pickit, to pick up loot, it works great.
is there a way to make it so its always on, so the followers can just run over the loot and pick it up itself, instead of me having to pick it up...