PoeHUD Plugin:  Curio Display (item price checker on mouse hover) menu

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View Poll Results: Will you use such a plugin

Voters
24. This poll is closed
  • Yes, I spend a lot of time determining the price of each item inside Curio Display

    21 87.50%
  • This is not necessary, I already know what is most valuable in these displays

    3 12.50%
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Results 16 to 19 of 19
  1. #16
    mathiasv91's Avatar Member
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    Hello sir are you still making this? I would really love to have it!

    PoeHUD Plugin:  Curio Display (item price checker on mouse hover)
  2. #17
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mathiasv91 View Post
    Hello sir are you still making this? I would really love to have it!
    I came to the conclusion that ExileApi users need an integrated GitHub - SnosMe/awakened-poe-trade: Path of Exile trading app for price checking +Releases . lemasato/POE-Trades-Companion . GitHub
    I completely adapted for both for my private engine
    I tried to integrate a small part of my code as a ExileApi plugin
    and realized that this was not for me due to the too inconvenient debugging process and bugs with local implementation GitHub - mellinoe/ImGui.NET: An ImGui wrapper for .NET.
    coz frame with "ExileApi HUD" hard overlaps the visual studio window when setting break points in most parts of the code.
    I 'm sure it is possible to fix it, but I have not yet delved into it.

    Perhaps I will share a part of my private the Bot engine with:
    • my "Overplay map" with an interactive assessment of the danger of enemies
    • interactive a loot estimator
    • my "awakened poe trade"
    • my "POE-Trades-Companion" with support for requests from users from any country,


    But for of this, I will need to isolate a separate public fork that will need to be maintained - I am still thinking about it - I do not have enough free time.
    Last edited by GameAssist; 05-11-2021 at 05:43 PM.

  3. Thanks diegogs (1 members gave Thanks to GameAssist for this useful post)
  4. #18
    snowhawk's Avatar Contributor
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    ExileAPI stores this information in the first child element of the label property of its ItemOnGroundLabel for the curio displays.

    TheGame.IngameState.IngameUI.ItemsOnGroundLabels

    These wrapped objects in this list contain the properties ItemOnGround (the Curio Display itself) and Label (the label with the reward info).

    Curio Displays will have a component called HeistRewardDisplay. Use that or search the path for PrimaryTarget to gather them.

    x => x.ItemOnGround?.HasComponent<HeistRewardDisplay>()

    To get to the reward information, we go back to the wrapper and check the first child of the Label property.

    x.Label.Children[0].Children[X]

    The grandchild X is either 0 for the header (which contains item name) or 1 for the body (which contains the mods/stats of the item).

    edit: And of course, if you are just interested when a curio display is being hovered, the first ItemOnGroundLabels element contains properties that provide the current hovered grounditem/label.
    Last edited by snowhawk; 06-01-2021 at 01:44 AM.

  5. #19
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    I'm not sure if this will work in the Core, so I'll leave it here.
    Code:
     public partial class Element:RemoteMemoryObject {
        
            public Element Tooltip2 => Address == 0 ? null : GetObject<Element>(M.Read<long>(Address + 0x418));
    This offset allows you to automatically meaningfully select the desired mod by moving the cursor to one of the three selection icons in the Ultimatum window
    it can be used like..

    Code:
    Game.IngameState.UIHoverTooltip.Tooltip2;
    PoeHUD Plugin:  Curio Display (item price checker on mouse hover)-ultim-jpg
    Attached Thumbnails Attached Thumbnails PoeHUD Plugin:  Curio Display (item price checker on mouse hover)-ultim-jpg  
    Last edited by GameAssist; 06-08-2021 at 12:35 AM.

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