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  1. #316
    pwndbymeh's Avatar Active Member
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    one of the updated release seems to have broken the random features.

    it was still working with this version >> 3.12.31
    then it stopped working with this version >> 3.12.38




    any ideas?


    GitHub - IlliumIv/Random-Features: PoeHUD Plugin: Random Features
    Last edited by pwndbymeh; 10-22-2020 at 06:08 PM.

    ExileAPI 3.12 Release
  2. #317
    snowhawk's Avatar Contributor
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    Originally Posted by pwndbymeh View Post
    one of the updated release seems to have broken the random features.

    it was still working with this version >> 3.12.31
    then it stopped working with this version >> 3.12.38




    any ideas?


    GitHub - IlliumIv/Random-Features: PoeHUD Plugin: Random Features
    Core Version: 3.12.38
    Repository: GitHub - IlliumIv/Random-Features: PoeHUD Plugin: Random Features

    Log output:

    Code:
    2020-10-22 16:37:29.440 -07:00 [VRB] Random-Features: Start update.
    2020-10-22 16:37:33.728 -07:00 [INF] Random-Features: Clone successful in 4330 ms, from https://github.com/IlliumIv/Random-Features.
    2020-10-22 16:37:35.195 -07:00 [INF] Random_Features loaded in 239.4898 ms.
    2020-10-22 16:37:35.464 -07:00 [INF] Random Features -> Initialise time: 60.0441 ms.
    Both "Where's My Mouse" and "Skill Gem Leveling" work. "Fuck Roman Numerals" kinda works, just needs to be updated when the tier panel is moused over instead of the map panel of the map stash.

    If you don't see the last two lines of the log in your Info Log, then reinstall the plugin. To reinstall,

    1. Delete the plugin from the autoupdater.
    2. Restart the hud.
    3. Add the plugin to the autoupdater.
    4. Close the hud.
    5. Go into config/global/ of your hud folder and delete Random Features config file.
    6. Start the hud.
    Last edited by snowhawk; 10-22-2020 at 06:59 PM.

  3. Thanks sh00ter999, pwndbymeh (2 members gave Thanks to snowhawk for this useful post)
  4. #318
    Rol's Avatar Member
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    snowhawk - thank you very much. Random features plugin now works again.

  5. #319
    illone's Avatar Member
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    is there something for
    Delve ?

  6. #320
    Rol's Avatar Member
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    Originally Posted by illone View Post
    is there something for
    Delve ?
    Delve and DelveWalls

  7. #321
    jknnnnn's Avatar Member
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    Originally Posted by snowhawk View Post
    Preload alert is just a colored listing of interesting items. Use Proximity Alert instead and edit whichever config file you want to alert against (mod or path). Drop the sound file in sounds directory of the plugin. I also suggest you make the file readonly to prevent overwriting in the future (same with any config file manually edited).
    I see the sounds folder but can't figure out where they are used. I couldn't find a proximity alert plugin after search around, from what I could tell it used to be built into hud. But for my case, I just want it to play some audio "ATTENTION" when a particular preload pops up. So if I want to add a sound to the example listed in preload alerts:

    #Metadata ; Text; Color (ARGB)
    #Example : Metadata/Chests/StrongBoxes/Strongbox; ; ff00FF00

    How can I add an "alert.wav" sound to this? An old commit by TehCheat from 2019 shows he used to have a monster_mod_alert config where there was a sounds option. I can't find this same/similar thing in ExileAPI.

  8. #322
    Queuete's Avatar Elite User
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    Originally Posted by jknnnnn View Post
    I see the sounds folder but can't figure out where they are used. I couldn't find a proximity alert plugin after search around, from what I could tell it used to be built into hud. But for my case, I just want it to play some audio "ATTENTION" when a particular preload pops up. So if I want to add a sound to the example listed in preload alerts:

    #Metadata ; Text; Color (ARGB)
    #Example : Metadata/Chests/StrongBoxes/Strongbox; ; ff00FF00

    How can I add an "alert.wav" sound to this? An old commit by TehCheat from 2019 shows he used to have a monster_mod_alert config where there was a sounds option. I can't find this same/similar thing in ExileAPI.
    I am pretty sure thats not possible. The "monster_mod_alert.config" is most likely related to the "Proximity Alert" plugin aswell. Thats most likely NOT what you are looking for, I'll leave the link anyway: GitHub - IlliumIv/ProximityAlert: Proximity Alerts

  9. Thanks jknnnnn, moranah (2 members gave Thanks to Queuete for this useful post)
  10. #323
    snowhawk's Avatar Contributor
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    Originally Posted by jknnnnn View Post
    I see the sounds folder but can't figure out where they are used. I couldn't find a proximity alert plugin after search around, from what I could tell it used to be built into hud. But for my case, I just want it to play some audio "ATTENTION" when a particular preload pops up. So if I want to add a sound to the example listed in preload alerts:

    #Metadata ; Text; Color (ARGB)
    #Example : Metadata/Chests/StrongBoxes/Strongbox; ; ff00FF00

    How can I add an "alert.wav" sound to this? An old commit by TehCheat from 2019 shows he used to have a monster_mod_alert config where there was a sounds option. I can't find this same/similar thing in ExileAPI.
    Depending on when the commit was made, you gotta keep in mind that the PoEHud went under a major overhaul in september 2019 as it shifted to QVin's work. PoEHUD had a number of features that weren't carried over and instead turned into removeable plugins.

