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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to GameAssist for this useful post)
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If you're not interested in making a plugin for it, perhaps push the offsets and let someone else do it?
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looks like you are using a UI-Root route, that changes a lot during patches/game updates. A better route would be using InGameState -> Entities Around you. (Haven't tested it, just throwing the idea out there).
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I use some algorithms / offsets from Queuete ExileApi and would like to thank for his contributions
It's not difficult for me to do new plugin, I just don't want to waste time.
I wish at least a few people would use it.
Last edited by GameAssist; 03-07-2021 at 11:42 AM.
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Active Member
Originally Posted by
wlastas
`It's not difficult for me to do new plugin, I just don't want to waste time.
Why should someone else waste their time for something you want then?
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Originally Posted by
zaafar
looks like you are using a UI-Root route, that changes a lot during patches/game updates. A better route would be using InGameState -> Entities Around you. (Haven't tested it, just throwing the idea out there).
I do not use [Memory.BaseOffsets.GameStateOffset] in my own code/Bot.
Yes, I understand that with every patch, problems arise with my approach.
And for high-quality integration of my offsets/plugin to Queuete ExileApi, I will need to bind them to GameStateOffset
That is why I want to know for sure if anyone needs such a plugin at all.
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Originally Posted by
An7hrax
Why should someone else waste their time for something you want then?
English is not my native language - perhaps, when translating, Google introduced some annoying shades into my thoughts.
Personally, I don't want anything from you - just relax and walk by
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I only see 3 potential users ...
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Which is okay because it's not start of the league and not a lot of ppl stay on this form once they left that season.
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Post Thanks / Like - 1 Thanks
Sychotix (1 members gave Thanks to GameHelper for this useful post)
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In my opinion, only write a plugin you want to use yourself. Share it and if others want to use it, they will.
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Originally Posted by
Sychotix
In my opinion, only write a plugin you want to use yourself. Share it and if others want to use it, they will.
So I did it for myself and I am very pleased with it, but I only need it because I am a noob and don’t know the current value of items.
And manual pricing through the website took me a long time. Perhaps for more advanced players, determining the best item is not a problem at all. For example, streamers are make the right choice in just a few seconds.
Unfortunately, I do not use ExileApi at all, and I will need to specially adapt my code for this engine.
Okay, I'll figure something out.
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Member
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Originally Posted by
wlastas
Unfortunately, I do not use ExileApi at all, and I will need to specially adapt my code for this engine.
Okay, I'll figure something out.
what do you use?
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Originally Posted by
zaafar
what do you use?
For about 2 years, I have been working on several services that interact with POE, which are managed by Android apps.
These are sales, boting in a fully automatic mode (in teams with damage dealers and support), or support / pursuit of a leader (which plays on a PC or Android phone), etc.
Bots can Tank / Support / Chase, leveling and questing, open chests, collect, identify and rate loot, put good things in a guild stash, self-collect chaos sets (if necessary), etc.
Right now I am mainly debugging algorithms for clearing the map optimally when monitoring / fixing bot behavior from android phone. Also, trade what they have collected.
To interact with POE, I am using a very primitive self-written application that uses some functionality taken entirely from ExileApi.
Without that shared code, I would never have written my application, for which I am extremely grateful to this community.
Last edited by GameAssist; 03-09-2021 at 12:53 AM.
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Originally Posted by
wlastas
For about 2 years, I have been working on several services that interact with POE, which are managed by Android apps.
These are sales, boting in a fully automatic mode (in teams with damage dealers and support), or support / pursuit of a leader (which plays on a PC or Android phone), etc.
Bots can Tank / Support / Chase, leveling and questing, open chests, collect, identify and rate loot, put good things in a guild stash, self-collect chaos sets (if necessary), etc.
Right now I am mainly debugging algorithms for clearing the map optimally when monitoring / fixing bot behavior from android phone. Also, trade what they have collected.
To interact with POE, I am using a very primitive self-written application that uses some functionality taken entirely from ExileApi.
Without that shared code, I would never have written my application, for which I am extremely grateful to this community.
cool, sounds good!