    Anyway, Use proximity alert. It does exactly what you want.

    1. Install Proximity Alert from GitHub - IlliumIv/ProximityAlert: Proximity Alerts through the in game updater.
    2. Restart the hud. It will download and compile, but fail to load because it can't find the config files or sound/texture resources. Those need to be manually extracted because the maintainers have opted to not automatically extract the assets.
    3. Close the hud.
    4. In the Hud folder where you launch Loader.exe, go into the folder "plugins/source/ProximityAlert".
    5. Extract the contents of "Assets.zip" into "plugins/compiled/ProximityAlert". This zip file contains two folders of sound and texture assets and 2 alert files.
    6. Start the hud and it should work.


    You can edit the config files based on what you want to alert on.

    Mod alert configurations look like the following:

    Code:
    #Mod Contains;Name in tooltip;RGBA colour code;distance to render -1 for always;soundfile
    MonsterAuraPhysicalThorns1;Physical Reflect;F7941DFF;-1;physical
    Path alert configurations look like the following:

    Code:
    #Mod Contains;Name in tooltip;RGBA colour code;distance to render, -1 for always, -2 for while valid;soundfile
    Metadata/Chests/StrongBoxes/Strongbox;Strongbox;FFFFFFFF;-2;strongbox
    If you make any changes to either file, make sure you set the write permissions to that file to "Read-Only" to prevent your settings from getting overwritten. If you use a custom sound or texture, make sure its copied to its appropriate folder in plugins/compiled/ProximityAlert.
    Last edited by snowhawk; 10-23-2020 at 09:23 PM.

  11. Thanks jknnnnn, moranah (2 members gave Thanks to snowhawk for this useful post)
  12. #324
    sercandudulu's Avatar Member
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    Originally Posted by snowhawk View Post
    Depending on when the commit was made, you gotta keep in mind that the PoEHud went under a major overhaul in september 2019 as it shifted to QVin's work. PoEHUD had a number of features that weren't carried over and instead turned into removeable plugins.

    Anyway, Use proximity alert. It does exactly what you want.
    do we have a plugin to create a new instance till wanted master appears ? or do i need to make one :P

  13. #325
    snowhawk's Avatar Contributor
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    Originally Posted by sercandudulu View Post
    do we have a plugin to create a new instance till wanted master appears ? or do i need to make one :P
    You'll need to make one.

  14. #326
    pwndbymeh's Avatar Active Member
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    y'all know how AutoQuit works.... a plugin like that but for Animate Guardian would be nice.

  15. #327
    Rol's Avatar Member
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    Random features (GitHub - IlliumIv/Random-Features: PoeHUD Plugin: Random Features) plugin stop working again. I will try to reinstall again but think the problem seems in some errors inside code.

  16. #328
    dlr5668's Avatar Contributor
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    Originally Posted by pwndbymeh View Post
    y'all know how AutoQuit works.... a plugin like that but for Animate Guardian would be nice.
    copilot has it
    github.com/vadash/EZVendor

  17. Thanks pwndbymeh (1 members gave Thanks to dlr5668 for this useful post)
  18. #329
    Anh Tu?n ??'s Avatar Member
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    Hi, I have some question about the HealthBars addon:
    - How do i move the health bar from middle of the character model to above the model? In the HealthBars_settings.json, there is this part:
    },
    "GlobalZ": {
    "Value": -100
    },
    "PlayerZ": {
    "Value": -100
    },
    "OffsetBars": {
    "Value": 0
    Is it have anything to do with?
    - How do i find the name of "thing" to ignore in the IgnoreEntities.txt? Example: the hydra head when fighting in Alhezmin arena

  19. #330
    uumas's Avatar Active Member
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    Originally Posted by Anh Tu?n ?? View Post
    Hi, I have some question about the HealthBars addon:
    - How do i move the health bar from middle of the character model to above the model? In the HealthBars_settings.json, there is this part:
    },
    "GlobalZ": {
    "Value": -100
    },
    "PlayerZ": {
    "Value": -100
    },
    "OffsetBars": {
    "Value": 0
    Is it have anything to do with?
    - How do i find the name of "thing" to ignore in the IgnoreEntities.txt? Example: the hydra head when fighting in Alhezmin arena
    Use the devtree addon for finding entity names and such
    regarding healthbars: i think theres a Z position setting that should offset the healthbar
    my github: https://github.com/Arecurius0/
    Contributor of https://github.com/nymann/Stashie

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